this is the last crash log
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02bd0000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /gpgnet 127.0.0.1:29538 /mean 1471.99 /deviation 92.3169 /savereplay gpgnet://127.0.0.1:58233/14908197/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 622
Callstack:
Unknown symbol (address 0x0095854f)
Last 100 lines of log...
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: terminated
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
debug: Current gametime: 00:35:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:36:00
debug: Loading module '\000/units/ues0302/ues0302_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tifmissilenukecdr/tifmissilenukecdr_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers AIR MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:36:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: KillSelectedUnits
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:37:00
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
debug: Loading module '\000/units/zrb9601/zrb9601_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
info: creating high fidelity terrain
info: creating high fidelity water