info: mounting maps from: I:\Benutzer\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking I:\Benutzer\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: Found mod sounds in: Music_PhilCrofts info: Found mod sounds in: #Marlos mods compilation info: Found mod sounds in: BattlePack info: Found mod sounds in: BlackOpsFAF-Unleashed info: Found mod sounds in: Music_PhilCrofts info: Found mod sounds in: Oof info: Found mod sounds in: Pretty Good Ingame Music info: Found mod sounds in: SCTA-master info: Found mod sounds in: Survival Mayhem&BO balance info: Found mod sounds in: TotalMayhem info: checking I:\Benutzer\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking I:\Benutzer\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\A01_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\A02_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\A03_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\A04_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\A05_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\A06_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\C01_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\C02_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\C03_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\C04_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\C05_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\C06_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\E01_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\E02_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\E03_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\E04_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\E05_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\E06_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\Prothyon16_VO.nx2 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\TCR_VO.nx2 info: checking H:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd info: not safe H:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\Advanced strategic icons.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_ahssa-shi.v0005', mounted as '/maps/adaptive_ahssa-shi.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_argon.v0002', mounted as '/maps/adaptive_argon.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_astro_crater_ac.v0001', mounted as '/maps/adaptive_astro_crater_ac.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_canis_river.v0002', mounted as '/maps/adaptive_canis_river.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme 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'/maps/astrogantelka.v0022/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astrogap.v0002', mounted as '/maps/astrogap.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astrohexes.v0003', mounted as '/maps/astrohexes.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_colony.v0001', mounted as '/maps/astro_colony.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_-_triple_twin_5v5v5.v0005', mounted as '/maps/astro_crater_-_triple_twin_5v5v5.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_101.v0001', mounted as '/maps/astro_crater_101.v0001/' info: DISK: 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DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_8v8_10km.v0001', mounted as '/maps/astro_crater_8v8_10km.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_ac.v0002', mounted as '/maps/astro_crater_ac.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_ac.v0004', mounted as '/maps/astro_crater_ac.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_ac_4v4.v0001', mounted as '/maps/astro_crater_ac_4v4.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_ac_4v4_v2.v0002', mounted as '/maps/astro_crater_ac_4v4_v2.v0002/' info: DISK: 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info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_re.v0010', mounted as '/maps/astro_crater_re.v0010/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_re.v0011', mounted as '/maps/astro_crater_re.v0011/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_revolution.v0007', mounted as '/maps/astro_crater_revolution.v0007/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_vulcan_limited_edition.v0001', mounted as '/maps/astro_crater_vulcan_limited_edition.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_water.v0002', mounted as '/maps/astro_crater_water.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_crator_8p_fix.v0001', mounted as '/maps/astro_crator_8p_fix.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_gap.v0002', mounted as '/maps/astro_gap.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_gap_new.v0012', mounted as '/maps/astro_gap_new.v0012/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\astro_tech_navyfix.v0001', mounted as '/maps/astro_tech_navyfix.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\averus.v0002', mounted as '/maps/averus.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\avorionistik.v0002', mounted as '/maps/avorionistik.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\badass_crater.v0002', mounted as '/maps/badass_crater.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\badass_crater_dead.v0001', mounted as '/maps/badass_crater_dead.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\badlands 5v5', mounted as '/maps/badlands 5v5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\balvery mountains v2.v0001', mounted as '/maps/balvery mountains v2.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered 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games\supreme commander forged alliance\maps\x1ca_coop_003.v0017', mounted as '/maps/x1ca_coop_003.v0017/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_003.v0018', mounted as '/maps/x1ca_coop_003.v0018/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_004.v0018', mounted as '/maps/x1ca_coop_004.v0018/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_005.v0017', mounted as '/maps/x1ca_coop_005.v0017/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_005.v0018', mounted as '/maps/x1ca_coop_005.v0018/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_005.v0020', mounted as '/maps/x1ca_coop_005.v0020/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_006.v0018', mounted as '/maps/x1ca_coop_006.v0018/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x6_1v1.v0002', mounted as '/maps/x6_1v1.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\xmesa plains3v3', mounted as '/maps/xmesa plains3v3/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\xxx_survival', mounted as '/maps/xxx_survival/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\you_shall_not_pass_enhanced.v0002', mounted as '/maps/you_shall_not_pass_enhanced.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z-d_rasty.v0003', mounted as '/maps/z-d_rasty.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z-d_rasty_lite.v0001', mounted as '/maps/z-d_rasty_lite.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zepilot_dual_gap_v6.v0001', mounted as '/maps/zepilot_dual_gap_v6.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zero point.v0004', mounted as '/maps/zero point.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zombie war v3', mounted as '/maps/zombie war v3/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zombie_world.v0001', mounted as '/maps/zombie_world.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zone control extended.v0002', mounted as '/maps/zone control extended.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zone control for fa.v0001', mounted as '/maps/zone control for fa.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zone control for faf 8p v2', mounted as '/maps/zone control for faf 8p v2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zone control for faf.v0001', mounted as '/maps/zone control for faf.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zone controlr.v0001', mounted as '/maps/zone controlr.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zone_control_for_8_players_fixed.v0001', mounted as '/maps/zone_control_for_8_players_fixed.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zorg_outpostv2', mounted as '/maps/zorg_outpostv2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zyrenian_islands.v0005', mounted as '/maps/zyrenian_islands.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\advanced strategic icons.nxt', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\labwars.nxt', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\modules.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_de.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4b3d2c0 debug: SND: Loaded WaveBank 'aeonselect' at 4b3d2c0 info: IsStreamingWaveBank("/sounds/allah akbar.xwb") => false debug: Wavebank prepared: 4b3d3f0 debug: SND: Loaded WaveBank 'allah akbar' at 4b3d3f0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4b3d520 debug: SND: Loaded WaveBank 'ambienttest' at 4b3d520 info: IsStreamingWaveBank("/sounds/battlepackwb.xwb") => false debug: Wavebank prepared: 4b3d650 debug: SND: Loaded WaveBank 'battlepackwb' at 4b3d650 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4b3d780 debug: SND: Loaded WaveBank 'blackopswb' at 4b3d780 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4b3d8b0 debug: SND: Loaded WaveBank 'cybranselect' at 4b3d8b0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4b3d9e0 debug: SND: Loaded WaveBank 'explosions' at 4b3d9e0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4b3db10 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4b3f080 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4b401e8 debug: SND: Loaded WaveBank 'impacts' at 4b401e8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4b40318 debug: SND: Loaded WaveBank 'interface' at 4b40318 info: IsStreamingWaveBank("/sounds/marlossoundsuef.xwb") => false debug: Wavebank prepared: 4b40448 debug: SND: Loaded WaveBank 'marlossoundsuef' at 4b40448 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4b40578 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 4b416e0 debug: SND: Loaded WaveBank 'nomadsdestroy' at 4b416e0 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 4b41810 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 4b41810 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 4b41940 debug: SND: Loaded WaveBank 'nomadsunits' at 4b41940 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 4b41a70 debug: SND: Loaded WaveBank 'nomadsweapons' at 4b41a70 info: IsStreamingWaveBank("/sounds/oof.xwb") => false debug: Wavebank prepared: 4b41ba0 debug: SND: Loaded WaveBank 'oof' at 4b41ba0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4b41cd0 info: IsStreamingWaveBank("/sounds/pgim_music.xwb") => false debug: Wavebank prepared: 4b42e38 debug: SND: Loaded WaveBank 'pgim_music' at 4b42e38 info: IsStreamingWaveBank("/sounds/philsmusicmod.xwb") => true debug: SND: Loaded WaveBank 'philsmusicmod' at 4b42f68 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4b440d0 debug: SND: Loaded WaveBank 'seraphimselect' at 4b440d0 info: IsStreamingWaveBank("/sounds/ta_sound.xwb") => false debug: Wavebank prepared: 4b445d0 debug: SND: Loaded WaveBank 'ta_sound' at 4b445d0 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4b45208 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4b44498 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4b44498 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4b44228 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4b44228 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4b44f90 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4b44f90 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4b44d20 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4b44d20 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4b450c8 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4b450c8 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4b46370 info: IsStreamingWaveBank("/sounds/toeten.xwb") => false debug: Wavebank prepared: 4b44708 debug: SND: Loaded WaveBank 'toeten' at 4b44708 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4b44360 debug: SND: Loaded WaveBank 'uaa' at 4b44360 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4b44ab0 debug: SND: Loaded WaveBank 'uaadestroy' at 4b44ab0 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4b44840 debug: SND: Loaded WaveBank 'uaaweapon' at 4b44840 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4b44978 debug: SND: Loaded WaveBank 'uab' at 4b44978 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4b44be8 debug: SND: Loaded WaveBank 'ual' at 4b44be8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4b44e58 debug: SND: Loaded WaveBank 'ualdestroy' at 4b44e58 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4b47638 debug: SND: Loaded WaveBank 'ualweapon' at 4b47638 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4b49240 debug: SND: Loaded WaveBank 'uas' at 4b49240 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4b494e0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4b48748 debug: SND: Loaded WaveBank 'uasweapon' at 4b48748 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4b47b18 debug: SND: Loaded WaveBank 'uea' at 4b47b18 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4b48130 debug: SND: Loaded WaveBank 'ueadestroy' at 4b48130 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4b479e0 debug: SND: Loaded WaveBank 'ueaweapon' at 4b479e0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4b47d88 debug: SND: Loaded WaveBank 'ueb' at 4b47d88 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4b478a8 debug: SND: Loaded WaveBank 'uefselect' at 4b478a8 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4b48880 debug: SND: Loaded WaveBank 'uel' at 4b48880 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4b484d8 debug: SND: Loaded WaveBank 'ueldestroy' at 4b484d8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4b47ff8 debug: SND: Loaded WaveBank 'uelweapon' at 4b47ff8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4b48d60 debug: SND: Loaded WaveBank 'ues' at 4b48d60 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4b4a648 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4b49378 debug: SND: Loaded WaveBank 'uesweapon' at 4b49378 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4b47c50 debug: SND: Loaded WaveBank 'unitrumble' at 4b47c50 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4b47770 debug: SND: Loaded WaveBank 'unitsglobal' at 4b47770 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4b47ec0 debug: SND: Loaded WaveBank 'ura' at 4b47ec0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4b47500 debug: SND: Loaded WaveBank 'uradestroy' at 4b47500 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4b48fd0 debug: SND: Loaded WaveBank 'uraweapon' at 4b48fd0 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4b48268 debug: SND: Loaded WaveBank 'urb' at 4b48268 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4b49108 debug: SND: Loaded WaveBank 'url' at 4b49108 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4b483a0 debug: SND: Loaded WaveBank 'urldestroy' at 4b483a0 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4b48c28 debug: SND: Loaded WaveBank 'urlweapon' at 4b48c28 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4b48610 debug: SND: Loaded WaveBank 'urs' at 4b48610 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4b4b7b0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4b4c918 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4b48e98 debug: SND: Loaded WaveBank 'ursweapon' at 4b48e98 info: IsStreamingWaveBank("/sounds/wc3 human.xwb") => false debug: Wavebank prepared: 4b489b8 debug: SND: Loaded WaveBank 'wc3 human' at 4b489b8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4b48af0 debug: SND: Loaded WaveBank 'xaa_weapon' at 4b48af0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4b4ea80 debug: SND: Loaded WaveBank 'xab' at 4b4ea80 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4b4e6d8 debug: SND: Loaded WaveBank 'xal' at 4b4e6d8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4b4f578 debug: SND: Loaded WaveBank 'xal_weapon' at 4b4f578 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4b4f440 debug: SND: Loaded WaveBank 'xas' at 4b4f440 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4b4e330 debug: SND: Loaded WaveBank 'xas_weapons' at 4b4e330 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4b4f098 debug: SND: Loaded WaveBank 'xea' at 4b4f098 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4b4e0c0 debug: SND: Loaded WaveBank 'xea_weapons' at 4b4e0c0 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4b4e948 debug: SND: Loaded WaveBank 'xeb' at 4b4e948 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4b4e810 debug: SND: Loaded WaveBank 'xel' at 4b4e810 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4b4ebb8 debug: SND: Loaded WaveBank 'xel_weapons' at 4b4ebb8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4b4df88 debug: SND: Loaded WaveBank 'xes' at 4b4df88 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4b4fa88 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4b4e468 debug: SND: Loaded WaveBank 'xes_weapons' at 4b4e468 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4b4ecf0 debug: SND: Loaded WaveBank 'xra' at 4b4ecf0 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4b4e5a0 debug: SND: Loaded WaveBank 'xra_weapon' at 4b4e5a0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4b4ee28 debug: SND: Loaded WaveBank 'xrb' at 4b4ee28 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4b4e1f8 debug: SND: Loaded WaveBank 'xrl' at 4b4e1f8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4b50bf0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4b4ef60 debug: SND: Loaded WaveBank 'xrl_weapon' at 4b4ef60 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4b4f7e8 debug: SND: Loaded WaveBank 'xrs' at 4b4f7e8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4b4f1d0 debug: SND: Loaded WaveBank 'xrs_weapon' at 4b4f1d0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4b4f308 debug: SND: Loaded WaveBank 'xsa' at 4b4f308 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4b4f6b0 debug: SND: Loaded WaveBank 'xsa_destroy' at 4b4f6b0 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4b4dd18 debug: SND: Loaded WaveBank 'xsa_weapon' at 4b4dd18 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4b4f920 debug: SND: Loaded WaveBank 'xsb' at 4b4f920 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4b4daa8 debug: SND: Loaded WaveBank 'xsb_weapon' at 4b4daa8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4b4dbe0 debug: SND: Loaded WaveBank 'xsl' at 4b4dbe0 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4b4de50 debug: SND: Loaded WaveBank 'xsl_destroy' at 4b4de50 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4b534a8 debug: SND: Loaded WaveBank 'xsl_weapon' at 4b534a8 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4b53850 debug: SND: Loaded WaveBank 'xss' at 4b53850 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4b53d60 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4b524d0 debug: SND: Loaded WaveBank 'xss_weapon' at 4b524d0 debug: SND: Loaded SoundBank 'allah akbar' debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'battlepacksb' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' warning: Error loading soundbank '/sounds/marlossoundsuef.xsb': Invalid data debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'oof' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'pgim_music' debug: SND: Loaded SoundBank 'philsmusicmod' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'ta_sound' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'toeten' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'wc3 human' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -39061664 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/de/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4b59c38 info: IsStreamingWaveBank("/sounds/voice/de/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4b58f90 info: IsStreamingWaveBank("/sounds/voice/de/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4b590f8 info: IsStreamingWaveBank("/sounds/voice/de/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4b59260 info: IsStreamingWaveBank("/sounds/voice/de/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4b593c8 info: IsStreamingWaveBank("/sounds/voice/de/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4b59800 info: IsStreamingWaveBank("/sounds/voice/de/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4b59968 info: IsStreamingWaveBank("/sounds/voice/de/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4b58e28 info: IsStreamingWaveBank("/sounds/voice/de/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4b59ad0 info: IsStreamingWaveBank("/sounds/voice/de/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4b95f18 info: IsStreamingWaveBank("/sounds/voice/de/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4b97430 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 63052 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 1 info: UI_ForceLifbarsOnEnemy 1 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 1 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter true info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 3 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 0 debug: Wavebank prepared: 4b3db10 debug: Wavebank prepared: 4b3f080 debug: Wavebank prepared: 4b40578 debug: Wavebank prepared: 4b41cd0 debug: Wavebank prepared: 4b42f68 debug: Wavebank prepared: 4b45208 debug: Wavebank prepared: 4b46370 debug: Wavebank prepared: 4b494e0 debug: Wavebank prepared: 4b4a648 debug: Wavebank prepared: 4b4b7b0 debug: Wavebank prepared: 4b4c918 debug: Wavebank prepared: 4b4fa88 debug: Wavebank prepared: 4b50bf0 debug: Wavebank prepared: 4b53d60 debug: Wavebank prepared: 4b59c38 debug: Wavebank prepared: 4b58f90 debug: Wavebank prepared: 4b59260 debug: Wavebank prepared: 4b593c8 debug: Wavebank prepared: 4b59800 debug: Wavebank prepared: 4b59968 debug: Wavebank prepared: 4b58e28 debug: Wavebank prepared: 4b59ad0 debug: Wavebank prepared: 4b95f18 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 4b590f8 debug: Wavebank prepared: 4b97430 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/mods/ai-swarm/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/customais_v2/uvesoai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' debug: Loading module '\000/mods/swarm survival/lua/ai/lobbyoptions/lobbyoptions.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbyoptions/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x118f6004 info: LOBBY: Game port 46587[UDP] opened. info: LOBBY: starting with local uid of 16374 [M3RT1N] info: GPGNET: entering lobby state. info: { info: 62e2j64a-AIUV-0960-89465-146as555a8u3 = true info: } info: { info: zcbf6277-24e3-437a-b968-Common-v1 = true info: d36d33e5-3927-499f-8990-dc86fee30962 = true info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: a5d6378a-0ade-47d2-8ff5-eb5a89c7d3b4 = true info: 95bf3388-b52a-11e5-9f22-ba0be0483c18 = true info: 20dec73e-d4b2-11e5-ab30-625662811111 = true info: 64f9802a-4bd7-11dc-8314-0800200c987987 = true info: d2e4b420-339a-4766-9293-681b27f92ef8 = true info: ecbf6277-24e3-597a-b968-EcoManager-v11 = true info: 5F593E02-FEF3-487C-916F-D6020903054B = true info: 2019eaac-e8ed-11e4-b02c-1681e6b88ec6 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: e0b7022c-948f-11eb-a8b3-0242ac130003 = true info: } debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3720 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' debug: Loading module '\000/lua/ui/dialogs/mapselect.lua\000' debug: Loading module '\000/lua/ui/menus/main.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/ui/lobby/modsmanager.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' warning: SCR_LuaDoFileConcat: Loading "c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\king of the hill.v0002\king of the hill_scenario.lua" failed: ...orged alliance\maps\king of the hill.v0002\king of the hill_scenario.lua(4): `}' expected (to close `{' at line 3) near `Config' debug: Loading module '\000/lua/ui/lobby/ainames.lua\000' info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: OpenMovie /movies/aeon_load.sfd: 4453 debug: Preparing movie /movies/aeon_load.sfd: 4453 debug: Preparing movie /movies/aeon_load.sfd: 4453 debug: Preparing movie /movies/aeon_load.sfd: 4453 debug: Preparing movie /movies/aeon_load.sfd: 4453 debug: Preparing movie /movies/aeon_load.sfd: 4453 debug: Preparing movie /movies/aeon_load.sfd: 4453 debug: Playing movie h:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 4453 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Starting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="Uveso", info: before={ }, info: conflicts={ }, info: copyright="2017-2021 Uveso", info: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/AI-Uveso/UvesoAI.jpg", info: location="/mods/ai-uveso", info: name="AI-Uveso", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-AIUV-0960-89465-146as555a8u3", info: url="", info: version=96 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory warning: Blueprints.lua - Preferences file not found. Skipping custom content. Is the file mounted correctly in the init? info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 599 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 383 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 63052 info: Active mods in session: \000{ info: { info: after={ }, info: author="Uveso", info: before={ }, info: conflicts={ }, info: copyright="2017-2021 Uveso", info: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/AI-Uveso/UvesoAI.jpg", info: location="/mods/ai-uveso", info: name="AI-Uveso", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-AIUV-0960-89465-146as555a8u3", info: url="", info: version=96 info: }, info: { info: after={ }, info: author="Crotalus", info: before={ "zcbf6277-24e3-437a-b968-Common-v1" }, info: conflicts={ info: "ecbf6277-24e3-437a-b968-EcoManager-v10", info: "ecbf6277-24e3-437a-b968-EcoManager-v9", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-75e7e7c67db9", info: "21188cdf-ec69-43bd-b756-6140a84c0197", info: "5c1ac506-03d3-4734-b6c1-0746592849c3", info: "5f56b6fd-de36-44f1-ba2b-e7d012025f2a" info: }, info: copyright="Crotalus", info: description="EcoManager, helps with micromanaging the economy, 3686 compatible", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/em", info: name="EcoManager", info: requires={ "zcbf6277-24e3-437a-b968-Common-v1" }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="ecbf6277-24e3-597a-b968-EcoManager-v11", info: url="", info: version=11 info: }, info: { info: after={ }, info: author="Laticlave", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Automatically runs a console command for you at the start of every match to fix the nvidia drivers pointer issue. Essentially a modified version of the unlimited FPS mod.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/nvidia fix/mod_icon.png", info: location="/mods/nvidia fix", info: name="Nvidia fix", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="e0b7022c-948f-11eb-a8b3-0242ac130003", info: version=7 info: }, info: { info: author="Blodir, Softly, Washy, Strogo, Mielus, UnorthodoxBox", info: copyright="", info: description="***IMPORTANT*** This mod REPLACES selection cost UI. To download, delete the mod (if you have it) then install. This mod changes the colors and text size of reclaim numbers when ctrl+shift is pressed to give a more in-depth view of reclaim fields. It also tells you the mass/power worth of selected units, as well as telling you the total worth of reclaim on screen. Selection cost UI by Blodir, Softly, Washy; Reclaim UI by Mielus and Strogo with edits by UnorthodoxBox", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/advancedreclaiminfo", info: name="Advanced Reclaim Info", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="2019eaac-e8ed-11e4-b02c-1681e6b88ec6", info: url="", info: version=1 info: }, info: { info: after={ }, info: author="Ze_PilOt", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Disabling minimap when zoomed out", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/ZeP_MiniMapZoom/minimapmodicon.png", info: location="/mods/zep_minimapzoom", info: name="ZeP_MiniMapZoom", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="5F593E02-FEF3-487C-916F-D6020903054B", info: url="", info: version=2 info: }, info: { info: after={ }, info: author="Myxir, Anihilnine", info: before={ }, info: conflicts={ }, info: copyright="Do whatever you want with it, feel free to add stuff, copy, edit, delete code or publish own versions", info: description="Multiple things regarding worldview, minimap and camera actions.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/additionalCameraStuff/icon.png", info: location="/mods/additionalcamerastuff", info: name="Additional Camera Stuff v3.2", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="95bf3388-b52a-11e5-9f22-ba0be0483c18", info: version=3.2000000476837 info: }, info: { info: author="partytime", info: copyright="nah", info: description="Prevents accidental selection of things like mobile T3 artillery. Reduces selection to domains. Deselects assisting shields and scouts. Edited by SpoCk0nd0pe.", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/selectiondeprioritizer", info: name="Selection Deprioritizer V4.1", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="d2e4b420-339a-4766-9293-681b27f92ef8", info: version=4.0999999046326 info: }, info: { info: after={ }, info: author="Stephen Evans (aka Goom)", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Automatically switches mass fabricators on/off.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/uimassfabmanager", info: name="UI Mass Fab Manager - Auto Fab Manager", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="64f9802a-4bd7-11dc-8314-0800200c987987", info: url="", info: version=1 info: }, info: { info: author="Strogo", info: conflicts={ }, info: copyright="WTFPL", info: description="Adds more presets and allows to make your own (see forum topic for instructions)", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/advanced target priorities", info: name="Advanced target priorities", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="20dec73e-d4b2-11e5-ab30-625662811111", info: url="", info: version=1 info: }, info: { info: after={ }, info: author="darkbroski", info: before={ }, info: conflicts={ }, info: copyright="GPL v3", info: description="Disable camera shake", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/NoShake/NoShakeIcon.png", info: location="/mods/noshake", info: name="NoShake", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="06E0D4F2-2231-11E3-A9FB-92EE6088709B", info: version=2 info: }, info: { info: author="anden", info: copyright="", info: description="Version 2. Fixed build power of ACU. Display total DPS, HP, build power, mass cost and energy cost of selected units. This mod is based on Selection Cost UI. If you discover bug please tell me: dentolm6@gmail.com", info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Advanced Selection Info/icon.png", info: location="/mods/advanced selection info", info: name="Advanced Selection Info", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="a5d6378a-0ade-47d2-8ff5-eb5a89c7d3b4", info: url="", info: version=2 info: }, info: { info: after={ }, info: author="ThwagmoStar", info: before={ }, info: conflicts={ }, info: copyright="", info: description="View T2, T3 and T4 Missile Launchers with unfired missiles in the Avatar Bar (with idle engineers and factories).", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/5iver Nukem/5iver_icon.dds", info: location="/mods/5iver nukem", info: name="5iver Nukem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="d36d33e5-3927-499f-8990-dc86fee30962", info: url="http://forums.gaspowered.com/viewtopic.php?f=7&t=45294", info: version=4 info: }, info: { info: after={ }, info: author="Crotalus", info: before={ }, info: conflicts={ info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-75e7e7c67db9", info: "21188cdf-ec69-43bd-b756-6140a84c0197", info: "5c1ac506-03d3-4734-b6c1-0746592849c3", info: "5f56b6fd-de36-44f1-ba2b-e7d012025f2a" info: }, info: copyright="Crotalus", info: description="Common ModTools v1, toolbox for other mods", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/common", info: name="Common Mod Tools", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="zcbf6277-24e3-437a-b968-Common-v1", info: url="", info: version=1 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: Hooked /lua/ui/game/reclaim.lua with /mods/advancedreclaiminfo/hook/lua/ui/game/reclaim.lua debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' info: Hooked /lua/ui/game/chat.lua with /mods/em/hook/lua/ui/game/chat.lua debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /mods/5iver nukem/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/mods/ai-swarm/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' info: Hooked /lua/factions.lua with /mods/5iver nukem/hook/lua/factions.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/mods/em/modules/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.logging.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.tables.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.strings.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:63052/14912511/M3RT1N.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/DE/strings_db.lua with /mods/ai-uveso/hook/loc/DE/strings_db.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' debug: Loading module '\000/lua/ai/aiutilities.lua\000' info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua debug: Loading module '\000/lua/buildingtemplates.lua\000' debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: Loading save file: \000/maps/X1MP_010/X1MP_010_save.lua info: Loading script file: \000/maps/X1MP_010/X1MP_010_script.lua debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates acu-sacu.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates air.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates amphibious.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates factory.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates hive+kennel.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates hover.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates land.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates misc.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/platoontemplates/uveso platoontemplates sea.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/_mod total mayhem.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/_null.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/uvesoutilities.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/acu.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/assist-repair.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base defense.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base energy.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base engineer.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base experimental structure.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base factory-naval.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base factory.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base hives.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base intel.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base mass.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/base shieldrepair.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/duell.lua\000' info: Hooked Builder: \000UD Assist Mass info: Hooked Builder: \000U1 Land Factory RECOVER debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/expansion.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/firebase.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile air.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile amphibious.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile experimental-air.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile experimental-land.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile experimental-naval.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile hover.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile land.lua\000' info: * AI-Uveso: BasePanicZone= 2 Km - (120 units) info: * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) info: * AI-Uveso: BaseEnemyZone= 60 Km - (3072 units) debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/mobile sea.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/paragon mix.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/sacu.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibuilders/sniper land.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso expansionarea.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso expansionarealarge.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso expansionnaval rush.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso expansionnaval.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso expansionstartarea.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase adaptive.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase duell.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase easy.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase experimentals.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase null.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase overwhelm.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/aibasetemplates/uveso mainbase rush.lua\000' debug: Loading module '\000/lua/aibrain.lua\000' info: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua debug: Loading module '\000/lua/aibrainplans.lua\000' debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua debug: Loading module '\000/lua/sim/buildermanager.lua\000' info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua debug: Loading module '\000/lua/sim/builder.lua\000' info: Hooked /lua/sim/builder.lua with /mods/ai-uveso/hook/lua/sim/builder.lua debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' info: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' info: Hooked /lua/sim/brainconditionsmonitor.lua with /mods/ai-uveso/hook/lua/sim/brainconditionsmonitor.lua debug: Loading module '\000/lua/sim/engineermanager.lua\000' info: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' info: Hooked /lua/simutils.lua with /mods/ai-uveso/hook/lua/simutils.lua debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_2) - personality: (uvesorush) info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_3) - personality: (uvesorush) info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_4) - personality: (uvesorush) info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_5) - personality: (uvesorush) info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_6) - personality: (uvesorush) info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_7) - personality: (uvesorush) info: * OnCreateAI: AIPersonality: (uvesorushcheat) info: * AI-Uveso: OnCreateAI() found AI-Uveso Name: (ARMY_8) - personality: (uvesorush) debug: Loading module '\000/lua/proptree.lua\000' debug: Loading module '\000/lua/sim/prop.lua\000' debug: Loading module '\000/lua/effectutilities.lua\000' debug: Loading module '\000/lua/effecttemplates.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' warning: NUM PROPS = 12841 info: BeginSession... debug: Active mods in sim: \000{ debug: { debug: after={ }, debug: author="Uveso", debug: before={ }, debug: conflicts={ }, debug: copyright="2017-2021 Uveso", debug: description="(For FAF only) More Info: https://forum.faforever.com/topic/350/", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/AI-Uveso/UvesoAI.jpg", debug: location="/mods/ai-uveso", debug: name="AI-Uveso", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="62e2j64a-AIUV-0960-89465-146as555a8u3", debug: url="", debug: version=96 debug: } debug: } debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/units/ual0001/ual0001_script.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' debug: Loading module '\000/lua/sim/unit.lua\000' info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua debug: Loading module '\000/lua/shield.lua\000' debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/wreckage.lua\000' debug: Loading module '\000/lua/aeonweapons.lua\000' info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua debug: Loading module '\000/lua/sim/defaultweapons.lua\000' debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/units/xsl0001/xsl0001_script.lua\000' debug: Loading module '\000/lua/seraphimweapons.lua\000' debug: Loading module '\000/lua/defaultbufffield.lua\000' debug: Loading module '\000/units/url0001/url0001_script.lua\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/lua/cybranweapons.lua\000' debug: Loading module '\000/units/uel0001/uel0001_script.lua\000' debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/lua/enhancementcommon.lua\000' info: * AI-Uveso: [siminit.lua, line:2537] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * AI-Uveso: [siminit.lua, line:2538] - Checking directory /mods/ for AI-Uveso... info: * AI-Uveso: [siminit.lua, line:2545] - Found directory: /mods/ai-uveso/mod_info.lua. info: * AI-Uveso: [siminit.lua, line:2550] - Check OK. Found 1 AI-Uveso directory. info: * AI-Uveso: [siminit.lua, line:2554] - Checking files and filesize for AI-Uveso... info: * AI-Uveso: [siminit.lua, line:2581] - Check OK! files: 90, bytecount: 1990235. info: * AI-Uveso: Function CreateAIMarkers() started! info: * AI-Uveso: No autogenerating. Map has 501 marker. info: * AI-Uveso: Function CreateAIMarkers() finished, runtime: 0.00 seconds. debug: * AI-Uveso: CreateMassCount: Node: ARMY_5 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 03 - MassSpotsInRange: 1 debug: * AI-Uveso: CreateMassCount: Node: ARMY_8 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 00 - MassSpotsInRange: 0 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 01 - MassSpotsInRange: 0 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 04 - MassSpotsInRange: 1 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 02 - MassSpotsInRange: 2 debug: * AI-Uveso: CreateMassCount: Node: ARMY_2 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: ARMY_1 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 05 - MassSpotsInRange: 2 debug: * AI-Uveso: CreateMassCount: Node: ARMY_7 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: ARMY_6 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: ARMY_3 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: ARMY_4 - MassSpotsInRange: 4 info: * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (140) info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 07'] is to close to Start Location ['ARMY_5']. Distance= 79 (under 80). info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 06'] is to close to Start Location ['ARMY_5']. Distance= 73 (under 80). info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 01'] is to close to Start Location ['ARMY_8']. Distance= 76 (under 80). info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 00'] is to close to Start Location ['ARMY_8']. Distance= 78 (under 80). info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 05'] is to close to Start Location ['ARMY_7']. Distance= 76 (under 80). info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 04'] is to close to Start Location ['ARMY_7']. Distance= 78 (under 80). info: * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 03'] is to close to Start Location ['ARMY_6']. Distance= 79 (under 80). debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/em/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/nvidia fix/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/advancedreclaiminfo/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/zep_minimapzoom/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/additionalcamerastuff/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/selectiondeprioritizer/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/uimassfabmanager/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/advanced selection info/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/5iver nukem/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/common/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/mods/common/units.lua\000' debug: Loading module '\000/mods/common/select.lua\000' debug: Loading module '\000/mods/common/score.lua\000' debug: Loading module '\000/mods/zep_minimapzoom/minimapzoom.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsui.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acscamera.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsprefsui.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsprefs.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsutils.lua\000' debug: Loading module '\000/mods/selectiondeprioritizer/modules/selectiondeprioritizer.lua\000' info: cam_ShakeMult 0 debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' info: Hooked /lua/ui/game/worldview.lua with /mods/additionalcamerastuff/hook/lua/ui/game/worldview.lua debug: Loading module '\000/lua/ui/controls/worldview.lua\000' info: Hooked /lua/ui/controls/worldview.lua with /mods/additionalcamerastuff/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua debug: Loading module '\000/lua/ui/game/ping.lua\000' debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' info: Hooked /lua/ui/game/unitviewdetail.lua with /mods/ai-uveso/hook/lua/ui/game/unitviewdetail.lua debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/lua/ui/game/construction.lua\000' info: Hooked /lua/ui/game/construction.lua with /mods/em/hook/lua/ui/game/construction.lua debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' debug: Loading module '\000/mods/em/modules/events.lua\000' debug: Loading module '\000/lua/ui/game/commandmode.lua\000' info: Hooked /lua/ui/game/commandmode.lua with /mods/em/hook/lua/ui/game/commandmode.lua debug: Loading module '\000/lua/ui/game/orders.lua\000' info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' info: Hooked /lua/ui/game/economy.lua with /mods/em/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua debug: Loading module '\000/mods/em/modules/throttle.lua\000' debug: Loading module '\000/mods/em/modules/utils.lua\000' debug: Loading module '\000/mods/em/modules/economy.lua\000' debug: Loading module '\000/mods/em/modules/units.lua\000' debug: Loading module '\000/mods/em/modules/init.lua\000' debug: Loading module '\000/mods/em/modules/pause.lua\000' debug: Loading module '\000/mods/em/modules/autoshare.lua\000' debug: Loading module '\000/mods/em/modules/prefs.lua\000' debug: Loading module '\000/mods/em/modules/score.lua\000' debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/minimap.lua with /mods/zep_minimapzoom/hook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/minimap.lua with /mods/additionalcamerastuff/hook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/em/hook/lua/ui/game/layouts/economy_mini.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' debug: Loading module '\000/lua/ui/game/avatars.lua\000' info: Hooked /lua/ui/game/avatars.lua with /mods/5iver nukem/hook/lua/ui/game/avatars.lua debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' info: Hooked /lua/ui/game/layouts/avatars_mini.lua with /mods/5iver nukem/hook/lua/ui/game/layouts/avatars_mini.lua debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: net_lag 0 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 1 info: UI_ForceLifbarsOnEnemy 1 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/mods/em/modules/factories.lua\000' debug: Loading module '\000/mods/em/modules/options.lua\000' debug: Loading module '\000/mods/em/modules/shields.lua\000' debug: Loading module '\000/mods/em/modules/mexes.lua\000' debug: Loading module '\000/mods/em/modules/buildoverlay.lua\000' debug: Loading module '\000/mods/em/modules/throttlemass.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsmain.lua\000' debug: Loading module '\000/mods/uimassfabmanager/massfabmanager.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_board.lua\000' debug: Loading module '\000/mods/supremescoreboard/mod_info.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.numbers.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_manager.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/diplomacy.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/options.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/announcement.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/bitmap.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/checkbox.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 3 info: SSB map.quadrants ARMY_1 = 2 info: SSB map.quadrants ARMY_4 = 1 info: SSB map.quadrants ARMY_8 = 4 info: SSB map.quadrants ARMY_2 = 4 info: SSB map.quadrants ARMY_7 = 2 info: SSB map.quadrants ARMY_5 = 2 info: SSB map.quadrants ARMY_6 = 4 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=M3RT1N info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Shun-Ushi (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Seth-Uthivow (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Bassima (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=CR07-A (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=Xavier (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=Logan (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Flounder (KIx: Uveso Sturm) info: SSB >>> TRACE InitializeStats()... armyID=9, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=10, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1457 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2368 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 2368 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 1457 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 1457 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 2368 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 1457 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 2368 quadrant3 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 8 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ffe80a0a, txtColor = ffffff42, type=player, name = M3RT1N info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff436eee, txtColor = FF6184EF, type=player, name = Shun-Ushi (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff616d7e, txtColor = FF6184EF, type=player, name = Seth-Uthivow (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = fffafa00, txtColor = ffffff42, type=player, name = Bassima (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ffff873e, txtColor = ffffff42, type=player, name = CR07-A (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ffffffff, txtColor = FF6184EF, type=player, name = Xavier (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ff9161ff, txtColor = ffffff42, type=player, name = Logan (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ffff88ff, txtColor = FF6184EF, type=player, name = Flounder (KIx: Uveso Sturm) info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = fffafa00, txtColor = ffffff42, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ff436eee, txtColor = FF6184EF, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM AI-Uveso info: SSB >>> TRACE CreateInfoIconMods()... UI EcoManager info: SSB >>> TRACE CreateInfoIconMods()... UI Nvidia fix info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced Reclaim Info info: SSB >>> TRACE CreateInfoIconMods()... UI ZeP_MiniMapZoom info: SSB >>> TRACE CreateInfoIconMods()... UI Additional Camera Stuff v3.2 info: SSB >>> TRACE CreateInfoIconMods()... UI Selection Deprioritizer V4.1 info: SSB >>> TRACE CreateInfoIconMods()... UI UI Mass Fab Manager - Auto Fab Manager info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities info: SSB >>> TRACE CreateInfoIconMods()... UI NoShake info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced Selection Info info: SSB >>> TRACE CreateInfoIconMods()... UI 5iver Nukem info: SSB >>> TRACE CreateInfoIconMods()... UI Common Mod Tools info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 63052 debug: Loading module '\000/mods/supremescoreboard/modules/score_mini.lua\000' info: SSB >>> TRACE SetLayout()... debug: Loading module '\000/lua/ui/game/score.lua\000' info: Hooked /lua/ui/game/score.lua with /mods/em/hook/lua/ui/game/score.lua info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' info: SC_FrameTimeClamp 10 debug: Loading module '\000/lua/keymap/hotbuild.lua\000' debug: Loading module '\000/lua/keymap/upgradetab.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' info: Exe Version: 1.0 debug: Current gametime: 00:00:00 debug: * AI-Uveso: Function RenderMarkerCreatorThread() started. debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 debug: * AI-Uveso: OnFirstUpdate: GameOptions { debug: AIBuilderNameDebug="off", debug: AIEndlessGameLoop="off", debug: AIMapMarker="miss", debug: AIOverwhelmDelay=20, debug: AIOverwhelmIncrease=0.025000000372529, debug: AIPLatoonNameDebug="off", debug: AIPathingDebug="off", debug: AIReplacement="Off", debug: AIUnitCap="0", debug: AllowObservers=false, debug: AutoTeams="tvsb", debug: BuildMult="2.0", debug: CheatMult="2.0", debug: CheatsEnabled="false", debug: CivilianAlliance="enemy", debug: DelayUntilNextWave="0.5", debug: DmgBonus="1", debug: FogOfWar="explored", debug: GameSpeed="adjustable", debug: HPBonus="4", debug: HivesPerPlayer="120", debug: HoldTime="35", debug: LandExpansionsAllowed="5", debug: MainBuildingHP="50", debug: NavalExpansionsAllowed="4", debug: NoRushOption="Off", debug: NukeStrikeEvery="2", debug: NukesPerStrike="2", debug: OmniCheat="on", debug: PrebuiltUnits="Off", debug: RandomMap="Off", debug: RevealCivilians="Yes", debug: ScenarioFile="/maps/x1mp_010/x1mp_010_scenario.lua", debug: Score="yes", debug: Share="FullShare", debug: ShareUnitCap="allies", debug: TMLRandom="0", debug: TeamLock="locked", debug: TeamSpawn="fixed", debug: Timeouts="-1", debug: UnitCap="1000", debug: UnitsPerWave="35", debug: Victory="demoralization", debug: WavesStartTime="5" debug: } info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: creating high fidelity terrain info: creating high fidelity water info: playable area coordinates are { 0, 0, 2048, 2048 } info: Offmapareas are { info: { x0=-100, x1=2148, y0=-100, y1=0 }, info: { x0=-100, x1=2148, y0=2048, y1=2148 }, info: { x0=-100, x1=0, y0=0, y1=2048 }, info: { x0=2048, x1=2148, y0=0, y1=2048 } info: } info: d3d_WindowsCursor debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' info: Hooked /lua/ai/aiarchetype-managerloader.lua with /mods/ai-uveso/hook/lua/ai/aiarchetype-managerloader.lua debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using uvesorush info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using uvesorush info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using uvesorush info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using uvesorush info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using uvesorush info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using uvesorush info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using uvesorush debug: * AI-Uveso: Function LocationRangeManagerThread() started. [Shun-Ushi (KIx: Uveso Sturm)] debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua debug: * AI-Uveso: Function LocationRangeManagerThread() started. [Seth-Uthivow (KIx: Uveso Sturm)] debug: * AI-Uveso: Function LocationRangeManagerThread() started. [Bassima (KIx: Uveso Sturm)] debug: * AI-Uveso: Function LocationRangeManagerThread() started. [CR07-A (KIx: Uveso Sturm)] debug: * AI-Uveso: Function LocationRangeManagerThread() started. [Xavier (KIx: Uveso Sturm)] debug: * AI-Uveso: Function LocationRangeManagerThread() started. [Logan (KIx: Uveso Sturm)] debug: * AI-Uveso: Function LocationRangeManagerThread() started. [Flounder (KIx: Uveso Sturm)] info: AIGetMarkerLocationsEx 128 markers for Land Path Node info: AIGetMarkerLocationsEx 91 markers for Water Path Node info: AIGetMarkerLocationsEx 71 markers for Air Path Node info: AIGetMarkerLocationsEx 211 markers for Amphibious Path Node info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - Shun-Ushi (KIx: Uveso Sturm) vs M3RT1N info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - Seth-Uthivow (KIx: Uveso Sturm) vs M3RT1N info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - Bassima (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - CR07-A (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - Xavier (KIx: Uveso Sturm) vs M3RT1N info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - Logan (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: * AI-Uveso: CanPathToCurrentEnemy: No land path from MAIN to the enemy found! WATER map! - Flounder (KIx: Uveso Sturm) vs M3RT1N info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' info: Hooked /lua/editor/economybuildconditions.lua with /mods/ai-uveso/hook/lua/editor/economybuildconditions.lua debug: * AI-Uveso: Function PriorityManagerThread() started. [Shun-Ushi (KIx: Uveso Sturm)] debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: * AI-Uveso: Function PriorityManagerThread() started. [Seth-Uthivow (KIx: Uveso Sturm)] debug: * AI-Uveso: Function PriorityManagerThread() started. [Bassima (KIx: Uveso Sturm)] debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: * AI-Uveso: Function PriorityManagerThread() started. [CR07-A (KIx: Uveso Sturm)] debug: * AI-Uveso: Function PriorityManagerThread() started. [Xavier (KIx: Uveso Sturm)] info: creating high fidelity terrain info: creating high fidelity water debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [Shun-Ushi (KIx: Uveso Sturm)] debug: * AI-Uveso: Function PriorityManagerThread() started. [Logan (KIx: Uveso Sturm)] debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [Seth-Uthivow (KIx: Uveso Sturm)] debug: * AI-Uveso: Function PriorityManagerThread() started. [Flounder (KIx: Uveso Sturm)] debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [Bassima (KIx: Uveso Sturm)] info: creating high fidelity terrain info: creating high fidelity water debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [CR07-A (KIx: Uveso Sturm)] debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [Xavier (KIx: Uveso Sturm)] debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [Logan (KIx: Uveso Sturm)] info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: * AI-Uveso: Function MarkerGridThreatManagerThread() started. [Flounder (KIx: Uveso Sturm)] debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: * AI-Uveso: Function BaseTargetManagerThread() started. [Shun-Ushi (KIx: Uveso Sturm)] debug: * AI-Uveso: Function BaseTargetManagerThread() started. [Seth-Uthivow (KIx: Uveso Sturm)] debug: * AI-Uveso: Function BaseTargetManagerThread() started. [Bassima (KIx: Uveso Sturm)] debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: * AI-Uveso: Function BaseTargetManagerThread() started. [CR07-A (KIx: Uveso Sturm)] debug: * AI-Uveso: Function BaseTargetManagerThread() started. [Xavier (KIx: Uveso Sturm)] debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: * AI-Uveso: Function BaseTargetManagerThread() started. [Logan (KIx: Uveso Sturm)] debug: * AI-Uveso: Function BaseTargetManagerThread() started. [Flounder (KIx: Uveso Sturm)] debug: Current gametime: 00:00:30 debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Gametime: 00:01:00 --- Unit: 94 --- Platoon: 32 --- FPS: 97 --- Memory: 444.5M / 468.2M --- Speed: +0 / +0 --- SimSpeed: 82% ( 60 Game = 72 System Seconds ) debug: Entity: 13349 --- Prop: 12887 --- CScriptObject: 15513 --- CTask: 13872 --- CTaskThread: 13793 --- CLuaTask: 00169 --- CDecalHandle: 00437 --- ReconBlip: 00095 debug: Current gametime: 00:01:00 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water debug: Current gametime: 00:01:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-0 TML:-- Bomber:-- RBase:1 Braveness: 11 - ACTION: dance at home info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-0 TML:-- Bomber:-- RBase:1 Braveness: 11 - ACTION: Evade to cdr.CDRHom info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Loading module '\000/units/urb2109/urb2109_script.lua\000' debug: Loading module '\000/units/uab2109/uab2109_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/units/ueb2109/ueb2109_script.lua\000' info: StartCommandMode order RULEUCC_Patrol debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' debug: Gametime: 00:02:00 --- Unit: 202 --- Platoon: 73 --- FPS: 98 --- Memory: 467.8M / 488.1M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) debug: Entity: 14959 --- Prop: 13951 --- CScriptObject: 18214 --- CTask: 16079 --- CTaskThread: 15983 --- CLuaTask: 00524 --- CDecalHandle: 00725 --- ReconBlip: 00202 debug: Current gametime: 00:02:00 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: StartCommandMode order RULEUCC_Patrol info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-0 TML:-- Bomber:-- RBase:1 Braveness: 11 - ACTION: dance at home info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-0 TML:-- Bomber:-- RBase:1 Braveness: 11 - ACTION: Evade to cdr.CDRHom debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' info: UI_MakeSelectionSet 1 debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Loading module '\000/units/uab1202/uab1202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target info: UI_ApplySelectionSet 1 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target debug: Current gametime: 00:02:30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: UI_Lua import("/lua/ui/game/selection.lua").AppendSetToSelection(1) info: UI_MakeSelectionSet 1 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target debug: Loading module '\000/units/uab2104/uab2104_script.lua\000' debug: Loading module '\000/units/urb2104/urb2104_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water debug: Gametime: 00:03:00 --- Unit: 322 --- Platoon: 124 --- FPS: 98 --- Memory: 477.1M / 502.0M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 70 System Seconds ) debug: Entity: 15786 --- Prop: 14136 --- CScriptObject: 20196 --- CTask: 17444 --- CTaskThread: 17273 --- CLuaTask: 00644 --- CDecalHandle: 00989 --- ReconBlip: 00322 debug: Current gametime: 00:03:00 debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Loading module '\000/units/urb0103/urb0103_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: * AI-Uveso: CanPathToCurrentEnemy: No land path from ARMY_6 to the enemy found! WATER map! - Bassima (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 01 to the enemy found! WATER map! - Bassima (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) debug: Loading module '\000/units/ueb0103/ueb0103_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 04 to the enemy found! WATER map! - Bassima (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target info: UI_MakeSelectionSet 1 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target debug: Loading module '\000/units/uab0103/uab0103_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target debug: Current gametime: 00:03:30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target debug: Loading module '\000/units/urs0103/urs0103_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target debug: Loading module '\000/units/uas0102/uas0102_script.lua\000' debug: Loading module '\000/units/urb3102/urb3102_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target debug: Loading module '\000/units/uab3102/uab3102_script.lua\000' debug: * AI-Uveso: BuildEnhancement: Flounder (KIx: Uveso Sturm) IssueScript: CoolingUpgrade debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000' debug: Loading module '\000/lua/sim/scripttask.lua\000' debug: Loading module '\000/units/ues0203/ues0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target debug: Gametime: 00:04:00 --- Unit: 484 --- Platoon: 177 --- FPS: 97 --- Memory: 500.0M / 519.2M --- Speed: +0 / +0 --- SimSpeed: 80% ( 60 Game = 74 System Seconds ) debug: Entity: 17386 --- Prop: 14993 --- CScriptObject: 23097 --- CTask: 19909 --- CTaskThread: 19607 --- CLuaTask: 00956 --- CDecalHandle: 01239 --- ReconBlip: 00486 debug: Current gametime: 00:04:00 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [Shun-Ushi (KIx: Uveso Sturm)] debug: Loading module '\000/units/ueb3102/ueb3102_script.lua\000' info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [Seth-Uthivow (KIx: Uveso Sturm)] info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [Bassima (KIx: Uveso Sturm)] info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [CR07-A (KIx: Uveso Sturm)] info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [Xavier (KIx: Uveso Sturm)] info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [Logan (KIx: Uveso Sturm)] debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' info: * AI-Uveso: Function EcoManagerThread() started! - Cheat(eco)Factor:( 2 ) - BuildFactor:( 2 ) - [Flounder (KIx: Uveso Sturm)] info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 02] Baseradius(79) but it's to not reachable: Distance to base: 25 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is close (25) to MarkerBaseName Naval Area 2183 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2183 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2183 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2183 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target debug: Current gametime: 00:04:30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 07] Baseradius(74) but it's to not reachable: Distance to base: 17 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (17) to MarkerBaseName Naval Area 2551 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2551 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2551 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2551 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/xsb2104/xsb2104_script.lua\000' debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 04] Baseradius(72) but it's to not reachable: Distance to base: 21 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (21) to MarkerBaseName Naval Area 3369 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3369 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3369 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3369 (Naval Area) debug: Loading module '\000/units/xsb1106/xsb1106_script.lua\000' debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/urs0203/urs0203_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: 0 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 5 - ACTION: go home >30 debug: Loading module '\000/units/uab1106/uab1106_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000' debug: Loading module '\000/units/uas0203/uas0203_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Gametime: 00:05:00 --- Unit: 574 --- Platoon: 188 --- FPS: 98 --- Memory: 529.8M / 550.4M --- Speed: +0 / +0 --- SimSpeed: 78% ( 60 Game = 76 System Seconds ) debug: Entity: 17926 --- Prop: 15050 --- CScriptObject: 25321 --- CTask: 20780 --- CTaskThread: 20401 --- CLuaTask: 00939 --- CDecalHandle: 01458 --- ReconBlip: 00574 debug: Current gametime: 00:05:00 debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 05] Baseradius(72) but it's to not reachable: Distance to base: 25 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (25) to MarkerBaseName Naval Area 3821 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3821 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3821 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3821 (Naval Area) debug: Loading module '\000/units/urb1106/urb1106_script.lua\000' debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_ApplySelectionSet 1 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Current gametime: 00:05:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 01] Baseradius(72) but it's to not reachable: Distance to base: 25 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (25) to MarkerBaseName Naval Area 1996 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1996 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1996 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1996 (Naval Area) debug: Loading module '\000/units/uas0103/uas0103_script.lua\000' debug: * AI-Uveso: BuildEnhancement: Flounder (KIx: Uveso Sturm) Upgrade finished CoolingUpgrade debug: * AI-Uveso: * ACUChampionPlatoon: enhancement CoolingUpgrade installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [CoolingUpgrade] debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 8.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 10] Baseradius(108) but it's to not reachable: Distance to base: 327 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (327) to MarkerBaseName Naval Area 3305 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3305 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3305 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3305 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 11] Baseradius(108) but it's to not reachable: Distance to base: 392 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (392) to MarkerBaseName Naval Area 4865 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4865 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4865 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4865 (Naval Area) debug: Loading module '\000/units/ues0103/ues0103_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/xsb3102/xsb3102_script.lua\000' debug: Loading module '\000/units/xss0103/xss0103_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 8.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Gametime: 00:06:00 --- Unit: 691 --- Platoon: 193 --- FPS: 89 --- Memory: 506.3M / 546.7M --- Speed: +0 / +0 --- SimSpeed: 75% ( 60 Game = 79 System Seconds ) debug: Entity: 18392 --- Prop: 14867 --- CScriptObject: 26618 --- CTask: 21811 --- CTaskThread: 21390 --- CLuaTask: 01025 --- CDecalHandle: 01554 --- ReconBlip: 00691 debug: Current gametime: 00:06:00 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 7.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2183] Baseradius(67) but it's to not reachable: Distance to base: 16 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is close (16) to MarkerBaseName Naval Area 2752 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2752 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2752 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2752 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 09] Baseradius(99) but it's to not reachable: Distance to base: 100 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (100) to MarkerBaseName Naval Area 1921 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1921 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1921 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1921 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/units/xss0203/xss0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 6.5 - ACTION: Attack target debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/xsb0201/xsb0201_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 5.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1921] Baseradius(50) but it's to not reachable: Distance to base: 50 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0103 is close (50) to MarkerBaseName Naval Area 1723 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1723 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1723 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1723 (Naval Area) debug: Current gametime: 00:06:30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 4.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_ApplySelectionSet 1 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/urb0201/urb0201_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uab0201/uab0201_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/url0103/url0103_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Current gametime: 00:07:00 debug: Gametime: 00:07:00 --- Unit: 826 --- Platoon: 198 --- FPS: 95 --- Memory: 512.1M / 559.5M --- Speed: +0 / +0 --- SimSpeed: 75% ( 60 Game = 79 System Seconds ) debug: Entity: 19132 --- Prop: 14914 --- CScriptObject: 28253 --- CTask: 23238 --- CTaskThread: 22757 --- CLuaTask: 01119 --- CDecalHandle: 01419 --- ReconBlip: 00836 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 2.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 14] Baseradius(108) but it's to not reachable: Distance to base: 392 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (392) to MarkerBaseName Naval Area 2619 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2619 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2619 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2619 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1.5 - ACTION: Attack target debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/url0107/url0107_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/uel0104/uel0104_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/caaautocannon01/caaautocannon01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:07:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense") info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uab2101/uab2101_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xsb1201/xsb1201_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uab1302/uab1302_script.lua\000' info: StartCommandMode order RULEUCC_Reclaim info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: 0 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Loading module '\000/units/urb3202/urb3202_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: 3 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 debug: Loading module '\000/units/xra0105/xra0105_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: 3 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ual0208/ual0208_script.lua\000' debug: Loading module '\000/units/url0208/url0208_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: 0 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: 0 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Gametime: 00:08:00 --- Unit: 969 --- Platoon: 219 --- FPS: 88 --- Memory: 535.1M / 571.1M --- Speed: +0 / +0 --- SimSpeed: 72% ( 60 Game = 82 System Seconds ) debug: Entity: 19765 --- Prop: 14805 --- CScriptObject: 30585 --- CTask: 24553 --- CTaskThread: 24009 --- CLuaTask: 01128 --- CDecalHandle: 02027 --- ReconBlip: 01009 debug: Current gametime: 00:08:00 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-8 TML:-- Bomber:-- RBase:-- Braveness: 4 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Torpedo") info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/units/uab0202/uab0202_script.lua\000' debug: Loading module '\000/units/uab0203/uab0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-8 TML:-- Bomber:-- RBase:-- Braveness: 4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: StartCommandMode order RULEUCC_Reclaim info: StartCommandMode order RULEUCC_Reclaim info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: CWldSession::DoBeat() unknown entity id (0x2ff00535) supplied in a pose update. info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Current gametime: 00:08:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/zrb9501/zrb9501_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: 3 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/urb1201/urb1201_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/uab1201/uab1201_script.lua\000' info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-7 TML:-- Bomber:-- RBase:-- Braveness: 5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-8 TML:-- Bomber:-- RBase:-- Braveness: 4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: 3 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/urb1302/urb1302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: StartCommandMode order RULEUCC_Patrol info: StartCommandMode order RULEUCC_Patrol info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-7 TML:-- Bomber:-- RBase:-- Braveness: 5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Gametime: 00:09:00 --- Unit: 1082 --- Platoon: 233 --- FPS: 91 --- Memory: 542.1M / 586.5M --- Speed: +0 / +0 --- SimSpeed: 69% ( 60 Game = 86 System Seconds ) debug: Entity: 20063 --- Prop: 14501 --- CScriptObject: 30927 --- CTask: 25234 --- CTaskThread: 24694 --- CLuaTask: 01166 --- CDecalHandle: 01635 --- ReconBlip: 01149 debug: Current gametime: 00:09:00 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-8 TML:-- Bomber:-- RBase:-- Braveness: 4 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Torpedo") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000' debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-7 TML:-- Bomber:-- RBase:-- Braveness: 5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000' debug: Loading module '\000/units/urb3201/urb3201_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-7 TML:-- Bomber:-- RBase:-- Braveness: 4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 0 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/url0306/url0306_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-5 TML:-- Bomber:-- RBase:-- Braveness: 7 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Current gametime: 00:09:30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-4 TML:-- Bomber:-- RBase:-- Braveness: 8 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 debug: Loading module '\000/units/ual0104/ual0104_script.lua\000' debug: Loading module '\000/projectiles/cdfprotoncannon04/cdfprotoncannon04_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: 1 - ACTION: go home >30 debug: Loading module '\000/units/ueb3202/ueb3202_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-5 TML:-- Bomber:-- RBase:-- Braveness: 7 - ACTION: go home >30 debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-3 TML:-- Bomber:-- RBase:-- Braveness: 9 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:2 Hitted:-- Range:-5 TML:-- Bomber:-- RBase:-- Braveness: 7 - ACTION: go home >30 debug: Loading module '\000/units/urb0203/urb0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: 2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water debug: Gametime: 00:10:00 --- Unit: 1129 --- Platoon: 205 --- FPS: 96 --- Memory: 563.2M / 594.7M --- Speed: +0 / +0 --- SimSpeed: 70% ( 60 Game = 85 System Seconds ) debug: Entity: 20163 --- Prop: 14258 --- CScriptObject: 31416 --- CTask: 25356 --- CTaskThread: 24917 --- CLuaTask: 01099 --- CDecalHandle: 01658 --- ReconBlip: 01194 debug: Current gametime: 00:10:00 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: 3 - ACTION: go home >30 debug: * AI-Uveso: BuildEnhancement: Logan (KIx: Uveso Sturm) IssueScript: CrysalisBeam info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-5 TML:-- Bomber:-- RBase:-- Braveness: 7 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' debug: Loading module '\000/units/uaa0204/uaa0204_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:-- Braveness: 4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-4 TML:-- Bomber:-- RBase:-- Braveness: 8 - ACTION: go home >30 debug: Loading module '\000/units/uab3201/uab3201_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-1 Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: StartCommandMode order RULEUCC_Patrol debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3821] Baseradius(61) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0203 is close (0) to MarkerBaseName Naval Area 2816 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2816 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2816 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2816 (Naval Area) info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:-- Braveness: 5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-3 TML:-- Bomber:-- RBase:-- Braveness: 9 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:10:30 debug: * AI-Uveso: BuildEnhancement: Logan (KIx: Uveso Sturm) Upgrade finished CrysalisBeam debug: * AI-Uveso: * ACUChampionPlatoon: enhancement CrysalisBeam installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CrysalisBeam - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 35 [CrysalisBeam] info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-2 TML:-- Bomber:-- RBase:-- Braveness: 10 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-2 TML:-- Bomber:-- RBase:-- Braveness: 10.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-2 TML:-- Bomber:-- RBase:-- Braveness: 10 - ACTION: go home >30 info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-2 TML:-- Bomber:-- RBase:-- Braveness: 10.5 - ACTION: go home >30 info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: WLD_IncreaseSimRate info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed() info: Full:-- Heal:9 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:1 Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-1 Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xaa0202/xaa0202_script.lua\000' debug: Loading module '\000/units/uas0202/uas0202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-2 TML:-- Bomber:-- RBase:-- Braveness: 10 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-1 TML:-- Bomber:-- RBase:-- Braveness: 11.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-1 Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:-- Braveness: 6 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-1 TML:-- Bomber:-- RBase:1 Braveness: 12 - ACTION: Evade to cdr.CDRHom info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target debug: Loading module '\000/units/uab3202/uab3202_script.lua\000' debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:-- Braveness: 7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense") debug: * AI-Uveso: BuildEnhancement: CR07-A (KIx: Uveso Sturm) IssueScript: CoolingUpgrade info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-1 TML:-- Bomber:-- RBase:1 Braveness: 12 - ACTION: dance at home info: Full:-- Heal:9 Ally:-- AlAA:-- Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target debug: Loading module '\000/projectiles/adfquantumdisruptor01/adfquantumdisruptor01_script.lua\000' debug: Loading module '\000/units/uel0208/uel0208_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-1 TML:-- Bomber:-- RBase:1 Braveness: 12 - ACTION: Evade to cdr.CDRHom debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-0 TML:-- Bomber:-- RBase:0 Braveness: 13 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: StartCommandMode order RULEUCC_Patrol debug: Gametime: 00:11:00 --- Unit: 1235 --- Platoon: 206 --- FPS: 78 --- Memory: 571.2M / 597.2M --- Speed: +10 / +3 --- SimSpeed: 78% ( 60 Game = 76 System Seconds ) debug: Entity: 20799 --- Prop: 14348 --- CScriptObject: 33975 --- CTask: 26742 --- CTaskThread: 26227 --- CLuaTask: 01243 --- CDecalHandle: 02266 --- ReconBlip: 01307 debug: Current gametime: 00:11:00 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-1 Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 12 - ACTION: Attack target info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 02 to the enemy found! WATER map! - Shun-Ushi (KIx: Uveso Sturm) vs M3RT1N info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsb2303/xsb2303_script.lua\000' debug: * AI-Uveso: BuildEnhancement: Logan (KIx: Uveso Sturm) IssueScript: HeatSink info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target debug: Loading module '\000/units/ura0204/ura0204_script.lua\000' debug: Loading module '\000/units/xsb2101/xsb2101_script.lua\000' debug: Loading module '\000/units/xsb5202/xsb5202_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 9.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000' debug: Loading module '\000/units/xsa0202/xsa0202_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 9.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 8.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 9.5 - ACTION: Attack target info: StartCommandMode order RULEUCC_Patrol info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:11:30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2551] Baseradius(66) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0203 is close (0) to MarkerBaseName Naval Area 4158 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4158 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4158 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4158 (Naval Area) debug: * AI-Uveso: BuildEnhancement: CR07-A (KIx: Uveso Sturm) Upgrade finished CoolingUpgrade debug: * AI-Uveso: * ACUChampionPlatoon: enhancement CoolingUpgrade installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [CoolingUpgrade] info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:0 Hitted:-- Range:-1 TML:-- Bomber:-- RBase:-- Braveness: 11 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/dra0202/dra0202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: * AI-Uveso: BuildEnhancement: Logan (KIx: Uveso Sturm) Upgrade finished HeatSink debug: * AI-Uveso: * ACUChampionPlatoon: enhancement HeatSink installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeatSink - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CrysalisBeam - InstalledEnhancementsCount = 2 debug: Loading module '\000/projectiles/aandepthcharge03/aandepthcharge03_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 12.5 - ACTION: Attack target debug: Loading module '\000/units/xrs0204/xrs0204_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 12 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target debug: Loading module '\000/units/uas0201/uas0201_script.lua\000' debug: Loading module '\000/lua/aeon_naval_weapons.lua\000' debug: Loading module '\000/units/zrb9503/zrb9503_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1996] Baseradius(60) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0203 is close (0) to MarkerBaseName Naval Area 3632 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3632 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3632 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3632 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: CR07-A (KIx: Uveso Sturm) IssueScript: StealthGenerator info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua\000' debug: Loading module '\000/units/ura0104/ura0104_script.lua\000' debug: Current gametime: 00:12:00 debug: Gametime: 00:12:00 --- Unit: 1386 --- Platoon: 236 --- FPS: 85 --- Memory: 582.9M / 608.9M --- Speed: +10 / +2 --- SimSpeed: 104% ( 60 Game = 57 System Seconds ) debug: Entity: 21337 --- Prop: 14162 --- CScriptObject: 35667 --- CTask: 27995 --- CTaskThread: 27419 --- CLuaTask: 01192 --- CDecalHandle: 02205 --- ReconBlip: 01456 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xsb3202/xsb3202_script.lua\000' debug: Loading module '\000/units/xsa0104/xsa0104_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/zab9501/zab9501_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:-- Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Loading module '\000/units/zab9503/zab9503_script.lua\000' debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Loading module '\000/units/urs0201/urs0201_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: CWldSession::DoBeat() unknown entity id (0x2ff003d6) supplied in a pose update. debug: Loading module '\000/units/uab2301/uab2301_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: KillSelectedUnits info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target debug: Loading module '\000/projectiles/cantorpedonanite03/cantorpedonanite03_script.lua\000' debug: Loading module '\000/units/uab5202/uab5202_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: CR07-A (KIx: Uveso Sturm) Upgrade finished StealthGenerator debug: * AI-Uveso: * ACUChampionPlatoon: enhancement StealthGenerator installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: StealthGenerator - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 2 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000' info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 01 to the enemy found! WATER map! - Xavier (KIx: Uveso Sturm) vs M3RT1N info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 02 to the enemy found! WATER map! - Xavier (KIx: Uveso Sturm) vs M3RT1N info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: BuildEnhancement: Xavier (KIx: Uveso Sturm) IssueScript: HeavyAntiMatterCannon info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000' debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000' info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 04 to the enemy found! WATER map! - Xavier (KIx: Uveso Sturm) vs M3RT1N debug: Current gametime: 00:12:30 info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 03 to the enemy found! WATER map! - Xavier (KIx: Uveso Sturm) vs M3RT1N info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 9 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/caananodart04/caananodart04_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xsb2301/xsb2301_script.lua\000' debug: Loading module '\000/units/urs0202/urs0202_script.lua\000' debug: Loading module '\000/lua/kirvesweapons.lua\000' debug: Loading module '\000/lua/kirveseffects.lua\000' debug: Loading module '\000/lua/kirvesbeams.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") debug: Loading module '\000/units/zsb9501/zsb9501_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uea0203/uea0203_script.lua\000' debug: Loading module '\000/units/xas0204/xas0204_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/ual0307/ual0307_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 8 - ACTION: Attack target debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target debug: Current gametime: 00:13:00 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Gametime: 00:13:00 --- Unit: 1624 --- Platoon: 276 --- FPS: 77 --- Memory: 598.2M / 626.4M --- Speed: +10 / +1 --- SimSpeed: 89% ( 60 Game = 66 System Seconds ) debug: Entity: 23160 --- Prop: 14875 --- CScriptObject: 40358 --- CTask: 31587 --- CTaskThread: 30835 --- CLuaTask: 01434 --- CDecalHandle: 02970 --- ReconBlip: 01716 debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000' debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/urb5202/urb5202_script.lua\000' info: UI_ApplySelectionSet 1 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_ApplySelectionSet 1 info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: Xavier (KIx: Uveso Sturm) Upgrade finished HeavyAntiMatterCannon debug: * AI-Uveso: * ACUChampionPlatoon: enhancement HeavyAntiMatterCannon installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [HeavyAntiMatterCannon] info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 05 to the enemy found! WATER map! - CR07-A (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 00 to the enemy found! WATER map! - CR07-A (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 03 to the enemy found! WATER map! - CR07-A (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 12 - ACTION: Attack target info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 04 to the enemy found! WATER map! - CR07-A (KIx: Uveso Sturm) vs Shun-Ushi (KIx: Uveso Sturm) debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:-- RBase:0 Braveness: 9.5 - ACTION: Attack target debug: Loading module '\000/units/xrs0205/xrs0205_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 11 - ACTION: Attack target debug: Loading module '\000/units/urb2101/urb2101_script.lua\000' debug: Loading module '\000/units/urb2301/urb2301_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/xsb0203/xsb0203_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:-- RBase:0 Braveness: 8.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1.5 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: Xavier (KIx: Uveso Sturm) IssueScript: DamageStabilization info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000' debug: Loading module '\000/projectiles/sdfheavyphasicautogun01/sdfheavyphasicautogun01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 2.5 - ACTION: Attack target debug: Current gametime: 00:13:30 debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 7.5 - ACTION: Attack target info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 00 to the enemy found! WATER map! - Seth-Uthivow (KIx: Uveso Sturm) vs M3RT1N info: * AI-Uveso: CanPathToCurrentEnemy: No land path from Expansion Area 03 to the enemy found! WATER map! - Seth-Uthivow (KIx: Uveso Sturm) vs M3RT1N info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 7.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:-- RBase:0 Braveness: 7 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3.5 - ACTION: Attack target debug: Loading module '\000/units/uel0202/uel0202_script.lua\000' debug: Loading module '\000/units/xsb0301/xsb0301_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb5202/ueb5202_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:-- RBase:0 Braveness: 6 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uel0307/uel0307_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 4.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target debug: Loading module '\000/projectiles/saashleoaagatlinggun04/saashleoaagatlinggun04_script.lua\000' debug: Current gametime: 00:14:00 debug: * AI-Uveso: BuildEnhancement: Xavier (KIx: Uveso Sturm) Upgrade finished DamageStabilization debug: * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: HeavyAntiMatterCannon - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 debug: Gametime: 00:14:00 --- Unit: 2039 --- Platoon: 362 --- FPS: 77 --- Memory: 628.7M / 656.6M --- Speed: +10 / +1 --- SimSpeed: 73% ( 60 Game = 81 System Seconds ) debug: Entity: 24653 --- Prop: 14672 --- CScriptObject: 48460 --- CTask: 35825 --- CTaskThread: 34674 --- CLuaTask: 01643 --- CDecalHandle: 06142 --- ReconBlip: 02130 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: CWldSession::DoBeat() unknown entity id (0x2ff01248) supplied in a pose update. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target debug: Loading module '\000/units/zab9502/zab9502_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uea0104/uea0104_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb0203/ueb0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 5 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000' debug: Loading module '\000/units/url0104/url0104_script.lua\000' debug: Loading module '\000/projectiles/sdfheavyphasicautogun02/sdfheavyphasicautogun02_script.lua\000' debug: Loading module '\000/units/url0202/url0202_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-2 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 debug: Loading module '\000/projectiles/caananodart03/caananodart03_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 4 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 12.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 13.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 14.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-2 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 debug: Loading module '\000/projectiles/sanheavycavitationtorpedo01/sanheavycavitationtorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target debug: Loading module '\000/projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua\000' debug: Loading module '\000/projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-2 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 3 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/projectiles/cifcorsairmissile01/cifcorsairmissile01_script.lua\000' info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 16 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-2 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Current gametime: 00:14:30 info: CWldSession::DoBeat() unknown entity id (0x2ff03699) supplied in a pose update. debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2551] Baseradius(66) but it's to not reachable: Distance to base: 17 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (17) to MarkerBaseName Naval Area 2470 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2470 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2470 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2470 (Naval Area) info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-2 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/cifgrenade01/cifgrenade01_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 2.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_ApplySelectionSet 1 info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uab0302/uab0302_script.lua\000' debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3632] Baseradius(60) but it's to not reachable: Distance to base: 23 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (23) to MarkerBaseName Naval Area 1858 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1858 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1858 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1858 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 2 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 15 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 15.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1723] Baseradius(75) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0203 is close (0) to MarkerBaseName Naval Area 2483 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2483 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2483 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2483 (Naval Area) info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-1 Range:-9 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xss0201/xss0201_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 15 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 14.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 02] Baseradius(79) but it's to not reachable: Distance to base: 22 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is close (22) to MarkerBaseName Naval Area 1302 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1302 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1302 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1302 (Naval Area) debug: Current gametime: 00:15:00 debug: Gametime: 00:15:00 --- Unit: 2351 --- Platoon: 403 --- FPS: 94 --- Memory: 665.4M / 686.3M --- Speed: +10 / +1 --- SimSpeed: 68% ( 60 Game = 87 System Seconds ) debug: Entity: 25975 --- Prop: 14964 --- CScriptObject: 54161 --- CTask: 39663 --- CTaskThread: 38274 --- CLuaTask: 01959 --- CDecalHandle: 07958 --- ReconBlip: 02441 debug: Loading module '\000/units/uab0301/uab0301_script.lua\000' info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 15.5 - ACTION: Attack target debug: Loading module '\000/units/zrb9502/zrb9502_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/zsb9503/zsb9503_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 14.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:-- RBase:0 Braveness: 4.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-1 TML:-- Bomber:-- RBase:0 Braveness: 13.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target warning: * AI-Uveso: PlatoonDisband: Disbanding platoon while transporting!!! Disbanding Blocked! warning: * AI-Uveso: PlatoonDisband: PlanName "EngineerBuildAI" - BuilderName: "U1 Mass 1000 8+". warning: * AI-Uveso: PlatoonDisband: Called from @c:\programdata\faforever\gamedata\lua.nx2\lua\platoon.lua - line: 6845 - (Offset AI-Uveso: [26]) info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 12 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 12.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2183] Baseradius(67) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0203 is close (0) to MarkerBaseName Naval Area 3985 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3985 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3985 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3985 (Naval Area) info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uab4202/uab4202_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/zsb9502/zsb9502_script.lua\000' debug: Loading module '\000/units/zeb9502/zeb9502_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/sdfshieeihautocannon01/sdfshieeihautocannon01_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000' debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xes0205/xes0205_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsb2204/xsb2204_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 10.5 - ACTION: Attack target debug: Current gametime: 00:15:30 info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2752] Baseradius(68) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0203 is close (0) to MarkerBaseName Naval Area 2134 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2134 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2134 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2134 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 10 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xsb0303/xsb0303_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/urb0301/urb0301_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:-- RBase:0 Braveness: 11.5 - ACTION: Attack target debug: Loading module '\000/units/zeb9503/zeb9503_script.lua\000' info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uea0204/uea0204_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 12.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uab2204/uab2204_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/xsb1301/xsb1301_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uab2303/uab2303_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua\000' info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Gametime: 00:16:00 --- Unit: 2651 --- Platoon: 468 --- FPS: 80 --- Memory: 651.3M / 700.3M --- Speed: +10 / +0 --- SimSpeed: 61% ( 60 Game = 98 System Seconds ) debug: Entity: 26390 --- Prop: 14348 --- CScriptObject: 58281 --- CTask: 42363 --- CTaskThread: 40610 --- CLuaTask: 02100 --- CDecalHandle: 09281 --- ReconBlip: 02753 debug: Current gametime: 00:16:00 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 12.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:-- RBase:0 Braveness: 3.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 12 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xes0102/xes0102_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:-- RBase:0 Braveness: 12.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:10 RBase:-- Braveness: -11.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:10 RBase:-- Braveness: -10 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:10 RBase:-- Braveness: -11 - ACTION: go home >30 debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000' debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2816] Baseradius(61) but it's to not reachable: Distance to base: 14 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (14) to MarkerBaseName Naval Area 3162 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3162 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3162 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3162 (Naval Area) debug: Loading module '\000/units/dea0202/dea0202_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:-- RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:10 RBase:-- Braveness: -10 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1858] Baseradius(65) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9503 is close (0) to MarkerBaseName Naval Area 2584 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2584 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2584 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2584 (Naval Area) info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:-- RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 2 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:10 RBase:-- Braveness: -11 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-14 TML:-- Bomber:10 RBase:-- Braveness: -11 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -11 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -7.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -10 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:10 RBase:-- Braveness: -10 - ACTION: go home >30 debug: Loading module '\000/units/xss0202/xss0202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -9 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -10 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:10 RBase:-- Braveness: -9 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:10 RBase:-- Braveness: -9 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 2 - ACTION: Attack target debug: Current gametime: 00:16:30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-13 TML:-- Bomber:10 RBase:-- Braveness: -10.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:3 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:10 RBase:-- Braveness: -9.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -6.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 3 - ACTION: Attack target debug: Loading module '\000/units/ues0202/ues0202_script.lua\000' info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-12 TML:-- Bomber:10 RBase:-- Braveness: -9.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1302] Baseradius(72) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9503 is close (0) to MarkerBaseName Naval Area 1706 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1706 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1706 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1706 (Naval Area) info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -9 - ACTION: go home >30 debug: Loading module '\000/projectiles/cdfprotoncannon01/cdfprotoncannon01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:3 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 3.5 - ACTION: Attack target debug: Loading module '\000/units/ual0309/ual0309_script.lua\000' info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -8.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:10 RBase:-- Braveness: -5.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000' info: Full:-- Heal:9 Ally:2 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-11 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 debug: Loading module '\000/units/xsb0302/xsb0302_script.lua\000' debug: Loading module '\000/units/ues0201/ues0201_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 debug: Loading module '\000/units/uab0303/uab0303_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 3 - ACTION: Attack target info: Full:-- Heal:9 Ally:1 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 debug: Loading module '\000/units/ueb0301/ueb0301_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 3.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 3 - ACTION: Attack target debug: Current gametime: 00:17:00 debug: Gametime: 00:17:00 --- Unit: 2828 --- Platoon: 429 --- FPS: 85 --- Memory: 690.9M / 711.2M --- Speed: +10 / +0 --- SimSpeed: 55% ( 60 Game = 107 System Seconds ) debug: Entity: 26902 --- Prop: 14042 --- CScriptObject: 60030 --- CTask: 44027 --- CTaskThread: 42343 --- CLuaTask: 02176 --- CDecalHandle: 09040 --- ReconBlip: 02927 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:10 RBase:-- Braveness: -8 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -4.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-10 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -6 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -6 - ACTION: go home >30 debug: Loading module '\000/units/uab1301/uab1301_script.lua\000' debug: Loading module '\000/projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -3.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -6 - ACTION: go home >30 debug: Loading module '\000/units/xsl0203/xsl0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -7 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-9 TML:-- Bomber:10 RBase:-- Braveness: -6 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -6 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:10 RBase:-- Braveness: -5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:10 RBase:-- Braveness: -5 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2483] Baseradius(75) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0303 is close (0) to MarkerBaseName Naval Area 1963 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1963 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1963 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1963 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 05] Baseradius(72) but it's to not reachable: Distance to base: 19 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (19) to MarkerBaseName Naval Area 2651 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2651 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2651 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2651 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -2.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -6 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2619] Baseradius(120) but it's to not reachable: Distance to base: 25 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (25) to MarkerBaseName Naval Area 3508 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3508 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3508 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3508 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-8 TML:-- Bomber:10 RBase:-- Braveness: -5 - ACTION: go home >30 debug: Current gametime: 00:17:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xss0302/xss0302_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 info: CWldSession::DoBeat() unknown entity id (0x2ff020a7) supplied in a pose update. info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: CWldSession::DoBeat() unknown entity id (0x2ff021f6) supplied in a pose update. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -5 - ACTION: go home >30 debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000' debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2619] Baseradius(120) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (0) to MarkerBaseName Naval Area 2721 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2721 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2721 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2721 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0203 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 4865] Baseradius(120) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0203 is close (0) to MarkerBaseName Naval Area 3025 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3025 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3025 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3025 (Naval Area) info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 debug: Loading module '\000/units/uab4301/uab4301_script.lua\000' debug: Loading module '\000/units/uab4302/uab4302_script.lua\000' debug: Loading module '\000/projectiles/caananodart02/caananodart02_script.lua\000' debug: Loading module '\000/projectiles/cdfprotoncannon02/cdfprotoncannon02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zsb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1921] Baseradius(50) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zsb9503 is close (0) to MarkerBaseName Naval Area 2395 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2395 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2395 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2395 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -2.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -2.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: CWldSession::DoBeat() unknown entity id (0x2ff00287) supplied in a pose update. info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 debug: Gametime: 00:18:00 --- Unit: 2969 --- Platoon: 450 --- FPS: 89 --- Memory: 690.5M / 728.3M --- Speed: +10 / -1 --- SimSpeed: 46% ( 60 Game = 129 System Seconds ) debug: Entity: 27121 --- Prop: 13592 --- CScriptObject: 60852 --- CTask: 45689 --- CTaskThread: 43969 --- CLuaTask: 02389 --- CDecalHandle: 07980 --- ReconBlip: 03080 debug: Current gametime: 00:18:00 debug: Loading module '\000/projectiles/tifmissilecruise04/tifmissilecruise04_script.lua\000' debug: Loading module '\000/projectiles/adfquantumcannon01/adfquantumcannon01_script.lua\000' info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/cantorpedonanite02/cantorpedonanite02_script.lua\000' debug: Loading module '\000/projectiles/cantorpedonanite01/cantorpedonanite01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/cimantitorpedo01/cimantitorpedo01_script.lua\000' info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: Seth-Uthivow (KIx: Uveso Sturm) IssueScript: RateOfFire info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target debug: Loading module '\000/units/url0309/url0309_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/urb0303/urb0303_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2470] Baseradius(61) but it's to not reachable: Distance to base: 22 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (22) to MarkerBaseName Naval Area 2642 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2642 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2642 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2642 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water debug: * AI-Uveso: BuildEnhancement: Shun-Ushi (KIx: Uveso Sturm) IssueScript: RateOfFire debug: Loading module '\000/units/uel0309/uel0309_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3162] Baseradius(60) but it's to not reachable: Distance to base: 17 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (17) to MarkerBaseName Naval Area 1681 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1681 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1681 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1681 (Naval Area) info: StartCommandMode order RULEUCC_Patrol info: StartCommandMode order RULEUCC_Patrol info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 2 - ACTION: Attack target debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -4 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/ueb0303/ueb0303_script.lua\000' debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 03] Baseradius(67) but it's to not reachable: Distance to base: 16 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is close (16) to MarkerBaseName Naval Area 3880 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3880 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3880 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3880 (Naval Area) debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -3 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 3 - ACTION: Attack target debug: Loading module '\000/units/urb4302/urb4302_script.lua\000' debug: Loading module '\000/lua/ui/lobby/restrictedunitsdata.lua\000' info: UI_ApplySelectionSet 1 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Current gametime: 00:18:30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 4.5 - ACTION: Attack target warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/lua/keymap/properkeynames.lua\000' debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keycategories.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/urb0302/urb0302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000' debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 3 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2183] Baseradius(61) but it's to not reachable: Distance to base: 8 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is close (8) to MarkerBaseName Naval Area 2236 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2236 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2236 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2236 (Naval Area) debug: Loading module '\000/units/xsb2305/xsb2305_script.lua\000' debug: Loading module '\000/units/urb1301/urb1301_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3162] Baseradius(60) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (0) to MarkerBaseName Naval Area 4595 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4595 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4595 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4595 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_script.lua\000' debug: Loading module '\000/projectiles/tananglertorpedo02/tananglertorpedo02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3025] Baseradius(120) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory xsb0303 is close (0) to MarkerBaseName Naval Area 3903 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3903 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3903 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3903 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: Seth-Uthivow (KIx: Uveso Sturm) Upgrade finished RateOfFire debug: * AI-Uveso: * ACUChampionPlatoon: enhancement RateOfFire installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [RateOfFire] info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000' debug: * AI-Uveso: BuildEnhancement: Seth-Uthivow (KIx: Uveso Sturm) IssueScript: DamageStabilization debug: Loading module '\000/projectiles/saaolarisaaartillery04/saaolarisaaartillery04_script.lua\000' debug: Loading module '\000/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: BuildEnhancement: Flounder (KIx: Uveso Sturm) IssueScript: StealthGenerator info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: CWldSession::DoBeat() unknown entity id (0x2ff01907) supplied in a pose update. debug: * AI-Uveso: AddFactoryToClosestManager: Factory zsb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3305] Baseradius(120) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zsb9503 is close (0) to MarkerBaseName Naval Area 3860 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3860 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3860 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3860 (Naval Area) debug: Gametime: 00:19:00 --- Unit: 3124 --- Platoon: 517 --- FPS: 95 --- Memory: 715.4M / 745.9M --- Speed: +10 / -1 --- SimSpeed: 41% ( 60 Game = 143 System Seconds ) debug: Entity: 27224 --- Prop: 13030 --- CScriptObject: 61828 --- CTask: 46874 --- CTaskThread: 44929 --- CLuaTask: 02480 --- CDecalHandle: 07942 --- ReconBlip: 03233 debug: Current gametime: 00:19:00 debug: * AI-Uveso: BuildEnhancement: Shun-Ushi (KIx: Uveso Sturm) Upgrade finished RateOfFire debug: * AI-Uveso: * ACUChampionPlatoon: enhancement RateOfFire installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: New cdr.MaxWeaponRange: 30 [RateOfFire] info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-1 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/xsa0302/xsa0302_script.lua\000' debug: * AI-Uveso: BuildEnhancement: Shun-Ushi (KIx: Uveso Sturm) IssueScript: DamageStabilization info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-0 PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xal0203/xal0203_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/sanuallcavitationtorpedo02/sanuallcavitationtorpedo02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xas0306/xas0306_script.lua\000' debug: * AI-Uveso: BuildEnhancement: Flounder (KIx: Uveso Sturm) Upgrade finished StealthGenerator debug: * AI-Uveso: * ACUChampionPlatoon: enhancement StealthGenerator installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: StealthGenerator - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: CoolingUpgrade - InstalledEnhancementsCount = 2 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000' debug: Loading module '\000/units/xss0304/xss0304_script.lua\000' debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2551] Baseradius(30) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0303 is close (0) to MarkerBaseName Naval Area 1322 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1322 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1322 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1322 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3632] Baseradius(60) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0303 is close (0) to MarkerBaseName Naval Area 3947 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3947 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3947 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3947 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2183] Baseradius(30) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0303 is close (0) to MarkerBaseName Naval Area 1566 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1566 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1566 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1566 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2816] Baseradius(61) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0303 is close (0) to MarkerBaseName Naval Area 4987 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4987 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4987 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4987 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aantorpedo01/aantorpedo01_script.lua\000' debug: Current gametime: 00:19:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000' debug: Loading module '\000/units/uaa0302/uaa0302_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/urs0304/urs0304_script.lua\000' debug: Loading module '\000/units/uab3104/uab3104_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: 0 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Gametime: 00:20:00 --- Unit: 3217 --- Platoon: 581 --- FPS: 82 --- Memory: 708.3M / 748.5M --- Speed: +10 / -1 --- SimSpeed: 43% ( 60 Game = 137 System Seconds ) debug: Entity: 27406 --- Prop: 12823 --- CScriptObject: 63007 --- CTask: 47745 --- CTaskThread: 45633 --- CLuaTask: 02558 --- CDecalHandle: 07914 --- ReconBlip: 03321 debug: Current gametime: 00:20:00 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2651] Baseradius(79) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (0) to MarkerBaseName Naval Area 1505 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1505 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1505 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1505 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ues0304/ues0304_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/urs0302/urs0302_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/zab9601/zab9601_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: CWldSession::DoBeat() unknown entity id (0x2ff01478) supplied in a pose update. info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/urb4202/urb4202_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uas0304/uas0304_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000' debug: Loading module '\000/projectiles/taamissileflayer02/taamissileflayer02_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: BuildEnhancement: Seth-Uthivow (KIx: Uveso Sturm) Upgrade finished DamageStabilization debug: * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 info: Full:-- Heal:9 Ally:0 AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Current gametime: 00:20:30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: BuildEnhancement: Shun-Ushi (KIx: Uveso Sturm) Upgrade finished DamageStabilization debug: * AI-Uveso: * ACUChampionPlatoon: enhancement DamageStabilization installed debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: RateOfFire - InstalledEnhancementsCount = 1 debug: * AI-Uveso: * ACUChampionPlatoon: Found enhancement: DamageStabilization - InstalledEnhancementsCount = 2 info: Full:-- Heal:9 Ally:-- AlAA:-- Over:1 Enh:0.5 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-2 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1681] Baseradius(62) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (0) to MarkerBaseName Naval Area 2899 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2899 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2899 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2899 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/ura0302/ura0302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/zab9603/zab9603_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/timantitorpedo01/timantitorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:21:00 debug: Gametime: 00:21:00 --- Unit: 3225 --- Platoon: 544 --- FPS: 67 --- Memory: 695.6M / 757.5M --- Speed: +10 / -2 --- SimSpeed: 39% ( 60 Game = 152 System Seconds ) debug: Entity: 27165 --- Prop: 12340 --- CScriptObject: 64239 --- CTask: 47613 --- CTaskThread: 45645 --- CLuaTask: 02641 --- CDecalHandle: 08849 --- ReconBlip: 03339 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/url0402/url0402_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/sboothetacticalbomb02/sboothetacticalbomb02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ura0303/ura0303_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:21:30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xes0307/xes0307_script.lua\000' debug: Loading module '\000/units/urb3104/urb3104_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3947] Baseradius(60) but it's to not reachable: Distance to base: 10 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (10) to MarkerBaseName Naval Area 3569 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3569 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3569 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3569 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Gametime: 00:22:00 --- Unit: 3226 --- Platoon: 535 --- FPS: 91 --- Memory: 731.9M / 769.0M --- Speed: +10 / -2 --- SimSpeed: 37% ( 60 Game = 160 System Seconds ) debug: Entity: 27005 --- Prop: 12216 --- CScriptObject: 63577 --- CTask: 47549 --- CTaskThread: 45582 --- CLuaTask: 02550 --- CDecalHandle: 08213 --- ReconBlip: 03362 debug: Current gametime: 00:22:00 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/ura0203/ura0203_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uea0302/uea0302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/zsb9603/zsb9603_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: We have a LOST (stucked) unit. Killing it!!! Distance to platoon: 290 pos: ( 394 , 1044 ) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uas0302/uas0302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/units/uel0203/uel0203_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 05] Baseradius(72) but it's to not reachable: Distance to base: 11 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (11) to MarkerBaseName Naval Area 3317 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3317 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3317 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3317 (Naval Area) info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xra0305/xra0305_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsl0202/xsl0202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Current gametime: 00:22:30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/projectiles/cifmissiletactical02/cifmissiletactical02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/uea0303/uea0303_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory zsb9603 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2395] Baseradius(50) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zsb9603 is close (0) to MarkerBaseName Naval Area 4348 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4348 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4348 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4348 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/uea0305/uea0305_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Gametime: 00:23:00 --- Unit: 3406 --- Platoon: 524 --- FPS: 74 --- Memory: 727.0M / 779.8M --- Speed: +10 / -2 --- SimSpeed: 36% ( 60 Game = 163 System Seconds ) debug: Entity: 27738 --- Prop: 11916 --- CScriptObject: 66479 --- CTask: 49731 --- CTaskThread: 47678 --- CLuaTask: 02861 --- CDecalHandle: 09173 --- ReconBlip: 03523 debug: Current gametime: 00:23:00 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000' debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000' info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/zeb9603/zeb9603_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/url0203/url0203_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9603 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2721] Baseradius(120) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9603 is close (0) to MarkerBaseName Naval Area 2235 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2235 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2235 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2235 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/cifmissiletacticalsplit01/cifmissiletacticalsplit01_script.lua\000' debug: Loading module '\000/units/uab2305/uab2305_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aaazealotmissile02/aaazealotmissile02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:23:30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9603 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1706] Baseradius(65) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9603 is close (0) to MarkerBaseName Naval Area 1783 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1783 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1783 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1783 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/tifmissilecruise02/tifmissilecruise02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Gametime: 00:24:00 --- Unit: 3426 --- Platoon: 547 --- FPS: 73 --- Memory: 753.3M / 788.7M --- Speed: +10 / -3 --- SimSpeed: 32% ( 60 Game = 183 System Seconds ) debug: Entity: 27446 --- Prop: 11608 --- CScriptObject: 66770 --- CTask: 49516 --- CTaskThread: 47538 --- CLuaTask: 02852 --- CDecalHandle: 09318 --- ReconBlip: 03554 debug: Current gametime: 00:24:00 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/aimantimissile01/aimantimissile01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000' debug: Loading module '\000/units/dal0310/dal0310_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1706] Baseradius(65) but it's to not reachable: Distance to base: 11 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0103 is close (11) to MarkerBaseName Naval Area 1859 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1859 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1859 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1859 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target debug: Loading module '\000/units/zrb9601/zrb9601_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3508] Baseradius(120) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (0) to MarkerBaseName Naval Area 1281 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1281 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1281 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1281 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2236] Baseradius(66) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9503 is close (0) to MarkerBaseName Naval Area 3016 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3016 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3016 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3016 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Current gametime: 00:24:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/zrb9603/zrb9603_script.lua\000' debug: Loading module '\000/units/zrb9602/zrb9602_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3880] Baseradius(61) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zeb9503 is close (0) to MarkerBaseName Naval Area 3311 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3311 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3311 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3311 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9603 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 4595] Baseradius(60) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9603 is close (0) to MarkerBaseName Naval Area 4365 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4365 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4365 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4365 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0303 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2134] Baseradius(63) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory ueb0303 is close (0) to MarkerBaseName Naval Area 4878 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4878 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4878 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4878 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/tananglertorpedo01/tananglertorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3947] Baseradius(60) but it's to not reachable: Distance to base: 16 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (16) to MarkerBaseName Naval Area 1653 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1653 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1653 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1653 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ues0302/ues0302_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Gametime: 00:25:00 --- Unit: 3488 --- Platoon: 597 --- FPS: 89 --- Memory: 754.0M / 795.1M --- Speed: +10 / -2 --- SimSpeed: 30% ( 60 Game = 197 System Seconds ) debug: Entity: 27282 --- Prop: 11242 --- CScriptObject: 64759 --- CTask: 50481 --- CTaskThread: 48193 --- CLuaTask: 03072 --- CDecalHandle: 07509 --- ReconBlip: 03608 debug: Current gametime: 00:25:00 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/urb2303/urb2303_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 2 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:2 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/cantorpedomeson02/cantorpedomeson02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:2.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Current gametime: 00:25:30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/adfoblivioncannon01/adfoblivioncannon01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:2 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3317] Baseradius(67) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zab9503 is close (0) to MarkerBaseName Naval Area 2828 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2828 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2828 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2828 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:3 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:3 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/projectiles/sananaittorpedo01/sananaittorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:2 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:3 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000' debug: Gametime: 00:26:00 --- Unit: 3457 --- Platoon: 629 --- FPS: 76 --- Memory: 749.7M / 790.2M --- Speed: +10 / -2 --- SimSpeed: 35% ( 60 Game = 169 System Seconds ) debug: Entity: 19631 --- Prop: 03529 --- CScriptObject: 59867 --- CTask: 42829 --- CTaskThread: 40467 --- CLuaTask: 03186 --- CDecalHandle: 09439 --- ReconBlip: 03604 debug: Current gametime: 00:26:00 debug: Loading module '\000/units/xrl0305/xrl0305_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:2.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:2.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:2 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:3 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ual0202/ual0202_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:2.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/aifmissileserpentine03/aifmissileserpentine03_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000' info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Current gametime: 00:26:30 info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:3 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 3 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-7 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/units/uab0304/uab0304_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/aifmissileserpentine02/aifmissileserpentine02_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: We have a LOST (stucked) unit. Killing it!!! Distance to platoon: 149 pos: ( 803 , 1239 ) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xsl0303/xsl0303_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9503 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1653] Baseradius(65) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9503 is close (0) to MarkerBaseName Naval Area 1788 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1788 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1788 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1788 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Gametime: 00:27:00 --- Unit: 3420 --- Platoon: 622 --- FPS: 44 --- Memory: 749.5M / 831.8M --- Speed: +10 / -1 --- SimSpeed: 36% ( 60 Game = 166 System Seconds ) debug: Entity: 19167 --- Prop: 03242 --- CScriptObject: 61348 --- CTask: 42324 --- CTaskThread: 39954 --- CLuaTask: 03260 --- CDecalHandle: 09024 --- ReconBlip: 03535 debug: Current gametime: 00:27:00 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2470] Baseradius(61) but it's to not reachable: Distance to base: 22 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (22) to MarkerBaseName Naval Area 4584 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4584 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4584 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4584 (Naval Area) info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/ual0301/ual0301_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Current gametime: 00:27:30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 00] Baseradius(60) but it's to not reachable: Distance to base: 27 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (27) to MarkerBaseName Naval Area 1628 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1628 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1628 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1628 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Current gametime: 00:28:00 debug: Gametime: 00:28:00 --- Unit: 3354 --- Platoon: 551 --- FPS: 61 --- Memory: 729.3M / 828.1M --- Speed: +10 / -2 --- SimSpeed: 33% ( 60 Game = 180 System Seconds ) debug: Entity: 18725 --- Prop: 02947 --- CScriptObject: 61823 --- CTask: 41041 --- CTaskThread: 38964 --- CLuaTask: 03217 --- CDecalHandle: 10556 --- ReconBlip: 03487 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9603 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2584] Baseradius(56) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9603 is close (0) to MarkerBaseName Naval Area 1302 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1302 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1302 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1302 (Naval Area) info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target debug: Loading module '\000/units/ual0401/ual0401_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9603 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1653] Baseradius(30) but it's to not reachable: Distance to base: 0 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory zrb9603 is close (0) to MarkerBaseName Naval Area 4575 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 4575 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 4575 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 4575 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Current gametime: 00:28:30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xaa0306/xaa0306_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/adfshielddisruptor01/adfshielddisruptor01_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 4575] Baseradius(59) but it's to not reachable: Distance to base: 20 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (20) to MarkerBaseName Naval Area 1637 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 1637 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 1637 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 1637 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Current gametime: 00:29:00 debug: Gametime: 00:29:00 --- Unit: 3234 --- Platoon: 529 --- FPS: 66 --- Memory: 745.0M / 828.1M --- Speed: +10 / -1 --- SimSpeed: 40% ( 60 Game = 147 System Seconds ) debug: Entity: 18181 --- Prop: 02954 --- CScriptObject: 59924 --- CTask: 39960 --- CTaskThread: 37981 --- CLuaTask: 03177 --- CDecalHandle: 10420 --- ReconBlip: 03364 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/units/xab1401/xab1401_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/taarailgun02/taarailgun02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:3 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 2.5 - ACTION: Attack target debug: Current gametime: 00:29:30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/simantimissile02/simantimissile02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 1.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/aantorpedocluster01/aantorpedocluster01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/aantorpedoclustersplit01/aantorpedoclustersplit01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 1505] Baseradius(79) but it's to not reachable: Distance to base: 10 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (10) to MarkerBaseName Naval Area 2411 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 2411 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 2411 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 2411 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Gametime: 00:30:00 --- Unit: 3156 --- Platoon: 530 --- FPS: 80 --- Memory: 738.0M / 829.8M --- Speed: +10 / -2 --- SimSpeed: 39% ( 60 Game = 153 System Seconds ) debug: Entity: 18178 --- Prop: 02704 --- CScriptObject: 59796 --- CTask: 40030 --- CTaskThread: 38210 --- CLuaTask: 03722 --- CDecalHandle: 10607 --- ReconBlip: 03297 debug: Current gametime: 00:30:00 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: creating high fidelity terrain info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-6 TML:-- Bomber:10 RBase:-- Braveness: -2 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD") info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: StartCommandMode order RULEUCC_Reclaim info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:2 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: StartCommandMode order RULEUCC_Reclaim info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/sdfheavyquarnoncannon01/sdfheavyquarnoncannon01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Current gametime: 00:30:30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Loading module '\000/projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 4575] Baseradius(59) but it's to not reachable: Distance to base: 20 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory urb0103 is close (20) to MarkerBaseName Naval Area 3518 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3518 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3518 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3518 (Naval Area) info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:1 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: StartCommandMode order RULEUCC_Reclaim info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Gametime: 00:31:00 --- Unit: 3056 --- Platoon: 483 --- FPS: 61 --- Memory: 766.9M / 834.9M --- Speed: +10 / -1 --- SimSpeed: 39% ( 60 Game = 151 System Seconds ) debug: Entity: 17087 --- Prop: 02472 --- CScriptObject: 57865 --- CTask: 38004 --- CTaskThread: 36229 --- CLuaTask: 03301 --- CDecalHandle: 10082 --- ReconBlip: 03191 debug: Current gametime: 00:31:00 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target debug: Loading module '\000/projectiles/cimantitorpedo03/cimantitorpedo03_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000' info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/aifmiasmashell02/aifmiasmashell02_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: StartCommandMode order RULEUCC_Reclaim info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Loading module '\000/projectiles/sanuallcavitationtorpedo01/sanuallcavitationtorpedo01_script.lua\000' info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: Current gametime: 00:31:30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: creating high fidelity terrain info: creating high fidelity water info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 debug: Current gametime: 00:32:00 debug: Gametime: 00:32:00 --- Unit: 2974 --- Platoon: 462 --- FPS: 60 --- Memory: 742.2M / 834.5M --- Speed: +10 / -1 --- SimSpeed: 41% ( 60 Game = 143 System Seconds ) debug: Entity: 16341 --- Prop: 02189 --- CScriptObject: 57505 --- CTask: 36563 --- CTaskThread: 34849 --- CLuaTask: 03119 --- CDecalHandle: 10753 --- ReconBlip: 03099 info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager! warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2411] Baseradius(30) but it's to not reachable: Distance to base: 20 - Creating new location debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (20) to MarkerBaseName Naval Area 3239 (Naval Area) debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3239 does not exist! Creating Manager debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3239 created! Adding Factory! debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3239 (Naval Area) info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target