My game crashes every time about 1 hour (no sim Mods)
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this is the last crash log
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02bd0000Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /gpgnet 127.0.0.1:29538 /mean 1471.99 /deviation 92.3169 /savereplay gpgnet://127.0.0.1:58233/14908197/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 622Callstack:
Unknown symbol (address 0x0095854f)Last 100 lines of log...
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: terminated
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
debug: Current gametime: 00:35:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:36:00
debug: Loading module '\000/units/ues0302/ues0302_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tifmissilenukecdr/tifmissilenukecdr_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers AIR MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:36:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: KillSelectedUnits
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:37:00
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
debug: Loading module '\000/units/zrb9601/zrb9601_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
info: creating high fidelity terrain
info: creating high fidelity water -
EXCEPTION_ACCESS_VIOLATION at address 0x0095854f
is maybe a memory allocation error (32Bit memory full).
https://github.com/FAForever/fa/issues/1445If you don't have any mods enabled, then you are using maybe a huge map or several AIs
with high unit cap.Can you post us the full game log ?
C:\ProgramData\FAForever\logs\game_14908197.log
Maybe i see something else that is odd in your log,
but when you run out of 32bit memory there is nothing we can do. -
I got an other error in the replay befor my game crashed in the game at 31:31
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02972340Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /replay C:\ProgramData\FAForever\cache\temp.scfareplay /replayid 14908197Callstack:
Unknown symbol (address 0x0095854f)Last 100 lines of log...
debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000'
debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua\000'
debug: Current gametime: 00:29:30
debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
debug: Loading module '\000/units/ueb0303/ueb0303_script.lua\000'
debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
info: WLD_ResetSimRate
info: creating high fidelity terrain
info: creating high fidelity water
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua\000'
debug: Loading module '\000/units/urb4204/urb4204_script.lua\000'
debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0053e) supplied in a pose update.
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:30:00
debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/projectiles/taamissileflayer02/taamissileflayer02_script.lua\000'
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/units/xsb2401/xsb2401_script.lua\000'
debug: Loading module '\000/projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tananglertorpedo01/tananglertorpedo01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/timantitorpedo01/timantitorpedo01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00506) supplied in a pose update.
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:30:30
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua\000'
debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/units/zeb9503/zeb9503_script.lua\000'
debug: Loading module '\000/projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua\000'
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:31:00
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/zab9602/zab9602_script.lua\000'
debug: Loading module '\000/units/url0301/url0301_script.lua\000'
debug: Loading module '\000/units/urb1104/urb1104_script.lua\000'
debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
debug: Current gametime: 00:31:30
debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water -
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at address 0x0095854f
when you have the same address then its the same error.
(its more or less the code line from the c# command that failed inside the SupCom.exe)Thanks for the log, i have maybe a guess.
Could you do me a favor ?
Can you activate my "AI-Uveso" and make a new game.log ?I need the additional debug/memory output from my mod to see if i am right.
(Looks like there are to many soundfiles loaded into the game from several
mods even if the mod is not activated, and this is eating the 32bit RAM)info: Found mod sounds in: Music_PhilCrofts info: Found mod sounds in: Pretty Good Ingame Music info: Found mod sounds in: #Marlos mods compilation info: Found mod sounds in: BattlePack info: Found mod sounds in: BlackOpsFAF-Unleashed info: Found mod sounds in: Music_PhilCrofts info: Found mod sounds in: Oof info: Found mod sounds in: Pretty Good Ingame Music info: Found mod sounds in: SCTA-master info: Found mod sounds in: Survival Mayhem&BO balance info: Found mod sounds in: TotalMayhem
Also some mods are installed twice.
As example:info: DISK: AddSearchPath: 'i:\benutzer\dokumente\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/'
Grüße, Uveso.
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Vielen dank
also alle ausm Dokumente Ordner löschen und dann wars das ?
hab den idle engineers aus gemacht ist bis jetzt nicht abgestürzt hatte aber nicht mehr so große game
ist mit den 32bit ram der Cache von der cpu gemeint ?Grüße, M3RT1N
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Game time: 32 min
hab alle mods und Maps unter Dokumente gelöschtEXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02b96fc0Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14912511.log /gpgnet 127.0.0.1:27343 /mean 1507.2882 /deviation 92.76701 /savereplay gpgnet://127.0.0.1:63052/14912511/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 626Callstack:
Unknown symbol (address 0x0095854f)Last 100 lines of log...
debug: Current gametime: 00:31:00
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
debug: Loading module '\000/projectiles/cimantitorpedo03/cimantitorpedo03_script.lua\000'
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
debug: Loading module '\000/projectiles/aifmiasmashell02/aifmiasmashell02_script.lua\000'
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: StartCommandMode order RULEUCC_Reclaim
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
debug: Loading module '\000/projectiles/sanuallcavitationtorpedo01/sanuallcavitationtorpedo01_script.lua\000'
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
debug: Current gametime: 00:31:30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: creating high fidelity terrain
info: creating high fidelity water
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: creating high fidelity terrain
info: creating high fidelity water
info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories.
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
debug: Current gametime: 00:32:00
debug: Gametime: 00:32:00 --- Unit: 2974 --- Platoon: 462 --- FPS: 60 --- Memory: 742.2M / 834.5M --- Speed: +10 / -1 --- SimSpeed: 41% ( 60 Game = 143 System Seconds )
debug: Entity: 16341 --- Prop: 02189 --- CScriptObject: 57505 --- CTask: 36563 --- CTaskThread: 34849 --- CLuaTask: 03119 --- CDecalHandle: 10753 --- ReconBlip: 03099
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager!
warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2411] Baseradius(30) but it's to not reachable: Distance to base: 20 - Creating new location
debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (20) to MarkerBaseName Naval Area 3239 (Naval Area)
debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3239 does not exist! Creating Manager
debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3239 created! Adding Factory!
debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3239 (Naval Area)
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target -
@m3rt1n game_14912511.log
-
public forum = english ^^
script and lua task memory looks ok to me.
Gametime: 00:32:00 Unit: 2974 Platoon: 462 FPS: 60 Memory: 742.2M / 834.5M Speed: +10 / -1 SimSpeed: 41% ( 60 Game = 143 System Seconds ) Entity: 16341 Prop: 02189 CScriptObject: 57505 CTask: 36563 CTaskThread: 34849 CLuaTask: 03119 CDecalHandle: 10753 ReconBlip: 03099
So i guess we need to get rid of some music banks.
These mods have extra sound included:Music_PhilCrofts
Marlos mods compilation
BattlePack
BlackOpsFAF-Unleashed
Music_PhilCrofts
Oof
Pretty Good Ingame Music
SCTA-master
Survival Mayhem&BO balance
TotalMayhem
Make a backup and delete them all!
(only disabling them does not work)Then start a game without any mod enabled.
(you can leave AI-Uveso activated, but no other SIM or UI mod)(You can PM me here or in Discord if you want to talk german)