RCV ~ Masters of AI Tournament Dev

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@maudlin27
No one took note of the Tourny game ID's during last couple of RC's,
although "most" did put "Rainbow" somewhere in the title.
But...
For this tourny, I will go back at end of each day and write the Id's down for each match.
and Make a list of ALL the games played with ID #'s included.
It would be hard to do during the tourny, as it is very busy time trying to help players get lobbies set up correct, update the Challonge brackets and answer players questions.

As far as "updating" the AI mid week, during the tourny, I don't see any problems.
Will just have to remind the game hosts to update during the semi finals.

During RCIII - Swarm was updated mid week and hosts tried to cast a previous weeks game while waiting for the Final days matches to start... and
they had to re-install the "older" swarm version to get it to work.

Would be nice if newer versions of AI's were backward compatible and able to show/replay
older version games.

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I think the client will auto download the ai version the replay was done unde; the only way for a new version to be backwards compatible would be if the changes made had no impact so I dont think it’d be practical

M27AI developer; Devlog and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v56-devlog

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@fearghal said in RCV ~ Masters of AI Tournament Dev:

Would be nice if newer versions of AI's were backward compatible and able to show/replay
older version games.

Not possible.
As soon as you change any sim command you will change the sim checksum and cause a desync with the replay.

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Would say it's generally bad form to do smth like update AI in the middle of a tournament. If people experimented and found things to exploit in certain scenarios, they could at least be given the opportunity to get the boons for their efforts.

Kind of like releasing a balance patch in the middle of a major tournament.

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Here are the maps I am considering for the next 2 RC's.

I put in spreadsheet with map size and type for quick reference.

Most are 10 - 16 player and 10x10's to 20x20's,
and will play well 3 way.

Any AI-modders who would like to change a map already picked out for the RCV,
can substitute out for any of the maps below.

100Maps1.jpg
100Maps2.jpg L,W,A,+I += Land, Water, Air + Islands

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I was originally going to mix RNG and M27 in the
3rd games of the Losers Rd 4 and Semi Finals bracket, and
then in the later games of the Finals,
but..........
I've decided to skip any scenarios planned for mixed M27 and RNG games.
So All games in the last three tournament brackets will be
-either "M27" or "RNG/Uveso" games, but not both.
(will discuss combining AI's again for the next RC)

Here is the current map table:
RCVMaps.jpg