FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Game freezes and crashes again

    Scheduled Pinned Locked Moved I need help
    3 Posts 2 Posters 344 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W
      Wingflier
      last edited by

      This technically happened two games in a row but we only got the an error message the second time.

      The crash report read:

      Unhandled exception:

      bad allocation

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14719093.log /gpgnet 127.0.0.1:60695 /mean 1009.12 /deviation 182.117 /savereplay gpgnet://127.0.0.1:63567/14719093/Gumption.SCFAreplay /country US /numgames 24

      Callstack:
      Unknown symbol (address 0x008d462c)

      Here is the crash log >>> crash_report.txt

      https://replay.faforever.com/14719093 <<< Replay

      Please help us figure out what's causing this. The gamelogs aren't denoting any unusual activity before these crashes happen.

      1 Reply Last reply Reply Quote 0
      • W
        Wingflier
        last edited by

        Here's the gamelog (not of the player that crashed, but of the host) - game_14719093.log

        Is it possible that the second player could have crashed because of a cascade of errors caused by the host having a missing texture file?

        Those are the only errors which appeared around the time of the second player crashing at 28 minutes. It makes no sense at all but I don't see anything else in the log that could have caused it.

        1 Reply Last reply Reply Quote 0
        • UvesoU
          Uveso
          last edited by

          0x008d462c can be caused by the following commands:

          STR_Utf8Len('text')
          STR_Utf8SubString('text')

          Maybe a UI mod feeded with non english characters ?

          1 Reply Last reply Reply Quote 0
          • First post
            Last post