Game completely freezes with no warning
-
java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See game_14670802.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:721)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832)Game against 2 RNG AIs. One of them was already dead and gone from the game.
At about 40 minutes game time, the game completely froze and timed out.
game_14670802.log <<< Checking the game log, we were given these warnings:
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function
AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function
AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function
AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function
AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
game_14670802(player2).log <<< second player log
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function
AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
stack traceback:
[C]: in functionerror' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function
BuilderConditionTest'
...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in functionCheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function
GetBuilderStatus'
...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in functionGetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function
AssignEngineerTask'
...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
info: Sending game result: 2 victory 10
info: GAMERESULT : \000victory 10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: syncing max ping markers: \00015
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
debug: Current gametime: 00:37:30
debug: Loading module '\000/lua/system/dkson.lua\000'
info: Sending stats: {"stats":[{"type":"Human","general":{"kills":{"mass":130123.4765625,"count":716,"energy":6517410},"score":308229,"currentcap":1000,"lost":{"mass":97931.8359375,"count":467,"energy":5950872},"currentunits":333,"built":{"mass":310567,"count":768,"energy":3840485}},"Defeated":2256.6000976563,"units":{"air":{"lost":17,"kills":58,"built":20},"tech3":{"lost":44,"kills":53,"built":88},"cdr":{"lost":1,"kills":1,"built":1},"tech2":{"lost":82,"kills":84,"built":175},"tech1":{"lost":242,"kills":577,"built":504},"transportation":{"lost":1,"kills":7,"built":2},"land":{"lost":311,"kills":601,"built":522},"experimental":{"lost":0,"kills":1,"built":0},"structures":{"lost":44,"kills":58,"built":252},"engineer":{"lost":128,"kills":50,"built":105},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":11}},"blueprints":{"xsl0304":{"kills":13},"urb1101":{"built":25},"xsl0104":{"kills":119},"urb3101":{"lost":1,"built":1},"url0208":{"lost":2,"built":13},"xsa0203":{"kills":17},"url0309":{"lost":11,"built":12},"urb3104":{"lost":1,"built":1},"xsl0201":{"kills":1105},"xsl0202":{"kills":401},"urb0201":{"built":1},"url0301_RAS":{"built":6},"urb1202":{"lost":6,"built":22},"url0105":{"lost":7,"built":20},"urb2301":{"lost":2,"built":5},"xsl0307":{"kills":4},"uaa0101":{"kills":2},"xsl0208":{"kills":11},"drlk001":{"lost":4,"built":10},"xsl0205":{"kills":34},"xrb0104":{"built":16},"urb2304":{"built":3},"ual0103":{"kills":2},"urb2204":{"lost":1,"built":4},"ura0101":{"lost":1,"built":5},"xsl0401":{"kills":21},"xsa0104":{"kills":6},"xrb0304":{"lost":9,"built":16},"urb1106":{"lost":5,"built":62},"urb0304":{"built":1},"xsl0101":{"kills":101},"xsb1202":{"kills":7},"xsl0111":{"kills":10},"xrl0305":{"lost":10,"built":22},"url0202":{"lost":53,"built":60},"urb0101":{"built":12},"url0301_Rambo":{"built":5},"ura0001":{"built":2661},"ual0001":{"kills":1},"xsb2101":{"kills":48},"ual0104":{"kills":1},"urb4201":{"lost":3,"built":3},"urb4206":{"lost":2,"built":2},"xsa0302":{"kills":20},"ual0101":{"kills":8},"urb1102":{"built":1},"xsl0305":{"kills":4},"ual0106":{"kills":6},"urb1201":{"lost":2,"built":4},"xsa0103":{"kills":31},"xrb0204":{"built":16},"urb2101":{"built":1},"urb4202":{"lost":4,"built":8},"xsa0101":{"kills":23},"url0107":{"lost":163,"built":235},"ura0107":{"built":2},"urb1103":{"lost":1,"built":15},"url0104":{"lost":30,"built":42},"urb0102":{"built":1},"zrb9501":{"built":5},"urb2104":{"lost":1,"built":4},"ura0302":{"lost":5,"built":10},"urb1301":{"lost":2,"built":2},"xsl0103":{"kills":271},"uaa0103":{"kills":5},"urb0301":{"built":1},"xsb1103":{"kills":122},"urb1105":{"built":5},"xsa0107":{"kills":25},"ual0201":{"kills":18},"xsl0303":{"kills":160},"urb0202":{"built":1},"xsa0304":{"kills":9},"zrb9601":{"lost":2,"built":4},"urb1302":{"lost":1,"built":8},"urb3201":{"built":1},"url0001":{"lost":1,"built":1,"lowest_health":0},"xsl0105":{"kills":127},"urb5102":{"built":1},"xsa0202":{"kills":34},"xsb0101":{"kills":6},"dslk004":{"kills":36},"url0103":{"lost":28,"built":73},"urb0302":{"lost":1,"built":1}},"name":"Wingflier","faction":3,"resources":{"massin":{"total":310620.28125,"reclaimed":3103.5869140625,"reclaimRate":0,"rate":32.600006103516},"energyout":{"total":5918999.5,"rate":349.79629516602,"excess":3388778.75},"storage":{"storedEnergy":30500,"maxEnergy":30500,"maxMass":33465,"storedMass":103.70347595215},"energyin":{"total":9386703,"reclaimed":3052.2846679688,"reclaimRate":0,"rate":790.33337402344},"massout":{"total":310509.75,"rate":22.44312286377,"excess":5.19873046875}}},{"blueprints":{"xsl0304":{"lost":8,"built":17},"xsb4202":{"built":6},"xsb2303":{"built":3},"uel0303":{"kills":11},"url0208":{"kills":2},"xsa0203":{"built":18},"url0309":{"kills":2},"xsb1106":{"built":27},"xsl0201":{"lost":398,"built":411},"xsl0202":{"lost":114,"built":122},"xsb1103":{"lost":37,"built":58},"ueb2101":{"kills":1},"url0105":{"kills":4},"urb2301":{"kills":2},"xsb3201":{"built":2},"xsl0307":{"lost":4,"built":5},"xsb1201":{"built":5},"dslk004":{"lost":11,"built":12},"xsb1302":{"built":10},"drlk001":{"kills":11},"xsl0205":{"lost":13,"built":20},"xsa0102":{"built":9},"xsb0101":{"lost":3,"built":16},"urb2204":{"kills":1},"ura0101":{"kills":6},"xsl0401":{"lost":1,"built":1},"xsa0104":{"built":2},"xrb0304":{"kills":6},"xsa0103":{"built":18},"xsb1102":{"built":1},"xsl0101":{"lost":95,"built":107},"xsb1202":{"lost":3,"built":23},"xsl0111":{"lost":19,"built":21},"xsa0303":{"built":7},"xsb5101":{"lost":27,"built":132},"xsb3101":{"built":3},"xsb5202":{"built":1},"xrl0305":{"kills":39},"url0202":{"kills":251},"xsb4201":{"lost":2,"built":10},"zsb9601":{"built":7},"xsb2301":{"lost":1,"built":13},"zsb9501":{"built":10},"xsa0107":{"built":10},"url0107":{"kills":317},"uel0104":{"kills":31},"uel0208":{"kills":13},"uel0307":{"kills":6},"xsb0304":{"built":1},"xsb0202":{"built":1},"xea3204":{"kills":1},"uel0205":{"kills":12},"xsb2108":{"built":7},"urb4206":{"kills":1},"ueb2301":{"kills":3},"xsa0302":{"built":10},"urb4201":{"kills":3},"uel0105":{"kills":3},"xsl0208":{"l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(AIx: RNG Standard)","faction":2,"resources":{"massin":{"total":8595.3623046875,"reclaimed":251.71279907227,"reclaimRate":0,"rate":0},"energyout":{"total":78743.9609375,"rate":0,"excess":20200.564453125},"storage":{"storedEnergy":0,"maxEnergy":0,"maxMass":0,"storedMass":0},"energyin":{"total":102851.46875,"reclaimed":882.86138916016,"reclaimRate":0,"rate":0},"massout":{"total":8242.048828125,"rate":0,"excess":8.8209228515625}}}]}
info: ren_oblivion true
info: ren_ui false
warning: Error running OnLostTarget script in CScriptObject at 2934ef90: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(183): Game object has been destroyed
stack traceback:
[C]: in functionSetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(183): in function
AimManipulatorSetEnabled'
...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(425): in functionOnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(354): in function
ChangeState'
...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(391): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:381>https://replay.faforever.com/14670802 <<< Replay ID/Download
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Close the topic. Some other AIs require Uveso-AI enabled in order to function correctly. I didn't have it turned on, which is what caused the game to crash.
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Just had the same issue in dual gap game (6v6, no AI).Very long game, much units, happened at the moment I unzoomed very quickly. Farthest regions on the map didn't load unit icons.