Alright, i tested the UVESO AI. I played 2v2 on fields of isis, enemies was 1x SORIAN adaptive and 1x UVESO adaptive. UVESO was flying over all of us, score wise. It upgraded mexes in the mid to T2 while Sorian kept them at T1. IN post game score, UVESO was king. Sadly it didnt win in the end, but this game took considerably longer than the last game that was versus 2x sorian.
So .. me and my friend tried to hold mid, me at bottom, him at top. He failed miserably so we had to move back into the mid near our bases. We held it, though had some problems with units streaming. But pretty soon T2 pds and shields were masacring enemy and i used all that waste mass. I built Megalith and nuke defence, friend built 3 spiders and some air. Both enemies failed to do anything special to harm us, though they were pretty annoying attacking the only mex that wasnt under a shield. Actualy took me 5 minutes to get enough engies and antiair there to build a shield.
Both enemies were throwing low tier units at out shields and t2 pds. I saw the uveso building a spider and a nuke but the nuke was far from done. My friend attacked with 2 spiders, ran into serians base, killed him, then went to uveso base and killed him also. I missed better response from uveso. He did attack with t3 gunships and t2 cybran bomber/fighters but only took 1 spider down. He knew spiders were coming like 5 minutes in advance, because he had his t1 units running by spiders. It would be good in this case if he noticed that and prepared his base. Like mass T2 pds, shields and stop building nuke and finish the spider. It also wasted tons of mass, because it collected probably more than all other 3 players combined, yet had nothing to show, because all the units he was building got killed. 1 thing that i noticed and i was impressed with ... they got a T2 rocket spider into my base. And it was attacking some of my units. Then suddenly i see it moving into the corner and i didnt know wth is happening cause there is a corner, nothing built there. Then i figured, its probably detecting that it vastly outranges my units ... and is better to move out of their range and just bombard them. This was nice.
But, i can say it is considerably better than sorian and mind u, this was small map. I left the markers on default, which means it will only add markers on maps that dont have them. Should i maybe force markers on all maps and that would help ? Next time me and my friend will play 2v2 vs 2x uveso on same map and see how it goes. Oh btw, i used Uveso adaptive, should i use some other AI ? I kind of have difficulty picking the right one for the map.