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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game crashed

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • MarcSpectorM Offline
      MarcSpector
      last edited by

      Please see why the game crashed?
      We almost won the game, it remains to kill only the last commander. =(
      log.txt

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      • UvesoU Offline
        Uveso
        last edited by

        info: Error decompressing data from DESKTOP-OMCOEQC:50121: CDeflateOutputFilter::BufWrite(): call to deflate() failed.
        

        I am not an expert in this, but it looks like you recieved a broken data packet while loosing connection to a player.
        So maybe the PC from the other player crashed and caused also a crash on your PC while transfering data to you.

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        • MarcSpectorM Offline
          MarcSpector
          last edited by

          This means that I can never avoid this random error. =( Thanks!

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          • UvesoU Offline
            Uveso
            last edited by

            But please, if you encounter this error again, please post a game.log!

            It will help us a lot to find and fix errors over time!

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            • JomniJavenJ Offline
              JomniJaven
              last edited by

              Yeah, just had a setons, copped this error, have fun fixing i guess?

              e88663da-1466-41dd-89ea-057841cdfe9b-game_15514237.log

              Hates dumb questions and recommendations.

              M 1 Reply Last reply Reply Quote 0
              • M Offline
                Mooncoded
                last edited by

                This post is deleted!
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                • M Offline
                  Mooncoded @JomniJaven
                  last edited by

                  @omnihaven enable hyperthreading, should fix

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                  • JomniJavenJ Offline
                    JomniJaven
                    last edited by

                    Too easy, i just had another one, here is the log, am about to turn it on.

                    Cheers Fatel.

                    c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(560) Invalid call

                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15542387.log /gpgnet 127.0.0.1:17473 /mean 1410.72 /deviation 101.754 /savereplay gpgnet://127.0.0.1:59500/15542387/OmniHaven.SCFAreplay /country AU /clan ANZ /numgames 482

                    Callstack:
                    Unknown symbol (address 0x004401a8)
                    Unknown symbol (address 0x0043ffdc)
                    Unknown symbol (address 0x010c7c13)
                    Unknown symbol (address 0x0043fd5b)

                    Last 100 lines of log...

                    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    debug: Current gametime: 00:01:30
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    debug: Loading module '\000/units/uab0102/uab0102_script.lua\000'
                    debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000'
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                    debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                    debug: Current gametime: 00:02:00
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
                    debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
                    debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
                    debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
                    debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                    debug: Loading module '\000/lua/genericdebris.lua\000'
                    debug: Loading module '\000/units/ual0104/ual0104_script.lua\000'
                    debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
                    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
                    debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move")
                    debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
                    info: creating medium fidelity terrain
                    info: creating low fidelity water
                    debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000'
                    debug: Loading module '\000/lua/terranprojectiles.lua\000'
                    debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000'
                    debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
                    debug: Loading module '\000/lua/sim/scripttask.lua\000'
                    debug: Loading module '\000/lua/ui/game/connectivity.lua\000'
                    info: ren_shownetworkstats true
                    info: UI_Lua import("/lua/ui/game/connectivity.lua").CreateUI()
                    debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000'
                    debug: Loading module '\000/units/urb1202/urb1202_script.lua\000'
                    debug: Current gametime: 00:02:30
                    info: ren_shownetworkstats false
                    debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
                    debug: Loading module '\000/lua/aeonprojectiles.lua\000'
                    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
                    info: ren_ShowNetworkStats
                    warning: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(866) Invalid call
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /env/common/splats/scorch_003_albedo.dds
                    warning: Unable to load texture: d:\steam_games\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd\meshes\projectiles\debris_misc_04_albedo.dds
                    warning: unable to lock dynamic texture: Invalid call
                    warning: unable to lock dynamic texture: Invalid call
                    debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
                    warning: unable to lock dynamic texture: Invalid call
                    warning: unable to lock dynamic texture: Invalid call
                    debug: Loading module '\000/units/urb2104/urb2104_script.lua\000'
                    warning: unable to lock dynamic texture: Invalid call
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /textures/ui/common/game/orders/attack_btn_up.dds
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /textures/ui/common/game/orders/move_btn_up.dds
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /textures/ui/common/game/orders/stop_btn_up.dds
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /textures/ui/common/game/orders/guard_btn_up.dds
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /textures/ui/common/game/orders/attack_move_btn_up.dds
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /textures/ui/common/game/orders/patrol_btn_up.dds
                    warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
                    info: Unable to load texture from file: /env/common/splats/scorch_008_albedo.dds
                    info: creating medium fidelity terrain

                    Hates dumb questions and recommendations.

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                    • JipJ Online
                      Jip
                      last edited by

                      That is a directx call that fails - are you running on Linux? Or are you accessing textures through another program?

                      A work of art is never finished, merely abandoned

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