Game crashed
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Please see why the game crashed?
We almost won the game, it remains to kill only the last commander. =(
log.txt -
info: Error decompressing data from DESKTOP-OMCOEQC:50121: CDeflateOutputFilter::BufWrite(): call to deflate() failed.
I am not an expert in this, but it looks like you recieved a broken data packet while loosing connection to a player.
So maybe the PC from the other player crashed and caused also a crash on your PC while transfering data to you. -
This means that I can never avoid this random error. =( Thanks!
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But please, if you encounter this error again, please post a game.log!
It will help us a lot to find and fix errors over time!
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Yeah, just had a setons, copped this error, have fun fixing i guess?
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This post is deleted! -
@omnihaven enable hyperthreading, should fix
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Too easy, i just had another one, here is the log, am about to turn it on.
Cheers Fatel.
c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(560) Invalid call
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15542387.log /gpgnet 127.0.0.1:17473 /mean 1410.72 /deviation 101.754 /savereplay gpgnet://127.0.0.1:59500/15542387/OmniHaven.SCFAreplay /country AU /clan ANZ /numgames 482Callstack:
Unknown symbol (address 0x004401a8)
Unknown symbol (address 0x0043ffdc)
Unknown symbol (address 0x010c7c13)
Unknown symbol (address 0x0043fd5b)Last 100 lines of log...
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
debug: Current gametime: 00:01:30
info: creating medium fidelity terrain
info: creating low fidelity water
info: creating medium fidelity terrain
info: creating low fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
debug: Loading module '\000/units/uab0102/uab0102_script.lua\000'
debug: Loading module '\000/units/urb1101/urb1101_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Current gametime: 00:02:00
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/units/ual0104/ual0104_script.lua\000'
debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
info: creating medium fidelity terrain
info: creating low fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move")
debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'
debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000'
debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
debug: Loading module '\000/lua/ui/game/connectivity.lua\000'
info: ren_shownetworkstats true
info: UI_Lua import("/lua/ui/game/connectivity.lua").CreateUI()
debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000'
debug: Loading module '\000/units/urb1202/urb1202_script.lua\000'
debug: Current gametime: 00:02:30
info: ren_shownetworkstats false
debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
debug: Loading module '\000/lua/aeonprojectiles.lua\000'
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
info: ren_ShowNetworkStats
warning: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(866) Invalid call
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /env/common/splats/scorch_003_albedo.dds
warning: Unable to load texture: d:\steam_games\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd\meshes\projectiles\debris_misc_04_albedo.dds
warning: unable to lock dynamic texture: Invalid call
warning: unable to lock dynamic texture: Invalid call
debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
warning: unable to lock dynamic texture: Invalid call
warning: unable to lock dynamic texture: Invalid call
debug: Loading module '\000/units/urb2104/urb2104_script.lua\000'
warning: unable to lock dynamic texture: Invalid call
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /textures/ui/common/game/orders/attack_btn_up.dds
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /textures/ui/common/game/orders/move_btn_up.dds
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /textures/ui/common/game/orders/stop_btn_up.dds
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /textures/ui/common/game/orders/guard_btn_up.dds
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /textures/ui/common/game/orders/attack_move_btn_up.dds
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /textures/ui/common/game/orders/patrol_btn_up.dds
warning: error loading batched texture: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(779) Not available
info: Unable to load texture from file: /env/common/splats/scorch_008_albedo.dds
info: creating medium fidelity terrain -
That is a directx call that fails - are you running on Linux? Or are you accessing textures through another program?
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