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    Carriers - how to get them to auto launch

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    • T
      Tripod
      last edited by

      Is there a way to get carrier made units to auto launch or a key to make them launch? I know there is the button in the bottom left but that means i would then have to click on the unit to launch from the current location. Ideally, Id like carrier to act like a normal factory and just spew out aircraft once they are made. Is it possible?

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      • F
        FunkOff
        last edited by

        Define "possible". It can be modded, yes. Most people would prefer how it works now, or now but the carrier can build while moving.

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        • H-masterH
          H-master
          last edited by

          The carrier will forgot its build que when it gets a move command.
          There is a mod that has a workaround. I sugested to implement it in the game, but it didn't receive positive feedback.

          Check out my maps here:

          Madness 1 - 10

          https://forum.faforever.com/topic/480/h-master-s-maps

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          • T
            Tripod
            last edited by

            Thanks guys. Guess what i want isnt possible using normal FAF unmodded.

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            • J
              JazzFunkNoob @H-master
              last edited by

              @h-master
              Didn't read the feedback on it but I imagine it would cause some balance issues. How about just pausing construction while carrier is moving. So at least you wouldn't have to requeue everything, which is the most annoying part of using carriers.

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              • S
                Sprouto
                last edited by

                The engine itself cancels ALL building as soon as a movement order of any kind is given. This is the fundamental reason than none of the mobile factories can build while moving and it's not something that can easily modded.

                There is a workaround, that would require some substantial coding - to create an Economy Event for the cost of the unit(s) ordered - which, when completed, would spawn the requested units above the unit in question - but that's a bit of fiddly code that would require some UI changes to implement seamlessly.

                This same restriction comes into play whenever a 'deploy' order is given. ALL other orders are cancelled by the engine.

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