@Auricocorico thanks for the reply! Yeah, i didnt check the Guidelines first, i didnt think there was anything important in them, so my bad. I'l try to experiment more with my teories before posting here, so thanks for the heads up.
@Auricocorico said in The Titan and Loayalist problem:
Titans espacially fill a specific role in a t3 army since percies have such a bad rate of fire. Brick vs loyalists is another story, but still, loyalists have a reason to be made : far superior mobility.
Now why are those two units underbuild ? I can see few reasons:
- Few people are able to effectively use mobility and prefer making big chunky armies.
- People play maps where mobility isn't important, and where spam is not dominant (astro, canis, wonder, gap, seton ...)
- People are stuck with the idea that those units are terrible, and will always spam percies/bricks even in situations where titans/loyalists would be better
... and probably others ...
Now that you mention it, it does make a lot of sense. Ive always noticed that certain units and structures were kind of underused in FAF (stealth units, transports, and so on), which i thought were underused because the gradual baloance changes made on FAF over the years disencouraged their use, but now that you said it, it actually makes a lot more sense. If people mostly play Astro, Dual Gap or Setons (or some variant of them), they will tipically prefer to use the more powerful units instead of the more finesse ones.
That being said, even though the Titan and the Loaylist do quite well agaisnt other units on their level, i still think they dont really have a place during the late game. I mean, sure, they are good agaisnt other SAB's, and sometimes theyre better than HAB's when mobility and numbers are more important, but when the t4 phase begins they are almost completely phased out. They are just fodder to experimentals, so theres really no point in building them when you could be building percies and bricks instead. Besides, while the Titan can be paired with the percie and still be effective, the brick just replaces the loaylist in almost very way. It has good dps, has a lot of health, and is amphibious, so when mobility stops being an issue, theres just no reason to build loaylists instead of more bricks.
So i still think some kind of change could make these units more attractive and useful in the late game. Not because theyre weak or just "too cool to be useless" (which i realize isnt a good argument), but instead because i think the late game could be made more interesting if the titan and the loaylist had some more proeminent role in it. Personally, i think the best way to do it would be to take advantage of the special features the titan and the loaylist have(which would be their shields and their emp respectively). Maybe make the Titan's shield more powerful somehow(maybe make it regenerate faster?) so it can serve as distraction of sorts for experimentals(the Titan tanks damage while the Percival deals it)and expand on the Loaylist emp cababilities(giving it a extra weapon that stuns enemies like the medusa in exchange for its tmd capabilities could make it useful as a way to support the Brick by making experimentals vulnerable). Idk if these are the best options, but i do think theres the potential to make these units more interesting and useful in later stages of the game without making them op.