Linux Support
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I had to change line 8 to match where my SupCom was installed (appears to be a typo there anyway, "steampps"). Otherwise works well, I was getting atrocious performance in the score screen on Proton 5.0
@tatsu said in Linux Support:
works brilliant
it's FA in offline mode.
Don't have any use for that but if I start wanting to play Ai skirmishes that I can save and load, why not
In Downlord's FAF client change in Settings -> Forged Alliance Forever -> Command Line Format for Executable to
/path/to/run_faf.sh "%s"
To use it in FAF.
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Yeah I thought it was obvious to set up as the launcher script in the client
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oh yeah!
What's fantastic about that is that we can just put it into the wiki and it'll make my video tutorial obsolete [ a good thing! ] or I can make a new one showing this script instead.
FAF installation on linux is now EVEN easier as it no longer requires a first run from steam (or for steam play for all titles to be enabled, for that matter if you only play FAF).
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If it's stable we might even add this into the client directly
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lol this is in the script:
This game is just weird
Please reimplement in Spring enginei had more problem installing spring on linux than FAF btw.
random crashes even. random crashes even on Windows. lol -
I dunno, BAR works fine for me. but yeah I'm hard at work on something of that nature as you two already well know but that's enough offtopic for this thread.
@Brutus5000 said in Linux Support:
If it's stable we might even add this into the client directly
that would be ....AWESOME
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If you want to spam unit you can remap the command because if you're on ubuntu alt + f2 spam the command
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@nathmate said in Linux Support:
I had to change line 8 to match where my SupCom was installed (appears to be a typo there anyway, "steampps"). Otherwise works well, I was getting atrocious performance in the score screen on Proton 5.0
@tatsu said in Linux Support:
works brilliant
it's FA in offline mode.
Don't have any use for that but if I start wanting to play Ai skirmishes that I can save and load, why not
In Downlord's FAF client change in Settings -> Forged Alliance Forever -> Command Line Format for Executable to
/path/to/run_faf.sh "%s"
To use it in FAF.
Yes, I concur - works brilliantly.
Have been running FAF under Wine successfully for the past year but recently been getting memory exceptions. This alternative is an excellent replacement.
Just one minor anomaly in Nathmate's instructions: in the current zip file from the github page, the start file is named run-faf.sh not run_faf.sh
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Made a Lutris install script, this should make it even easier for new people since that tool is quite popular. Right now it's just for the Steam version, but the retail disc is already in my drive and gog version bookmarked.
https://forum.faforever.com/topic/1657/linux-install-script-lutris
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@tatsu said in Linux Support:
works brilliant
it's FA in offline mode.
Don't have any use for that but if I start wanting to play Ai skirmishes that I can save and load, why not
Oh my goodness finally I can run FAF. Thank you all!
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Does Proton 6.3 work for you? I get no very useful feedback when trying to launch; it just quits quickly:
wineserver: using server-side synchronization. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely Setting breakpad minidump AppID = 9420 Steam_SetMinidumpSteamID: Caching Steam ID: <number> [API loaded no]
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@cyborg16 Starts perfectly fine for me with 6.3, although 5.0 is still recommended.
Did you remember using "PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%" as start parameters?
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Already had
PROTON_NO_ESYNC
there but not the other. Either way it starts from Steam but not from the command-line or Downlord's client.Edit: 5.13 also doesn't work. 4.11 does work, as does 5.0.
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Try removing and recreating the prefix, 5.13 onwards uses containers.
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Thanks for the suggestion, but that didn't work either. If I remove
steamapps/compatdata/9420
, set Steam to use Proton 6.3-5 and try to launch through Steam, it fails:warning: z:\home\me\games\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\cartographic.fx: unable to compile effect: z:\home\me\games\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\cartographic.fx reason: unknown error
Doing the same with Proton 5.13-6 works through Steam, but still won't load, e.g. trying to load a local replay (command copied from Downlord's client):
$ /home/me/games/faf/run-proton-5.13 /home/me/.faforever/bin/ForgedAlliance.exe /init init.lua /nobugreport /log /home/me/.faforever/logs/game_14792563.log /replay /home/me/.faforever/cache/temp.scfareplay /replayid 14792563 wineserver: using server-side synchronization. Setting breakpad minidump AppID = 9420 Steam_SetMinidumpSteamID: Caching Steam ID: <number> [API loaded no]
Running with Proton 5.0 using this prefix works however. Guess I'll stick with that for now.
The main issue I have is that ACU upgrade effects are not visible; also I think the Cybran ACU gun is less visible than it should be. Small thing.
Oh, I'm using these launch options in Steam; they may be outdated:
PROTON_USE_D9VK=1 DXVK_HUD=full PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_DUMP_DEBUG_COMMANDS=1 %command%
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@Cyborg16 did you try pointing faf to this script instead of to the steam run file : https://gist.github.com/p4block/8d947f85fa707b433af359a699b367fb
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Small suggestion about those ACU upgrade effects, you could try using WineD3D instead of DXVK by replacing
PROTON_USE_D9VK=1 DXVK_HUD=full
with
PROTON_USE_WINED3D=1
It doesn't use the new API anymore that way, but with a computer not powered by a potato that should be no problem at all.
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@tatsu: no, I've been using the prefix created by Steam (
steamapps/compatdata/9420
). I did try your script but had some issues with the wine install. But careful with the prefix since it contains yourGame.prefs
with all your key-bindings; make sure not to lose that!@sereiya said in Linux Support:
PROTON_USE_WINED3D=1
I tried this and it made no difference to the visuals. Did it for you?
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@Cyborg16 did you try having steam generating a run file, copying that file to your FAF folder and having FAF point to that instead?
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@tatsu yes that's what I've been doing all along.