Map Gen reclaim numbers
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I don't know if this is possible, but instead of Reclaim density on map gen, can we get an actual reclaim total for the map.
Case in point
A)neroxis_map_generator_1.13.0_3xfo5iptxijcm_bqgqedqjamaqewku has a reclaim density of .7007874, but the total reclaim on the map is 4950
B)neroxis_map_generator_1.13.0_mcx7zfsiksp5o_bqgqedqkayaaclsk has a reclaim density of 0.36220473 but has ~135k of reclaim on the map.
C) neroxis_map_generator_1.13.0_ysdxap6ic7kce_bqfqeeqmayaaa6l5 has a reclaim density of 0.9527 and has ~120k reclaim.
Nothing in the screen would give any indication that B would have an order of magnitude more reclaim than A, and that B and C would be close.
So I would suggest either 1) Just provide the absolute reclaim value in map gen screen
or if not possible
2) provide an explanation of what reclaim density actually means. This may exist already, but i'm not aware where, so maybe its my mistake. -
Reclaim density is relative to the prop generator used. If the prop generator is left as random then the reclaim density is less predictive.
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Yeah, that is true. But still the reclaim density alone isn't useful.
A good approximation would be avg reclaim amount for each prop generator type * reclaim density. it doesnt need to be 100% accurate, just a useful number that means something. -
@SMITHERS said in Map Gen reclaim numbers:
Nothing in the screen would give any indication that B would have an order of magnitude more reclaim than A, and that B and C would be close.
After the last server update I noticed that mapgen was generating orange dots in the preview for reclaim, so you can easily see if you got a high reclaim/boulder field prop generator.
For example this is a high reclaim density boulder field map from a random lobby:
Your low reclaim map is this:
Your high reclaim maps are this:
Fair enough for the last one, the basic prop generator definitely didn't generate enough dots to describe the 141k reclaim of high mass crystals around every cliff. It only marked the 75 and 150 mass rocks on the map, and ignored the 40-50 mass small crystals. Maybe its just a bad interaction between the basic prop gen and the crystalline biome. -
deciding the exact amount of reclaim does seem a nice feature, and i'd couple it with less uniform spawns (instead of everyone being side by side, spawning with some people closer to front and some closer to the back could make maps better. Currently this is obtained by generating more spawns than necessary and closing spots, but still the result isn't quite as likeable as some ladder maps. Ladder generator seems to be more consistent in this, and i can't figure out why or what settings are involved).
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Yeah the dots on the map generally do help, so its improved.
But still its hit and miss, and if the total reclaim was doable, that would be better still.
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The exact reclaim numbers are not really doable because the map generator doesn't know the reclaim values of the props