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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    AI Development Guide and M27AI v81 Devlog

    Scheduled Pinned Locked Moved AI development
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    • maudlin27M Offline
      maudlin27
      last edited by maudlin27

      v72 mini-update

      • Fixed AiX modifiers not applying to M27
      • Team messages warning about units such as enemy T3 arti should no longer trigger from friendly fire
      • Reworked brain setup to align with new FAF approach from June re aibrain classes
      • Fixed bug preventing upgrades beyond a gun upgrade being obtained, and added support for the new Cybran nano and aron extra range upgrades

      Thanks to Ice-IX who flagged that AiX modifiers weren't working for M27, and someone else (forgot to note down who) highlighting the T3 arti detected message issue for friendly fire.

      M27AI and M28AI developer:
      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
      M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

      1 Reply Last reply Reply Quote 1
      • veteranasheV Offline
        veteranashe
        last edited by

        I missed your reply, I was just more curious if, you think, there would be some gain by having the ai count the mexes in the map and then use that to change build order and tactics.

        maudlin27M 1 Reply Last reply Reply Quote 0
        • maudlin27M Offline
          maudlin27
          last edited by

          v73 update
          Mini-update - fixed incompatibility with M28 (that could break M28 if they were both in the same game), and updated some hardcoded values on energy storage to reflect the recent FAF balance changes requiring more energy for overcharge.

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

          1 Reply Last reply Reply Quote 1
          • L Offline
            Laso
            last edited by

            Hi, i played a game with M27. He builded some satellites and fired at my T3 arty. The satellites did damage to all schields and not only to the one it hits. it would be nice to take a look.
            https://replay.faforever.com/20797133

            maudlin27M 1 Reply Last reply Reply Quote 0
            • maudlin27M Offline
              maudlin27 @Laso
              last edited by

              @laso If the shields overlap then that's a FAF game balance feature - when 1 shield takes damage, any overlaping shield takes a percentage of the damage (around 10% I think)

              M27AI and M28AI developer:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

              1 Reply Last reply Reply Quote 0
              • maudlin27M Offline
                maudlin27 @veteranashe
                last edited by

                @veteranashe While it's still far weaker than a human, the latest version of M28 (v32) should do better on 1 mex maps

                M27AI and M28AI developer:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                1 Reply Last reply Reply Quote 0
                • maudlin27M Offline
                  maudlin27
                  last edited by

                  v74 Update
                  Minor bugfixes that I noticed when I was testing M28 against M27 (relating to the FAF mobile factory change and the Aeon gun upgrade change)

                  M27AI and M28AI developer:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                  M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                  1 Reply Last reply Reply Quote 1
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                  • maudlin27M Offline
                    maudlin27
                    last edited by

                    v75-76 updates

                    • v75 - AI ratings support added
                    • v76 - Fixed an issue with M27 tracking weapon fire events (to support a relocation of the underlying code in FAF that took place last summer)
                    • v76 - Fixed the warning message given to allies when a nuke launcher is detected, so instead of saying "M27OverseerEnemyNukeLaunchers" detected, it will now give the name of the unit.

                    M27AI and M28AI developer:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                    M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                    1 Reply Last reply Reply Quote 1
                    • maudlin27M Offline
                      maudlin27
                      last edited by

                      v77-78 updates

                      • v77 - Fixed a bug caused by a change in category in the paragon
                      • v78 - Fixed a rare bug that could break M27's engineer logic

                      M27AI and M28AI developer:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                      M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                      1 Reply Last reply Reply Quote 2
                      • R Offline
                        Resin_Smoker
                        last edited by

                        So any advice (or examples) on setting up custom units to be used by the AI, as I'm sure this has changed since I was last around.

                        Kykhu Oss https://youtu.be/JUgyGTgeZb8
                        Unit Thrower https://youtu.be/iV8YBXVxxeI
                        Beam Tentacle https://youtu.be/le5SNwHvC4c
                        Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                        Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                        maudlin27M 1 Reply Last reply Reply Quote 0
                        • maudlin27M Offline
                          maudlin27 @Resin_Smoker
                          last edited by

                          @Resin_Smoker Enable the mod with the custom units.

                          I.E. M27 and M28 should automatically make use of custom modded units, provided the categorisation of the custom unit blueprint aligns with a category M27/M28 is trying to build (the majority of the time I’d expect it to). You could use unit restrictions to disable default versions of units to make it more likely it picks the modded version instead but M28 will handle unit restrictions better

                          M27AI and M28AI developer:
                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                          R 1 Reply Last reply Reply Quote 0
                          • R Offline
                            Resin_Smoker @maudlin27
                            last edited by

                            @maudlin27 So just the unit categories is all that's needed... nice!

                            Now if someone could fix the custom unit icons so they work without having to copied into every factions folder that would be sweet.

                            Kykhu Oss https://youtu.be/JUgyGTgeZb8
                            Unit Thrower https://youtu.be/iV8YBXVxxeI
                            Beam Tentacle https://youtu.be/le5SNwHvC4c
                            Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                            Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                            1 Reply Last reply Reply Quote 0
                            • maudlin27M Offline
                              maudlin27
                              last edited by

                              Just a note that if you want to play M27 you'll need to play it on FAF Develop, as the last FAF release broke certain AI functionality and means M27 won't work. This should be fixed in the next FAF release.

                              M27AI and M28AI developer:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                              1 Reply Last reply Reply Quote 1
                              • D Offline
                                Devyatyi9
                                last edited by Devyatyi9

                                i have a game crash with mod M27AI or M28AI
                                https://pastebin.com/T9hZyXY0

                                warning: (xsc9011) has no death weapon or the death weapon has an incorrect label!
                                warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? xsc9011
                                warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\urb2302\urb2302_specteam.dds
                                
                                1 Reply Last reply Reply Quote 0
                                • maudlin27M Offline
                                  maudlin27
                                  last edited by

                                  Not clear that it's M28 that's causing it, the mod list looks like it is quite long:
                                  info: MOD LIST SET TO:
                                  info: RNGAI (faf0863e-4c91-4bc0-ac2d-20e3f69432d5)
                                  info: AI-Swarm (a13ac591-b2d9-4d94-0285-3d4b3cce6b97)
                                  info: AllFactionsFixed (58c232c2-f7e8-4256-8892-85fbb9687a69)
                                  info: AI-Uveso (62e2j64a-AIUV-112-89465-146as555a8u3)
                                  info: M27AI (f27c55b4-v078-55b4-92b6-64398e75e23f)
                                  info: OOF ACU Death Sound (BBEFBDF1-3C21-4CD6-89EE-86EA42218C0C)
                                  info: Redux Strategic Icons Small (redux-icons-small-01)
                                  info: M28AI (fnewm028-v115-55b4-92b6-64398e7ge43f)

                                  This error appears a lot at the end of the log:
                                  warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\urb2302\urb2302_specteam.dds
                                  So it could be a graphical issue.

                                  My suggestion would be to turn off as many mods as possible and see if you still get the error, and also post that error/link to the log on the technical support forum in discord (or here) to see if anyone else has an idea what the issue would be.

                                  M27AI and M28AI developer:
                                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                  https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                  M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                  1 Reply Last reply Reply Quote 0
                                  • maudlin27M Offline
                                    maudlin27
                                    last edited by

                                    v79 Update
                                    After one of the Rainbow Cup games on Adaptive Flooded Tabula Rasa where one of the M27 ACUs thought it could walk to another plateau (and ended up getting stuck underwater while its base was destroyed) I've updated M27 to make use of FAF's navigational mesh. Unlike M28 (which was ddesigned from the ground up with use of this navigational mesh in mind) M27's use of it is limited and also has the risk of unforseen issues, but my hope is that it ends up being slightly faster and a bit more accurate than M27's previous approach.

                                    M27AI and M28AI developer:
                                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                    https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                    M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                    1 Reply Last reply Reply Quote 2
                                    • maudlin27M Offline
                                      maudlin27
                                      last edited by

                                      v80 Update
                                      Fixed a bug from v79 that caused M27 to no longer build navy

                                      Acknowledgements

                                      • Relent0r - highlighting that M27 wasn't building navy on a naval map

                                      M27AI and M28AI developer:
                                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                      https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                      M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                      1 Reply Last reply Reply Quote 2
                                      • maudlin27M Offline
                                        maudlin27
                                        last edited by

                                        v81 Update
                                        Fixed another bug from the navigational mesh changes which resulted in M27's initial build order being messed up (with the ACU not building any mexes)

                                        Acknowledgements

                                        • Relent0r - Noticing M27's early game performance was significantly weaker than before

                                        M27AI and M28AI developer:
                                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                        https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                        M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                        1 Reply Last reply Reply Quote 1
                                        • S Offline
                                          Spyder1495
                                          last edited by

                                          Hello, I tried playing both M27 and M28 AI along with some other mods. They worked and fought great, but there were only 1 problem made me a bit unsatisfied. Only M28 can use Brewlan units set. M27 on the other hand, didn't run properly. If i let the utils.lua file of the Brewlan stay, M27 AIs won't do anything but standing. When i removed it, they worked again but no Brewlan unit was built (such as advanced T3 Mass Extractors or Field Engineers). I reported this once on FAF vault, can you try and update a new fix for this problem again please.

                                          1 Reply Last reply Reply Quote 0
                                          • maudlin27M Offline
                                            maudlin27
                                            last edited by

                                            Hi, I'd recommend M28 for better mod compatibility. Although in theory M27 should work with unit mods, I'm not actively looking to expand it's compatibility, and in the case of BrewLAN as the FAF vault version is broken (at least the last few times I've checked) it's not something I'd be looking to fix at this stage (although if the FAF vault version does get fixed then I'd be open to investigating the issue you mention of M27 not working at all with the mod enabled)

                                            M27AI and M28AI developer:
                                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
                                            https://forum.faforever.com/topic/5331/m28ai-devlog-v294
                                            M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

                                            1 Reply Last reply Reply Quote 0

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