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    Dropped units dying for no reason

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • ThomasHiattT
      ThomasHiatt
      last edited by ThomasHiatt

      In my last game I noticed some Othuums I dropped died for no reason. The terrain was quite flat, and nothing was shooting at them. It happens on two occasions around 23:30. One Othuum out of four dies in my drop on the bottom expansion, and the single Othuum I dropped in the top expansion also dies.

      https://replay.faforever.com/19414539

      I inspected closely to see if there was some reclaim that they landed on that killed them, but there was not. I also tried reproducing the behavior in a custom game on the same map, and another map, and was not successful in doing so.

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      • JipJ
        Jip
        last edited by

        Managed to reproduce it in: https://replay.faforever.com/19417289

        The map uses terrain types. Of all the 255 types there are two that are capable of blocking pathing. This can be used to fix cliffs and reduce pathing noise. But in this map the author spread them all over the map.

        7f18179b-b104-482f-be9c-60472a4d52c6-image.png

        All the orange dots block pathing, landing on those dots will cause your unit to explode. As it did for you and me both.

        @archsimkat This is a map issue. The map is Desert Planet II. it should either be fixed or no longer be in ladder.

        A work of art is never finished, merely abandoned

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        • Ctrl-KC
          Ctrl-K
          last edited by

          Nice map xd

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
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          • archsimkatA
            archsimkat
            last edited by

            Thanks for the report, I've replaced Desert Planet II with Open Palms.

            1 Reply Last reply Reply Quote 1
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