How to toggle Campaign Cutscenes? And there is no voiceline sounds in missions...
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Hi!
I want to play Campaign missions from SC1, when i starting missions i cant see Cutscenes, and dont hear voices from pre-rendered avatars.How to make it work? I dont need the COOP play or so.
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got this bug in Holy Raid coop most of sounds just disappeared sometimes they appear then disappear again
mission doesnt end but failure still counts by losing comm
#18134686
#18139644 -
@xgamez Is the sound broken in your normal game too? If yes, it is not due to the mission but to the audio output: at least that was the case for me, see: https://forum.faforever.com/topic/2619/fa-sound-issues-some-sounds-play-once- then-nothing?_=1670754660654 , that helps
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@Hz0001 I unfortunately have the same problem. According to the log data, the error is listed as follows:
Mission 1 Aeon:debug: OpenMovie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Playing movie c:\programdata\faforever\movies\a01_rhiza_m01_00747.sfd: 777
warning: Error resolving bank 'A01_VO' to audio engine
info: Score data received!
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR