How to toggle Campaign Cutscenes? And there is no voiceline sounds in missions...

Hi!
I want to play Campaign missions from SC1, when i starting missions i cant see Cutscenes, and dont hear voices from pre-rendered avatars.

How to make it work? I dont need the COOP play or so.

got this bug in Holy Raid coop most of sounds just disappeared sometimes they appear then disappear again
mission doesnt end but failure still counts by losing comm
#18134686
#18139644

@xgamez Is the sound broken in your normal game too? If yes, it is not due to the mission but to the audio output: at least that was the case for me, see: https://forum.faforever.com/topic/2619/fa-sound-issues-some-sounds-play-once- then-nothing?_=1670754660654 , that helps 🙂

@Hz0001 I unfortunately have the same problem. According to the log data, the error is listed as follows:
Mission 1 Aeon:

debug: OpenMovie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Preparing movie /movies/A01_Rhiza_M01_00747.sfd: 730
debug: Playing movie c:\programdata\faforever\movies\a01_rhiza_m01_00747.sfd: 777
warning: Error resolving bank 'A01_VO' to audio engine
info: Score data received!
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR