Honestly it really depends on the situation. I honestly don’t even enjoy kicking like dual gap 1800 dudes from games as they at least want to try to play different stuff.
I played several tmm games yesterday. I got mad when my 2000 air player made less air to ground than Blodir, had less eco than him, and had less asf than him. I expect a baseline of like some 1800+ player to, even if suffering in one area, to have some comparative advantage that I can take into account and play along with.
I had a game where I had a 1200 get utterly crushed by a 1900 on tabula, but there is no reason to be mad about it. He’s expected to die even though he was on the slot that is supposed to crush his opponent.
Another game I had a 1200 air player so rather than risk the dice roll of a 1200 v 1400 late air game, I just try to end the game with t2 air from my front slot.
I don’t think playing simple maps is going to make games more enjoyable for higher rated players. You’re just moving the game quality up in one way while decreasing it in another.
What a high level player wants is a game where strategies are necessitated due to dynamic gameplay rather than by where the drastically low rated dude on your team is. You can’t get that unless you allow restrictions on what games can be made. Poor teammates can make dynamic gameplay not matter but so can bad maps.