FAF's first ladder involved you picking 15 maps and your opponent picking 15 maps. If overlap existed, you picked one of those maps. If it didn't, you picked one of the top 15 maps.
There are about as many <500 rated players as there are 500+ players, so take a guess what kind of maps were in the most common 15 maps. Map preference votes done more recently have also shown that there is really no difference since those days and 5x5s and very simple 10x10 are still the most preferred maps.
What did this lead to? Basically all of top level ladder hating the system and not playing it intentionally and a forum full of complaints.
What was the solution? A ladder rotation made by a trusted member of the community. This failed because it was impossible to please everybody and it became a single point of failure that left pools unchanged until people realized the guy left the community.
Now we're at the point of having a pool that increases in complexity as you increase in rating based on both the trends of map preference as well as maps to induce players to learn as they play that is managed by a team of competent reviewers.
Your idea is similar to the 1st variant of ladder. It also creates a pretty absurd end user experience of having to monthly fill out a preference list for up to 3 different pools and this suffers a horrible scaling problem if more queues ever get implemented.
In short, no, the best idea is still a point based veto system but that still has nobody interested in implementing it so it isn't in the cards anytime soon.
Although with how the tmm pool selection works now, a point based veto system would actually not work properly and so the way pools are chosen would need to be reviewed once again. More of a speed bump than an actual block, though.