v42 Update
This update was almost entirely about fixing issues highlighted by replays people have sent me:
- Various adjustments to Czar and Soul ripper logic to make them avoid large concentrations of enemy ground AA better
- Various adjustments to turtling logic so it's less likely to preemptively build T2 arti, large amounts of T2 PD, and/or mobile artillery
- Various adjustments to bomber defence logic, including expanding the cases where bombers will target enemy fixed AA buildings
- AiX Omni vision support - When a teammate/M27AI has map-wide omni vision then intel units shouldn't get built. If the enemy team has map-wide omni vision then stealth shouldn't be used.
- Multiple enemy TMLs and/or billy nukes should now be defended against
- Engineers should now be able to handle enemy cloaked selens blocking mexes
- 21 Other misc changes and 17 bug fixes, including fixing hard-crash caused by maps with mexes outside the playable area, and a bug that prevented backup logic for deciding what experimental to build from working (most relevant for unit restrictions and modded games)
Acknowledgements
- tyne141 – Replays highlighting M27’s vulnerability to massed TMLs
- Yung Dookie – mentioning they were practicing against M27, which meant I had a few replays I could check for flaws in M27’s approach
- Radde – A number of replays highlighting flaws in M27’s turtling approach
- Splitice – Highlighting M27’s issues with not building many experimentals (in a modded game) and units dying to long range units.
- IgneusTempus – Replay highlighting hard crash on dual gap