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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    art-wiedzmin

    @art-wiedzmin

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    Latest posts made by art-wiedzmin

    • RE: M28AI Devlog (v246)

      Okay It works fine if comment out these lines in M28Overseer.lua.

          elseif not(bApplyM28AI) and oBrain.M28AI then
              --oBrain.M28AI = false
              --oBrain.M28Team = nil
              --M28Team.CreateNewTeam(oBrain)
              if bDebugMessages == true then LOG(sFunctionRef..': No longer applying M28AI to brain '..oBrain.Nickname..'; assigned it to the team '..(oBrain.M28Team or 'nil')) end
          end
      

      (2112 - 2114 lines in version 157 from git)

      log with enabled debug: https://pastebin.com/yKHa4hbH
      log with enabled debug (after comment out): https://pastebin.com/nNqUA4ME

      I don't quite understand the logic structure itself, but it seems to be designed for an individual AI player, and breaks down with a combined AI-Human mode (player moves to the newly created team number 5 after Fletcher's betrayal).

      posted in AI development
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      art-wiedzmin
    • RE: M28AI Devlog (v246)

      FA Mission 6 (Overlord) with Combined human-AI armies. https://pastebin.com/yAmjETHf

      posted in AI development
      A
      art-wiedzmin
    • RE: AI Development Guide and M27AI v81 Devlog

      Could you add support for foreign engineering units (units sharing)? Now, as far as I understand, buildings and experimental units are built сonsidering of GetFactionIndex

      posted in AI development
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      art-wiedzmin