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    Matchmaker Pool Feedback Thread

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    • MoraxM Offline
      Morax
      last edited by

      There was a large amount of feedback regarding visuals of the map being difficult to read as well, so it likely won’t be in folding pools until it is updated a bit.

      I will mention this to the author as well.

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      • X Offline
        XerxesGRONDNoob
        last edited by

        I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

        MoraxM 1 Reply Last reply Reply Quote 0
        • D Offline
          Dukes
          last edited by Dukes

          Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

          sorry, just seen the map is already being removed for next pool ect

          MoraxM 1 Reply Last reply Reply Quote 0
          • MoraxM Offline
            Morax @XerxesGRONDNoob
            last edited by

            @xerxesgrondnoob said in Matchmaker Pool Feedback Thread:

            I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

            So I have been playing ladder quite a bit recently and have not noticed this, myself. 3/4 matches sounds really, really high. Has this issue persisted for you?

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            • MoraxM Offline
              Morax @Dukes
              last edited by Morax

              @dukes said in Matchmaker Pool Feedback Thread:

              Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

              sorry, just seen the map is already being removed for next pool ect

              UPDATE: When was this map in the pool? I do not see it in any pool within the past few months??

              Just checked and yes: it is absolutely awful to look at the very dark textures... I will make a note to the team and reduce its aesthetic score until addressed so it does not show up again.

              Thank you for your report.

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              • Plasma_WolfP Offline
                Plasma_Wolf
                last edited by

                Just had a game on Moonlight swamps. Very dark texture, so it's impossible to see the height differences, and also that there's a lake in the middle. Checked the reclaim, which is imbalanced under water, and also not symmetrical on land.

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                • S Offline
                  snoog
                  last edited by

                  How often is the maplist changed? I've noticed a lot of variety lately, including quite a few maps I've never even seen before like Adaptive Fate and Adaptive Sin. Also Salem Bay is pretty neat, wish that came up more.

                  That said, I had a match on Re Requisite FAF Version and honestly wouldn't mind never seeing that map again. Way too much for a 4v4 and way too much empty space. Such a slow and boring map.

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                  • Plasma_WolfP Offline
                    Plasma_Wolf
                    last edited by

                    I thought the map list for 4v4 had 15x15 maps for the generated map? I just got a full-on 20x20 map (Corner spawns). Are there weird settings for the map generator? The map I got was on neroxis_map_generator_1.8.5_zsjc2pa7g4kpm_baia

                    Coincidentally, I never want to see a 20x20 corner-to-corner map again 😞

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                    • H Offline
                      HerpesHank
                      last edited by HerpesHank

                      i can attest to not being able to easily tell moonlight swamps had a lake in the center, i know its kind of in the name but it doesnt look like one.

                      has there been any conversation about a veto system? i know there are maps in every pool that people dislike. cant avoid them forever but i think a properly implemented system would help mix up the variety a bit, especially in 4v4 where the <500 rating maps are more likely to be selected in the 0-1000 brackets.

                      sidenote; i didnt see pina coladas in the june 4v4 map pool post, but when i logged in and looked at the map pool it was there. was kind of annoying when i was hoping that map would be pulled this month. im sure its a great map with plenty of options at higher ratings, but <1000 its nightmare.

                      thank you to the matchmaking team, i deeply appreciate the efforts made into making this all work. been enjoying learning a game i never bothered to learn. just wish it was more populated so us americans didnt have to be up so early for some TMM games. looking forward to future adjustments.

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by FtXCommando

                        Been conversations about vetos since 2014. Pina Coladas is trash at high level, I thought it was there for new players 4head.

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                        • H Offline
                          HerpesHank
                          last edited by

                          hopefully vetos can find its way in at some point. i cant fucking stand pina coladas as an ~800 4v4 player.

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                          • Plasma_WolfP Offline
                            Plasma_Wolf
                            last edited by Plasma_Wolf

                            In the 2v2 pool, Therum is way too dark to see.

                            I've enjoyed 5v5 Pina Coladas but 4v4 is horrible. If the opposing team's player knows how to play when he doesn't have an opponent in his channel, and your team's player doesn't, the game's over at the start.

                            Edit: Phenom Spartiate is imbalanced with the mexes. There is one mex that is not placed symmetrically (might be more, but this one can be noticed right away).
                            Left, just above the line of water, vs right, just below the line of water. The one on the right side is placed closer to the water and can't be built because the hill is too steep.

                            Overall, Phenom Spartitate is not symmetrical in the textures, so it's very difficult to judge if the mexes are placed symmetrically, but I've got the impression they're bad.

                            (The mex icons are also not aligned to the build grid, but this is just visual)

                            J 1 Reply Last reply Reply Quote 0
                            • J Offline
                              JazzFunkNoob @Plasma_Wolf
                              last edited by

                              @plasma_wolf Thank you for your feedback. I kinda forced therum into the pool despite some voices in the team pointing out it is too dark. I did not want to neglect this artstyle completely but I guess many peole dislike dark maps. Not completely sold to not include them at all anymore but the counter evidence is piling.

                              I didn't know phenom was asymmetrical despite playing more then 20 games on it. I would assume that it is not game deciding.

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                              • Plasma_WolfP Offline
                                Plasma_Wolf
                                last edited by

                                I'd put Phenom in the category of game-breaking because of the mex that can't be built. It's mirror on the other side of the map can be built. Other than that, the asymmetry is not noticeable until you take a careful look at it. So the only things that need to be done is to relocate the mex that can't be built, and align the mex icons to the grid.

                                As for Therum, maybe some trick in the lighting settings could change it. Other than that, a change in the map textures should do it. With more visible terrain, the map can definitely work (both as 2v2 and 4v4). Depends on if the map author is willing to do this (if they're still around).

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                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  You guys gave me a cold sweat about the tourney map pool. I have no problems building every mex on phenom?

                                  34f0a7fe-13af-4ada-8cd6-bcc14b386e0b-image.png

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                                  • Plasma_WolfP Offline
                                    Plasma_Wolf
                                    last edited by

                                    Sorry, I haven't checked this for a while. Which version of Phenom do you have? The current version in the map pool for 4v4 doesn't allow this mex to be built:

                                    Phenom Spartiate v3 mex unbuildable.png

                                    This map is 'Phenom Spartiate', marked as v3, has this unbuildable mex, along with all the misaligned icons that make it annoying.

                                    The other map is 'Phenom Spartiate v2', which is marked as v4. That map is ok. But the map in the map pool is the one where it's all wrong.

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      Yeah I use v2, it’s an issue with the map version being used for the matchmaker.

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                                      • Plasma_WolfP Offline
                                        Plasma_Wolf
                                        last edited by

                                        The map "Desert Strike" has one mex that can't be built, because it's halfway in the water. The other mex can be built. It's along the coastline of the mainland.

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                                        • TheWeakieT Offline
                                          TheWeakie
                                          last edited by TheWeakie

                                          I don't understand why sirgis and Strife of Titan are in the 4v4 pool. Sirgis is a 2v2 map while strife is 1v1 or 2v2 at most. They're both awfull for 4v4.

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                                          • TheVVheelboyT Offline
                                            TheVVheelboy
                                            last edited by

                                            While I don't really mind Sirgis I think that Strife of titan just have to go. It's abysmal for 4v4, not to mention 2 players per team are just forced to go gun from the get go.

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