FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Jip's maps and others

    Scheduled Pinned Locked Moved Mapping
    73 Posts 19 Posters 10.9k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E Offline
      Evan_
      last edited by

      I have been having a lot of fun on Rainmakers as single-player, it is quite a challenge! I have to set the settings low and then turn the speed down, there's just so much to do. Absolutely my favorite survival map. Also great to see the cinematics mod, I'll try it out soon.

      1 Reply Last reply Reply Quote 2
      • KeeneK Offline
        Keene
        last edited by

        Find myself coming back to this thread to just look at the pictures. Imagine if these maps were the standard! Truly excellent work!

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          Thank you for the appreciations!

          I've updated the Cinematics mod:

          • You can now close the window and it remains closed.
          • It uses the Dear Windowing library for creating the UI, more about that in a bit.
          • You can ignore the decal LOD via hotkey
          • The UI is adjusted and a tab bar is introduced for easier navigation.

          A lot of the work done is 'under the water' specifically in creating the Dear Windowing library. It allows for an intuitive manner to creating UI such that you only need to focus on what you want to be seen in the UI. All the layout is done for you by the library.

          Introducing a new mod: Dear Windowing. As mentioned above it is a library that should make it easier to make small UI mods and / or debugging mods. Currently a lot of the debugging is done through the console or by renaming units. It quickly becomes quite cluttered and hard to track. the library is based on Dear ImGui and it attempts to have similar features within the scope of Supreme Commander.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • JipJ Offline
            Jip
            last edited by

            Updated the cinematics mod:

            • You can now adjust the Field of View (FOV) and Pitch of the camera at a near and far altitude.
            • Minor bug fixes.

            Changing the FOV / Pitch is permanent and I have not found a way to not make it permanent. Make sure to reset the camera before you join an actual game (CTRL + 1).

            Updated the Dear Windowing mod:

            • Supports Ratio-charts
            • Supports callbacks on sliders (for cinematics mod)
            • Supports colored text
            • Full Visual Studio code-snippets support (copy the .vscode folder to your workspace)

            With thanks to @chp2001 for sitting down for a test session yesterday. Examples on how to use the Dear Windowing library to help make the UI for your mods are up next.

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by Jip

              Updated the cinematics mod:

              • Refactoring of how the model part of the Model View Controller works.
              • Added panning: you can slowly pan the camera in a direction
              • Added spinning: you can slowly spin / zoom the camera in a direction
              • Added selection box toggle: disable selection boxes
              • Added ignore decal LOD toggle: allows decals to be always rendered
              • Added shadow LOD / resolution slider: allows you to tune the shadows of the game
              • Added ease in / out toggle: allows you to disable the 'smoothness' of the camera (aka, bezier or linear interpolation)

              The last toggle doesn't always appear to work - I don't why at the moment.

              Updated Dear Windowing library:

              • The docked-left window now scales dynamically with the content.
              • Added a button element.
              • Added a checkbox element.

              More SoonTM, I need to practice ladder first 🙂 .

              A work of art is never finished, merely abandoned

              k0tikK 1 Reply Last reply Reply Quote 0
              • k0tikK Offline
                k0tik @Jip
                last edited by

                @jip I downloaded your mod, but I don't have the mod's console menu running on the replay Hello. What am I doing wrong? Can you please tell me how to install the mod correctly. And on what keyboards do different functions of the mod work.

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  If you are referring to:

                  • Battle Royale
                  • Cinematics
                  • King of the Hill

                  Then you need the Dear Windowing UI mod and you need to enable it separately.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • SaverS Offline
                    Saver
                    last edited by

                    Hi Jip, I find it shocking how good your cards look. WOW I'm working on a team map that's about defending a city. Only I read in the post that no more than 3000 decals should be used in a map. Unfortunately, my card is only 25% complete and I already use 3400 pieces. The map is 20x20 in size. 8a765980-88ea-49d1-a575-3840e55ddf5d-image.png bc5016d2-a051-4ad7-b479-b4c998e664f5-image.png 2e8b6127-17ad-4acc-be9d-b26056f87576-image.png
                    can it still run properly despite the decals?

                    auch mal fünf gerade sein lassen

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by Jip

                      Yes - it is important that no more than ~ 500 decals are rendered at once, your map can have a lot more. Therefore make sure to set the LOD cutoff of the decals accordingly.

                      edit: looking great, especially the second image 👍

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • SaverS Offline
                        Saver
                        last edited by

                        Oh ok, thx and thx for your work

                        auch mal fünf gerade sein lassen

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post