@jip said in Jip's maps and others:
Interesting issue. I think you could take it into account when designing your map. It is something you don't want if it is in the center for example, as in Mauve. But I'd say it is also on the player: you could navigate them less close to the edge or not use attack move.
edit: especially because now there are neutrals there, but it could've been a mass extractor too.
After playing Mauve a few times, I did learn that, maintaining some distance or using moves. However, the first few games on this map had some frustrating moments. It may improve the player experience if there are fewer of these pitfalls, but it is primarily the players responsibility off course.