FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    RNGAI mod Desyncs

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    8 Posts 3 Posters 433 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      brickman
      last edited by

      A friend and I are having trouble with the RNGAI mod where at anywhere around the 5-15 minute mark in any game we start getting tons of desync messages. We've pretty much narrowed it down to that mod being the issue as when disabling it, we can get through a whole game (~90 minutes) without any desyncs. We've made sure that we have the same versions of all the mods and even deleted the mods folders and reinstalled them through FAF. We've tried multiple potential solutions, but have pretty much exhausted all options at this point.
      Here is my game log file: game_15913175.log
      And my friend's log file: game_15913175.log

      1 Reply Last reply Reply Quote 0
      • R
        relentless
        last edited by

        With the people I've helped with this problem. The issue has always come down to an update issue where one person's machine has updated from a previous version of rngai to a newer one but the folder contents don't match.

        So far in those cases the users have been able to fix the problem by manually deleting the mod folders from the machine and downloading the mod again(once they had to do the same with Uveso).

        1 Reply Last reply Reply Quote 0
        • B
          brickman
          last edited by

          We've manually deleted all our mods folders and re-downloaded them multiple times already to no avail. I just don't know what else to try.

          1 Reply Last reply Reply Quote 0
          • R
            relentless
            last edited by

            Does it happen on all maps? Curious if it happens to you on maps with no water.

            On the next version I'll add a file integrity check so it can produce an error if the files for each player dont match.

            B 2 Replies Last reply Reply Quote 0
            • JipJ
              Jip
              last edited by

              @brickman does either of you use the backup vault location? The mod can be at the original location.

              A work of art is never finished, merely abandoned

              B 1 Reply Last reply Reply Quote 0
              • B
                brickman @relentless
                last edited by brickman

                @relentless We haven't tried any maps with no water recently. We'll try that and I'll let you know if we get desyncs or not.

                Edit:
                We successfully completed a map with no water without desyncs. So it must have something to do with naval units.

                1 Reply Last reply Reply Quote 0
                • B
                  brickman @Jip
                  last edited by

                  @jip What's the backup vault location?

                  1 Reply Last reply Reply Quote 0
                  • B
                    brickman @relentless
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • First post
                      Last post