@katharsas said:
Yes, it is streamed, and if you go down this route please make sure that an Australien user with 16 Mbit downstream shared by family can experience the page without problems (but i will assume that nobody will test that, because this is what usually happens). Most likely they will end up with a stuttering, buffering background, because a full HD video stream can easily require 5-10 Mbit.
The C&C demo we're testing with is 3.2mbps and Rowey has experimented with making it even lower than that.
Also the ad-blocker story was not supposed to be a "case", i just wanted to tell you that even a 2 MB image on a landing page has the potential to effectively break the page, and that we have already had problems with content being hosted by our servers being slow to download in the past.
Good call out. We're going to fix all the images because of your comment. The main image is 1.6MB when it can be 190KB. The footer image is also 1MB when it should be 100KB.
If whatever end-result will work on 3G mobile phone in a country not close to Germany, as well as on a 3-5 Mbit desktop connection im gonna stop complaining, but this whole idea is in my mind still really bad from a technical standpoint, and likely to end up with people coding something that "works for them" an then being called "good enough".
Yes it will default back to a static image for mobile phone users.
And all of that just so that things move in the background. I really don't get it. A good web page is fast and lighweight, and does not include a auto-on video.
The world has moved on from that. We want to showcase what the game is.