Update31.May.2021(v93)
- New: Added advanced ACU fight function. Microing, threat management, proper overcharge targets.
- New: AI is now able to use gifted factories also after full share or player disconnect.
- New: Adding "DoNotAllowMarkerGenerator = true," to the map scenario file will block autogenerating markers.
- Opt: Added builder for an early energy storage to enable ACU overcharge
- Fix: Hardcaped the amount of mobile AA that can be build per location
- Fix: Fixed a bug inside the AI-Marker generator (thanks to chp2001)
- Fix: Ecomanager will no longer pause the build of Tech1 factories.
- Opt: Decreased the massextractor upgrade ratio for Sub AI Storm
- Opt: 2nd factory now needs at least 2 mex and 4 energy buildings to be build.
- Opt: Air Suicide Platoons no longer attack none game ender buildings.
- Opt: Panic Builders are now also building tanks and bots, not only arties.
- Opt: ACU will now assist engineers (energyproduction and factories)
- Opt: Aeon ACU is now first enhancing with CrysalisBeam, not HeatSink.
- Opt: Optimized AI marker generator. (fixed issue with Open Palms)
- Opt: Added a value to the AI-Marker to identify related layer areas (.GraphArea)