@biass said in New Player Councilor Discussion + Removal Announcements:
How? bloating the TMM ui doesn't improve the UX. Infact it makes it more complicated and adds more sticking points. Unless you think a new player is going to know what these options even mean?
Different players often want to play different things and many people are often interested in playing particular varieties of different games but want an easy way to play something that is convenient and will actually fill quickly. A TMM with a variety of good options helps solve this issue by providing a convenient way for users to queue for the types of games they actually want to play. Part of the logic for making TMM appear to have a universal queue with options is that the proper UI for that would use space a lot more efficiently than the alternative concept of listing every desired combination of queue options individually as a separate queue. Appearing to have a universal queue would actually result in a relatively condensed UI compared to what TMM might otherwise become once more queues are added, and it would have a better UX as well as more options. And yes, I think players understand the meaning of things like "1v1", "2v2", and "fullshare". To clarify, my sample options list above was not the UI design, but was simply a sample list of some potential options.