@rowey said in FAF Campaigns:
How would You chaneg the Current UI for Coop ? what would be a better UI for what is currely thier ? Ive just recently set up the Java client so i could have a messaround with could be somthing i could look in to.
Basically take all parts of the Coop UI, put them in a mixer, and what comes out will be a better use of screen space then what we have now : )
Biggest problems:
- The game list is missing all the options from the custom games list (show hide password/modded games)
- The game list is way too small, i should take up most of the width of the client like the custom games list, so you can actually see the columns properly.
- Its completely opposite of how custom games work: For custom games, you first click "Create Game" button and THEN you selec the map. In the coop tab, you FIRST select the mission and THEN you host, which is very confusing.
- Hosting a coop game should happen inside a dialog just like creating custom game instead of taking up half of the coop tabs space for missions selection and lobby name.
- The mission selection list is horrible because missions are not properly grouped, good luck playing the Seraphim campaign in the order of the story, hint: its not the same order as in the list.
- When you try to host/join a coop mission for the first time, the client will download a ton of videos for ALL coop missions instead of just the one you try to get into. This can take hours and if anybody made it that far, this is the point where they will probably never try again.
Github Issues:
https://github.com/FAForever/downlords-faf-client/issues/1266
https://github.com/FAForever/downlords-faf-client/issues/1337