@MazorNoob Profits and the long term chances for more releases should win them over, even if their running a strong shit-screen.
Also 2 more ideas i meant to post above:
Rework the framework around regional servers, make the clients input engines, make the core simulation run server-side, then stream data back to the player. This will help with anti-cheat, and free up alot of wasted cpu processes error checking each other's clients. A new release should bring in the money needed to maintain this.
Also as far as continued releases go, a periodical story-line release would get people chipping in for single and co-op experiences, while still maintaining multi-player access to the core multiplayer. The payoff per work for this should be fairly high end, just a few phone calls to voice actors (and maybe new ones) and a mostly technicality free setup for missions.