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    TA4Life

    @TA4Life

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    Best posts made by TA4Life

    • Score screen - list units that achieved highest veterancy at the end of the game in a given category

      Would be nice to see which player had the best t1 land unit, the best t1 pd, the best air unit the best commander etc. at the end of the game.

      posted in Suggestions
      T
      TA4Life
    • RE: Engineers in a factory attack move do not reclaim

      @ThomasHiatt This is interesting. I am going to be leaving random walls around wrecks from now on.

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • "short pause" in addition to regular pause order

      Would be nice to have the option to pause engineers or factories for 30 second and then have them resume automatically.

      posted in Suggestions
      T
      TA4Life

    Latest posts made by TA4Life

    • RE: Engineers in a factory attack move do not reclaim

      @ThomasHiatt On syrtis the engineers have no issue with attack move order in the middle where there are a bunch of civilian walls.

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • RE: Engineers in a factory attack move do not reclaim

      @ThomasHiatt This is interesting. I am going to be leaving random walls around wrecks from now on.

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • Engineers in a factory attack move do not reclaim

      https://replay.faforever.com/13144614

      Right in the middle of the map, 17:15 on for a few minutes engies in a factory attack move are ignoring reclaim directly in front of them.

      They are not idle.
      Mass in storage is zero.
      The reclaim is certainly close enough.

      WTF is going on. I have been noticing my engies acting really stupid since I came back.

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • "short pause" in addition to regular pause order

      Would be nice to have the option to pause engineers or factories for 30 second and then have them resume automatically.

      posted in Suggestions
      T
      TA4Life
    • RE: High cpu usage for render thread

      All fidelity settings on low low resolution, full screen.
      high cpu usage throughout
      https://justpaste.it/5qmb6

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • RE: High cpu usage for render thread

      @speed2 SC_frametimeclamp is set to 16 ms by default so limiting frame times didn't really make a difference. The issue is back once again

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • RE: High cpu usage for render thread

      @speed2 Although it is not always maxed, this is very useful so far. Thank you

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • RE: High cpu usage for render thread

      This is extremely weird now. On ambush pass I see 100% cpu usage for ren thread. On craftius maximus I see about 30%. I am testing this back to back to back with consistency.

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • RE: High cpu usage for render thread

      yes. it is afterburner. I reinstall graphics drivers and faf. The issue seems to have gone away, at least for a few games.
      I know it will come back when I start messing around with console commands again.

      posted in Game Issues and Gameplay questions
      T
      TA4Life
    • High cpu usage for render thread

      2020-11-10_13082957_highcpu_usage.png
      In full screen mode the render thread is maxed out the whole time. In windowed mode it is not maxed out at first but progessively becomes unplayable.
      Any help with this will be appreciated.

      log:
      https://pastebin.pl/view/4c64c090

      This issue may have started when I got the supreme economy mod a few days ago.

      I turned off all mods, not much difference.
      log:
      https://pastebin.pl/view/59b32b41

      posted in Game Issues and Gameplay questions
      T
      TA4Life