@nine2 Are there ways to use Python to call LUA functions and get the necessary data or send commands from there?
In Lua I will not be able to write the necessary libraries for the operation of the RL agent, which are available in Python.
I have no plans to train on repetitions yet; the agent will be trained in an active game.
Posts made by ZetRoy
-
RE: Is there access to the game API to obtain certain data?
-
RE: Is there access to the game API to obtain certain data?
@melanol My maximum goal is to train the agent to play normally against the simplest in-game AI bot.
Yes, I know about Unity ML-Agents, but I’m not interested in those simple environments, I want to start right away with FAF. -
Is there access to the game API to obtain certain data?
For experimental purposes, I have plans to try to make a RL (reinforcement learning) agent for FAF. Are there ways to get game state and send commands through Python?
For example, is it possible to receive data from the game such as the position of units, buildings, and also send commands to build at certain coordinates, select units and send units to a certain point, etc.? Is there a gaming API? -
RE: Add upgrade t2 shields for aeon
@archsimkat
I argue that aeon t2 shield are bad because they cannot be upgraded to t3.
The absence of an upgrade to t3 can in no way be the right balance for a aeon t2 shield.
Aeon t2 shield is balanced by the fact that it has a small radius. -
RE: Add upgrade t2 shields for aeon
The importance of shield radius.
The Aeon shield at the forefront can hold 21 objects.
The Seraphim shield at the forefront can hold 49 objects.
The Seraphim has twice the capacity of objects under the shield. -
RE: Add upgrade t2 shields for aeon
@Exselsior
The upgrade is not a critical buff and does not affect balance or shield stats in any way. The aeon shield is already balanced by the coverage radius. -
RE: Add upgrade t2 shields for aeon
@Exselsior
Adding an Aeon shield upgrade does not enhance the shield's stats in any way, they remain the same. -
RE: Add upgrade t2 shields for aeon
@Penguin_
Shield radius t2 aeon 20
Shield radius t2 seraphim 28Shield radius t3 aeon 35
Shield radius t3 seraphim 46As you can see, the small radius is already compensated by the cheapness of the Aeon shield. The absence of an upgrade is not justified by anything.
In narrow areas it is not always possible to put a large number of shields. -
RE: Add upgrade t2 shields for aeon
@Exselsior
The aeon shield is cheaper by 120 mass than the uef shield, the cheapness is due to the coverage radius.
But the absence of an upgrade to t3 is not due to anything, neither by price, nor by radius, nor by hp. -
RE: Add upgrade t2 shields for aeon
@penguin_ said in Add upgrade t2 shields for aeon:
You are focusing too much on shield size. Shield size is not as important as shield hp per mass.
The size of the shield is very important, for example, where one seraph shield is enough, two aeon shields are needed, such cases on the dual gap map very often occur that one seraph shield closes all mass extractors, in order to close all mass extractors for aeon, two shields are needed.
Far fewer objects fit under an aeon shield than any other t2 shield. -
RE: Add upgrade t2 shields for aeon
@Exselsior
The most effective Seraphim shield ever.
Aeon is the weakest and mediocre shield.
The weakness of the cybran shield is compensated by the fact that there are hives that can quickly upgrade it, the weakness of the aeon shield is not compensated by anything, but is even complicated by the lack of an upgrade.
I do not understand what can be argued here, adding an upgrade does not strengthen the aeon shield in any way and does not change the balance. The upgrade for the aeon shield adds what should have been the default from the very beginning. -
RE: Add upgrade t2 shields for aeon
@i_forgorthescene said in Add upgrade t2 shields for aeon:
Dude. Come on....
Stats: | Shield HP per mass | Regen | Recharge | Power drain | Size | Mass cost |
Aeon | 22,92 | 138/s | 27s | 150e | 20 | 480 |
Seraphim | 18.57 | 153/s | 28s | 250e | 28 | 700 |
Uef | 15.00 | 120/s | 26s | 200e | 26 | 600 |
Cybran Ed2 | 15.2 | 88/s | 25s | 200e | 21 | 460 |
Cybran Ed3 | 7.93 | 112/s | 28s | 300e | 28 | 1260 |You are just another delusional Aeon fanboy crying for buffs, sad to see it.
Nice forum formatting lol...
And by what characteristics is the shield Aeon so much better that it does not need to add an upgrade?
In your table, the counts are balanced in cost, radius and power. The fact that Aeon does not have a shield upgrade is a misunderstanding that was once added by the developers of the original game. -
RE: Add upgrade t2 shields for aeon
@exselsior said in Add upgrade t2 shields for aeon:
This would be a huge buff to what’s already arguably the best shields
This is the worst shield in the game, not only does it need to be rebuilt, it is also the smallest in radius.
Adding the ability to update will not enhance the characteristics of the shield in any way, this is necessary for the convenience and saving a few seconds for the player, it is more logical to add an update for cybran shields, since there are hives in cybran that can quickly rebuild buildings. -
RE: Add upgrade t2 shields for aeon
@i_forgorthescene said in Add upgrade t2 shields for aeon:
Aeon T2 shield is bonkers broken stat wise. There is literally no reason to touch it, unless we wanna nerf it considering how efficient it is. Which honestly I wouldn't mind at all cuz currently it is little bit too good apart from being kinda small, so not being able to upgrade it is a good way of balancing it.
I don't see where he's crazy effective, Seraphim shield 13,000HP at 700 cost, Aeon shield 11,000HP at 480 cost.
To balance the Aeon shield, you need to add not only an upgrade, but also increase the upgrade speed. -
Add upgrade t2 shields for aeon
Please add the upgrade of shields from t2 to t3 for aeon.
I don't see any reason why only aeons need to manually rebuild their shields when all races can upgrade their shields.
This will not make significant changes to the balance.
This change is for convenience.
This saves precious seconds in the game when, instead of rebuilding shields, shields can be upgraded.