Hey community, after the patches last year I think t3 land has got very imbalanced. Not in terms of t3 land in general, but the fractions balance. I will try to explain my point below.
1.Since the patch 3750 we see snipers getting nerfed more and more. I actually kinda agree on nerf that was made in 3750. Here is the screenshot if someone forgot:
Slightly mass cost inrease and bigger energy, as far as i get it this was made against snipers rush, which I can accept. What I do not really get is the build cost nerf.I do not get why sera snipers got nerf in build cost more than the aeon ones and the difference in nerf is 10%! Assuming that the sera t3 tank is the worst land unit among 4 beasts (harb, brick and persival) in my opinion. But this was not an end to the nerf however.
In the upcoming patch 3775 was another balance of snipers:
Together with the patch 3750 the energy cost was increased three times and mass cost was decreased by 10%. I do not feel this was needed that much. For example in case of sera, sniper was the best unit on t3 stage not because it was imbalanced, but because t3 tank is not as good compared to percivals, harbs and bricks. However, when we get an army of percies against army of snipers, together with t2 shields u make just a little bit of balance when percies attack, because tons of shields absorb damage and recharge, allowing percies to barely suffer damage when they get to the target. Only bricks used to have no real counter against snipers. Ok, this is just my opinion, can be argueable.
But the damage radius nerf was something that was reason for not seeing snipers in lobbies anymore, i literally almost never see people spaming them, specially for sera, cause it makes barely sense now to use them against any other faction, UEF counters them easily with t3 mml (they are faster and have more range then snipers and tbh I have never seen someone doding anything with snipers, cause they are not moblie, logically), about bricks I will talk a bit later, cause I have more to say about them.
Summing up, we see that snipers were nerfed with no real compensation for that, cause the nerf was way too strong and the other units were buffed in the patch 3775.
Talking about authums, they used to be worst t3 unit among the beasts and worst by a margin. But after the patch 3775 it has become even worse. Here is the screenshot:
You can say that they got buffed, but looking to other units, except for harbs, percies and bricks have gained more buff in speed, looking for a percentage, you can calculate if you want, whereas harbs have gained almost same speed buff.
Now let's talk about bricks, why the hell they got buffed so much? I literally see no reason for that. Compared to percies, they can be used against t1, t2,t3 and t4, whereas percies are used mainly against t2-t3 and can be countered by t1 spam. Percies used to be better in the case of the battle against t3 and t4 units, because of the range, but now bricks:
A) have same range
B) have more hp
C) have better speed
D) wider range of use
This even not talking about bricks against othuums and harbs. Harbs in general are not bad.
The main problem I have seen in cybran is lack of mobile shields, but this can not be balanced just by making bricks op.
So this is my opinion about the t3 units.
It would have been a bullshit without my personal suggestion on balance.
My suggestion would be following:
Nerf bricks and give cybran mobile stealth generator an ability of regen aura (I think this is a good fit for cybran cause all the mechanics consider them having low hp but regen). This might be too strong, so also making a new unit (regen aura generator) is not as bad.
About othuums I have just an overview of how they whould be. Eather make them very fast or make them having more hp.
Snipers in my opinion should get the old range of attack, cost can remain same.
Thanks for your attention