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    SusSusAmogus

    @SusSusAmogus

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    Latest posts made by SusSusAmogus

    • RE: Accessing OS in LUA code for creating a mod

      At least file IO would be very helpful and (potentially) not very harmful. Like reading from a file packaged along with a mod - what can go wrong with that?..

      HTTP IO would be even better. Just like sending and receiving simple JSON requests - no js scripts and stuff...

      Let me know if you decide to implement it - I can provide any support needed!

      posted in I need help
      S
      SusSusAmogus
    • RE: Accessing OS in LUA code for creating a mod

      @blackyps that's all very understandable. However textures, sounds and effects can be bundled using mods.

      Maybe it could be possible to provide modders with possibility of including some "trusted" scripts into their mods too? Such mods could be double-checked by community, moderators and marked as "unsafe" in storage...

      posted in I need help
      S
      SusSusAmogus
    • RE: Accessing OS in LUA code for creating a mod

      @uveso I thought about machine learning and neural networks utilization. AFAIK, there's no e.g. tensorflow distribution for lua.

      posted in I need help
      S
      SusSusAmogus
    • Accessing OS in LUA code for creating a mod

      Hi there!
      I have some ideas for FAF mods that require executing external script (in pyhton actually, however I can compile it into an executable or run it on server with HTTP interface).
      I've never worked with lua before, so I've been studying this topic for a while recently: whether it is possible to access literally SOMETHING except of the log file from isolated lua environment?
      Maybe some lubraries can be added, just like the JSON library is added?
      Would be grateful for any help or advice!
      All the best!

      posted in I need help
      S
      SusSusAmogus