I posted the log but then I looked again at the vault to delete and reinstall BlackOps and now its working as it should. It seems I was using the old BlackOps Special Weapons when i ought to have been using BlackOpsExUnits because they are the basically the same thing right. regardless the issue is solved! Thanks for your patience.
Posts made by Spacenuts
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RE: blackOps broken animations
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RE: Deep Blue naval pack build icon placeholder
@uveso Ahaa! it works the icons are restored! many thanks.
but I am curious to ask why must the wider community be denied a working version of such a mod?
i understand a little about the fact of creator's ownership rights and permissions, though not much, but coming from modding communities of other games my understanding is something to the effect of the following:
aside from other issues such as copyright its important to respect permissions on a purely practical basis because technical support for mods would be rendered impossible for mod authors/custodians if there exists a situation in which unauthorised altered copies of mods are made widely available
from what i have seen with other mod communities however the convention is also something to the effect of this:
if the mod appears to be abandoned and all efforts to reach the mod author over a reasonable and considerable time period come to nothing then its to some extent accepted that others may take up the task of providing continued fixes or support, subject to a notice submitting to the wishes of the mod author to reclaim control or take down unofficial versions produced in their absence
these conventions seem to me a reasonable solution to the question of abandoned mod content being maintained for the sake of the community, after all mods are predominantly created in a spirit of donation to the community of a game.
I do understand however that its a complex issue with many different viewpoints and do not presume to be an authority on the subject nor to tell others what they ought to think about it.
thanks for your help with this particular abandoned mod
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blackOps broken animations
Hi all,
I have discovered that some blackops units are not displaying animations for movement and attacking as they should, while others are working just fine.I have so far only tested with Cybran faction.
the units in question are the Shadow Splitter cloaked bot which does not walk but glides across the terrain (i dont remember if it shoots correctly) and the Aries cruiser, which when ordered to walk on land simply slowed up to the beach without the legs emerging then teleported to a spot some distance from the beach in the approximate location of the move order. the unit also failed to attack ground when ordered but the canons did point to the target so maybe thats sort of working?
Other units added from blackops appear to work fine including Raider stealth tank, Bouncer anti-air,Hailfire missile bot, Leviathan sub, Reaper Escort ship. (im not certain that all of these are blackops or some from other mods)
Finally the Ennui class missile submarine shows no strategic overlays when selected, but animates and shoots normally so im unsure if this is an error or simply something missing from the development of that particular unit, but its inconvenient as it gives visual little indication about the properties of the unit or which units on screen are selected or otherwise.
I understand that broken animations can be sue to incorrect installation of the mod and files being missing from the necessary paths, however the blackops mods were installed via the faf client. Maybe there is some extra step for installation i have overlooked?
I'm assuming these popular mods to be working as intended for other players, therefore im unsure as to how to fix these issues and would be grateful for any instruction more experienced users may be able to provide.
thanks for reading.
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Deep Blue naval pack build icon placeholder
Hi all, I want to use the mod Deep Blue Naval pack Xeno rebalance from the archive in faf but when I activate it all the build icons for mod added units are broken and show only placeholder.
when i activate original version 4 of the mod from moddb in forged alliance regular non-faf client while also using blackops icon support the build icons for mod units show up without issue.
I tried using that version from moddb with faf by copying the necessary files to my faf mod folder but again the icons are still broken by it
I would like to know what's going wrong here and how i might go about fixing it as it seems there is something about that mod that my current faf setup does not agree with.
Is this a conflict with other mods im using or can the issue be addressed without sacrificing on my selection of active mods?
finally i would like to ask, if the issue cannot be resolved what mods might others recommend which include a good selection of new naval units especially at tech level 1 & 2?
Thanks for reading all! I'm ready to answer any further questions that may be relevant to the issue.