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    SEGAcaretaker

    @SEGAcaretaker

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    SEGAcaretaker Follow

    Best posts made by SEGAcaretaker

    I hate depressing map textures

    I hate depressing map textures ( and lightning ), i wish i could filter
    the MMaker so i don´t need to play these maps.

    Please let me filter muddy red Mars surface and Ice/snow maps, especially dark red
    chrome maps. Some ice maps looks better then others, with better lightning is´t
    ok for me to play them now and then.

    Give us some option to force different textures / lightning. I mean, the maps
    are very primitive, should be not impossible.

    Or make ctr-k legal, so i don´t need to play them 😉

    posted in General Discussion •

    Latest posts made by SEGAcaretaker

    I hate depressing map textures

    I hate depressing map textures ( and lightning ), i wish i could filter
    the MMaker so i don´t need to play these maps.

    Please let me filter muddy red Mars surface and Ice/snow maps, especially dark red
    chrome maps. Some ice maps looks better then others, with better lightning is´t
    ok for me to play them now and then.

    Give us some option to force different textures / lightning. I mean, the maps
    are very primitive, should be not impossible.

    Or make ctr-k legal, so i don´t need to play them 😉

    posted in General Discussion •
    RE: Upgradeable mass and energy storage

    You should´nt flood mass, there is no need for more mass storage. You should keep your mass whole game around zero 🙂

    Even in giant games there is barely need for huge estorages.

    posted in Suggestions •
    RE: Advanced t1,t2,t3 engineers

    Then you need t2, t3 factories first, but you have maybe some idle t1/2.

    You could actually use advanced t1 engineers without going crazy about pathfinding/blocking, you need much less of them and can support building something.

    A feature where you can fusion ~5 basic engineers to a single advanced whould be nice too.

    posted in Suggestions •
    Advanced t1,t2,t3 engineers

    Suggestion for new engineer units.

    Advanced t1,t2,t3 engineers.

    • 5x build-power, 5.5x costs, 4.5x time, 2.5x HP
    • same range as normal engineer
    • same tech level as normal
    • needs to take more slots for airlift probably.

    Advantage: obvious 🙂

    Would reduce engi spam enormous, you don´t need 50x t1 engineers anymore,
    10 advanced would do the same job.

    posted in Suggestions •