Hi. I want to advance some of my maps a little. Before you start, I advise you to check the adaptive settings in maps. Watch video games on these maps on my channel, if of course I have an overview of the gameplay on these maps. https://www.youtube.com/c/SuperTiwka/videos?view_as=subscriber
The main problem of tournaments is that it is difficult to gather those who want to, I help all Russian-speaking people to organize or briefly say "barker". But for about 2 years, there are no new active, non-toxic, non-title players. The problem is that now most players are overrated-so they are proud of their image, not a good game in the tournament. I want Morax's ideas to come true!
Even putting together an entertainment tournament for Russian-speaking streamers is a very difficult process of communication with the community, after which I do not go to the faf for a couple of weeks.
It seems to me that everything will work out if you play for avatars, and not for real money. The incentive to stand out attracts players, rather than the material one. This is just my personal experience.
Now I'm more involved in interacting with ru cartographers and encouraging them. So maybe Morax is right. That some TD's are doing something else... I'm an example of that. I want to apologize in advance. But I will try to somehow find new talents for 1300+ 1600+
I fully support this proposal! - "If you want gap to go, make something better."
The new map, specially made in mixed colors, pleases the eye, tactically maneuverable map that can be interesting to play in any composition. Inside the map, there is an active volcano that can sometimes give you a rock that will cause damage or give reclamation. "Adaptive Next to me".
Adaptive Abusmal Lake
1 and 3 - Not higher than T1 level and no more than 3-4 buildings or structures (I would like to see something similar as on most of my maps where I used them)
2 - just for the sake of aesthetics
A game for any composition and pleasant exploration.
you have a great map to win
I'll leave mine unchanged for now. Because of the work, there is no time for finishing
Then the question is with a trick - you offer to pay each participant in the organization and quality of the tournament, or only one TD. So I think you understand that any tournament is not the work of 1-2 people, but about 5-6 usually. As a result, $ 20 will already become$100...
You don't think that those who are usually indicated are just them and no one else?
I often face the problem that for the participants of any tournament, they are not enough of the reward for which they spend half a day of time, or even more. And then the organizer will have to serve TD as well. This is labor-intensive and will hit some hard.
In any case, I speak only for myself. I think there are other TD's who also consciously do their job in the shadows and do not ask for anything in return. Otherwise, it will not create a very good environment. More scandals will start, God forbid...
Hot spot v3 for TMM
if any of my maps are needed for the 3x3 4x4 expansion, let me know...
Nitrus v4 for TMM and ladder
1500 global / 1259 ladder
the only indignation - Remove the 5x5 mapgen
While the mapgen will not be able to do this, do not put it in 5x5
what I would like to see at least a little from the map generator for 5x5: Palaneum, Mineral, Adaptive Salt and Pepper, Crimson Feud, The Ganges Chasma, Zordam Xolix, Tofina Night, Stickleback Ridge, serenity desert small - FAF version, Projekt_I, Optima Ferox, Pointed Cove, Monaki, Jagged Subsidence, Exhausted Dunes, Exter, Esgaroths Ruins, Ephemeral.
Drop Plateau it only plays well and looks good
I only regret that a certain biass hid and removed the rating on almost all of his 5x5 cards, I don't understand why, but this act also deprived a couple of normal maps
So let's say I'm not against the map generator, but it needs to be improved both in terms of resources and in terms of the landscape for 5x5. playing all the fights of the same type spam+battery is a mockery...
in any case, if you leave it unchanged, it's also not scary, everyone will get used to it
Map status as of 18.09.2021
Excellent work of a good friend. (pr) 18.09.2021
The very concept of the map was taken from previous versions from other players. An analysis of "what they like"was carried out. Extensive work has been carried out on "remove this immediately". As a result, the mountains were made based on the scale and location of the version from taumel. A lot of players of the "top" of this map were also interviewed. The first changes were physical, not visual. The forest was reworked only into groups on the bases and removed a huge number of single trees that slowed down the game. Biomes were located with an approximate change in the reclaim, that is, no one felt that he had less resources at this position or there were more of them. Then the trees that lit up at the beginning of the game were removed as they created a three-second lag at the beginning at the start. All mass extractors on the bases have been adjusted, previously each slot had a certain asymmetry. When I delved deeper into the map, I found that the previous versions were visually not symmetrical in both coloring and terrain. Therefore, taking my time, I spent a couple of months with my friends coming up with a release version of the modern classical gap. You can fit the whole way in one photo. In any case, I would like to express a big thank you to Morax. He gave me a lot of support. Some such way in 4 months.
We had the idea that there would be less than 8 mass extractors left on the base, but we decided that there would be enough adaptive settings to reduce the natural reclaim and add hidden ones. And so there are many examples where a decrease in starting opportunities has a bad effect on the game and on the map of this type. As you correctly noticed, this map has become a kind of niche, like de_dust2. Since the balance of all "idials" is observed everywhere, for those who adore it. That's probably why Dota2 is so popular...
That's where I got my inspiration from in the mountains.