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    Po3try

    @Po3try

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    Best posts made by Po3try

    • FAF has become insanely slow, turtly and boring.

      I am very concerned about the balance changes that have been made the past 2 years.

      Nowadays, experimentals are completely useless and are a necessary means only to defend against another experimental. Indeed, now the game meta goes by ''who throws/ doesn't throw experimental mass away''. Nothing more. Nothing less. They have become completeley useless and linear in comparison to what they used to be.
      This is one major reason why games are insanely turtly and boring as hell, in the sight that there is absolutely no dynamism to neither team games nor 1v1 games.
      The recent (years) balance changes made to the game, completely destroyed Supreme Commander.
      The worst balance changes made were the ones that nerfed build power, nerfed t3 units (at expense of cost), nerfed t4 units, nerfed air unit speed.
      Nowadays I need to have 4 t3 engineers assigned to each my t3 air facilites in order to have a decent usage of mass into ASF production. The time taken to build those engineers (as well in every other technologies, corresponding to any other building) allows for the enemy 3 times as much time to scout my infrastructures and strategies, not only but as well to eco much more easily given that pressure cannot be applied at a normal rate. In sight of such poor and insanely boring build power rate.

      I will go as far as to say that many pro players are leaving /have left because the game has become a stale muddy swamp with no possibilty for interesting strategies. There is only one strategy and it is to eco up and to spam as much random units as possible and then finish with arty war.

      The game feels insanely slow. This is a serious concern for the future of FAF. I hope that game balance team will take this seriously.
      I did not bother to write every thought in detail, because I wanted to get straight to the point. I will be writing a more structured post at a later date.

      posted in Balance Discussion
      Po3tryP
      Po3try
    • RE: FAF has become insanely slow, turtly and boring.

      Maybe you can give me a real reply FtXCommando?

      posted in Balance Discussion
      Po3tryP
      Po3try

    Latest posts made by Po3try

    • RE: Exit code 1, game crash

      game_20266737.log

      Lol I like that png guide haha.

      Here's the new log with debugger enabled.

      posted in I need help
      Po3tryP
      Po3try
    • Exit code 1, game crash

      game_20263147.log

      Hi guys, I have a problem when I try launching games or viewing live games. As the game launches and my screen goes black I get an instant crash.

      The crash mentions ''exit code 1'', and refers to this log that I attached.

      My drivers are all up to date, I reinstalled FAF, restarted my pc and router. Same issue so far.

      Thanks for your time.

      posted in I need help
      Po3tryP
      Po3try
    • RE: Can't login

      Just got that issue. nothing works to fix it so far

      posted in FAF support (client and account issues)
      Po3tryP
      Po3try
    • RE: FAF has become insanely slow, turtly and boring.

      Maybe you can give me a real reply FtXCommando?

      posted in Balance Discussion
      Po3tryP
      Po3try
    • RE: FAF has become insanely slow, turtly and boring.

      @FunkOff

      It is a given that map generation will be quite defining of gamestyle. But your point does not counter my argument.

      It's undeniable that the meta has completely changed to turtle on maps that were fairly interesting and fairly open like: Canis, Syrtis, Hilly, etc.

      ->The point being that those maps used to be seen as more open maps before. Nowadays they appear very limited; Because of balance changes in nerfing BP, damage and speed.

      Another way to explain it is if you were given to battle with only Striker as a unit (as units and bp have been nerfed hard to a point of indifference), any given map would result in the same boring motion.

      posted in Balance Discussion
      Po3tryP
      Po3try
    • FAF has become insanely slow, turtly and boring.

      I am very concerned about the balance changes that have been made the past 2 years.

      Nowadays, experimentals are completely useless and are a necessary means only to defend against another experimental. Indeed, now the game meta goes by ''who throws/ doesn't throw experimental mass away''. Nothing more. Nothing less. They have become completeley useless and linear in comparison to what they used to be.
      This is one major reason why games are insanely turtly and boring as hell, in the sight that there is absolutely no dynamism to neither team games nor 1v1 games.
      The recent (years) balance changes made to the game, completely destroyed Supreme Commander.
      The worst balance changes made were the ones that nerfed build power, nerfed t3 units (at expense of cost), nerfed t4 units, nerfed air unit speed.
      Nowadays I need to have 4 t3 engineers assigned to each my t3 air facilites in order to have a decent usage of mass into ASF production. The time taken to build those engineers (as well in every other technologies, corresponding to any other building) allows for the enemy 3 times as much time to scout my infrastructures and strategies, not only but as well to eco much more easily given that pressure cannot be applied at a normal rate. In sight of such poor and insanely boring build power rate.

      I will go as far as to say that many pro players are leaving /have left because the game has become a stale muddy swamp with no possibilty for interesting strategies. There is only one strategy and it is to eco up and to spam as much random units as possible and then finish with arty war.

      The game feels insanely slow. This is a serious concern for the future of FAF. I hope that game balance team will take this seriously.
      I did not bother to write every thought in detail, because I wanted to get straight to the point. I will be writing a more structured post at a later date.

      posted in Balance Discussion
      Po3tryP
      Po3try