The map "Desert Strike" has one mex that can't be built, because it's halfway in the water. The other mex can be built. It's along the coastline of the mainland.
Posts made by Plasma_Wolf
Sorry, I haven't checked this for a while. Which version of Phenom do you have? The current version in the map pool for 4v4 doesn't allow this mex to be built:
This map is 'Phenom Spartiate', marked as v3, has this unbuildable mex, along with all the misaligned icons that make it annoying.
The other map is 'Phenom Spartiate v2', which is marked as v4. That map is ok. But the map in the map pool is the one where it's all wrong.
I'd put Phenom in the category of game-breaking because of the mex that can't be built. It's mirror on the other side of the map can be built. Other than that, the asymmetry is not noticeable until you take a careful look at it. So the only things that need to be done is to relocate the mex that can't be built, and align the mex icons to the grid.
As for Therum, maybe some trick in the lighting settings could change it. Other than that, a change in the map textures should do it. With more visible terrain, the map can definitely work (both as 2v2 and 4v4). Depends on if the map author is willing to do this (if they're still around).
In the 2v2 pool, Therum is way too dark to see.
I've enjoyed 5v5 Pina Coladas but 4v4 is horrible. If the opposing team's player knows how to play when he doesn't have an opponent in his channel, and your team's player doesn't, the game's over at the start.
Edit: Phenom Spartiate is imbalanced with the mexes. There is one mex that is not placed symmetrically (might be more, but this one can be noticed right away).
Left, just above the line of water, vs right, just below the line of water. The one on the right side is placed closer to the water and can't be built because the hill is too steep.
Overall, Phenom Spartitate is not symmetrical in the textures, so it's very difficult to judge if the mexes are placed symmetrically, but I've got the impression they're bad.
(The mex icons are also not aligned to the build grid, but this is just visual)
I thought the map list for 4v4 had 15x15 maps for the generated map? I just got a full-on 20x20 map (Corner spawns). Are there weird settings for the map generator? The map I got was on neroxis_map_generator_1.8.5_zsjc2pa7g4kpm_baia
Coincidentally, I never want to see a 20x20 corner-to-corner map again
Just had a game on Moonlight swamps. Very dark texture, so it's impossible to see the height differences, and also that there's a lake in the middle. Checked the reclaim, which is imbalanced under water, and also not symmetrical on land.