I don't. But if you got it to work, maybe OP can as well
Posts made by phong
Reshade would be the tool for the job, but after installing it I ran into some problems getting it to work with FaF. It seems reshade loads and works fine when launching supremecommander.exe manually, but whatever FaF does to the executable causes reshade not to load.
If anyone can help me get past this hurdle, I'll post detailed instructions on how to make the red maps less of an eyesore.
@hinthunter I kinda like it since I don't have to feel so bad about myself now if i lose to someone lower rated haha
The UI mod Tomma mentioned does the job, Deaf Archon UI mod (credit goes to Eternal), hides rating and name of your opponents, both from the scoreboard and the chat. So give it a try if you're interested, @HintHunter
@angelofd347h ok, that makes sense
I think rezy made some very good points as to why a general filter is both undesirable and inadequate. Perhaps something like the foe system could do the job better: the matchmaker could discard potential matches if any of the players involved have foed each other. It's not a universal exclusion of players, and it more gracefully handles connection issues and other reasons people might want to avoid certain other players
@tomma thanks both for explaining why you said that and for mentioning the mod already exists. Maybe @misterdumass can give it a try
I think an option to hide your opponent's details could be helpful, maybe more for 1v1 Matchmaking, which the OP might have forgotten to include. A few people mentioned repeated encounters with the same player as one of the reasons they don't play ladder in a thread about that from a while back. @Tomma, you were one of them. Would you use such an option if it was available? Would it make you like ladder more?
@FtXCommando, the OP also included a bit in parentheses about it being the norm, which is presumably what would affect the meta, in his view. You already said what you thought of that and you made your position perfectly clear from the start.
I was curious what you thought of having the option (which I interpreted as the main question, since that's the title of the post) and your thoughts on this are a bit clearer to me now as well, as long as I haven't misunderstood you: you don't care.
@exselsior I think that's about it. It might also make you feel less discouraged at the start or less angry about losing, depending on what the rating of your opponent is, and what you personally think of them.
I'm having trouble making sense of your message, honestly. Especially that second sentence - what adversity, and what's this about incoherence? Still can't figure out what laggers have to do with it. What I meant by bias, @ovenman has already explained quite well, by the way.
Even if you don't want to clarify further, at this point, I think I have my answer. You don't care if an option to hide your enemy's name for yourself existed (but you can't understand why someone would want it). Did I get that right?
Well I think the OP explained themselves pretty well. It sounds like they want the option of hiding that info to keep their bias under control or as a challenge. I don't know what laggers and cpu scores have to do with it. I think a better analogy is trying to avoid spoilers before watching a movie, because spoilers ruin your experience by priming your expectations.
I can't be the only one having understood it as such, since why else would people be talking about UI mods to achieve this? Seems unreasonable to me to deny someone this option, even if it's an option you might never use yourself or you don't understand their reasoning for it.
Isn't overfitting bad?
@ftxcommando the title of the post is Option to hide your opponent's name and rank (from yourself), not Option to hide your own name from your opponent. Unless I'm missing something, you're talking about the latter?
It happens to me occasionally. When it does, it seems like people can no longer connect and I see a lot of Connecting to Player....
without the corresponding Connection to Player established. I have to restart faf and rehost to fix it, sometimes repeatedly. The old lobby lingers on the game list for minutes after that, when this happens.
@xiaomao, @FtXCommando I thought the OP was mainly asking for the option to hide names. At least that's the way I understood it, same as people suggesting a UI mod. You 2 are arguing against it being universal. How do you feel about merely having the option?
I'm also a random map fan. Until these issues are resolved I'd love to play with more gap lag refugees like you, so you're officially invited.
There's a lot of game there, new experiences to be had. No one knows which mex belongs to whom, or what to do, without a map meta to settle things. The entire early game is a clumsy improvised balance between raiding, developing and stealing from your teammates. I hope you join and see for yourself.
@strydxr I'll be honest mate, I'm legitimately sad the Colossus is still in such a sorry state, a full 9 months after Jip published videos on how he fixed the bugs with the grabby arms on the official FaF Youtube channel. I'm not sad because I die to it, but because of what it means.
But that is more or less a settled issue warranting no further balance deliberations. It just raises the question, what good are discussions anyway, if problems linger for so long even after they're decided upon?
I recently hosted a game with beta balance by mistake (i was meaning to pick fafdevelop) and was informed it's not up to date, so I can't even provide what little help I might, by testing, although I want to.
With regards to @FtXCommando's proposal, I tend to agree that T2 is in a good enough state right now to consider such a change, but again, I'm not really confident my opinion on this matter is of much worth.
EDIT: Your point about the Janus, I've seen that type of argument brought up many times when it comes to factional balance, so yes, at least parts of our discussions were interesting.
That sucks. Is it the same in smaller games?