Change AnimationActivate to AnimationPermOpen
M
Best posts made by Mavr390
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RE: stand-up animation like the GC
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RE: Check for Specific Mods Loaded
@rama Quite a long time ago I found (in one of the mods) a modlocator.
local MODfound = 'nottrue' function MODisactive() if MODfound == 'nottrue' then MODfound = GetActiveModLocation("Your mod ID") end return MODfound end function GetActiveModLocation( mod_Id ) for i, mod in __active_mods do if mod_Id == mod.uid then LOG("MANIMAL\'s MOD LOCATOR INFO: Active Mod Found (name="..(mod.name or 'unknown')..", UID="..(mod.uid or 'none')..", location = "..mod.location..") .") return mod.location end end return nil end
I always keep this file in the root folder of the mod.
It gives variety. If the mod is enabled, then one action occurs, and if it is disabled, then another.
In *script.lua it looks like this:local MODISACTIVE = import('/mods/Your mod name/modlocator.lua').MODisactive() OnStopBeingBuilt = function(self,builder,layer) if MODISACTIVE then else end Unit.OnStopBeingBuilt(self,builder,layer) end,
Try. This modlocator helps me out.