Can you share the game log as well, please?
Posts made by magge
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RE: Faf client crash during game and lobbi
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RE: Open Review of FAF Moderation
@Crofis Thank you very much for your valuable feedback. I highly appreciate it and I will make sure to share your suggestion with the team to ensure that the process about the involved Moderators is absolutely transparent.
We may add a sentence to the initial-welcome-default text, for example: "Your appeal will be reviewed by a minimum of two moderators who were not involved in the initial decision-making process."
The moderators hold no hard feelings against you or anyone who may react emotionally during frustrating moments. It is a human trait, which we all can understand. Do not worry about it. If you have suggestions, which are more case-related, you can raise a support-ticket in Discord and share it with me, so we find a solution.
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RE: Open Review of FAF Moderation
@Crofis Your post contains inaccuracies and misleading information. I will address a few general statements and assumptions to provide the correct context, as it seems to me, you may misremember and misrepresentation certain things. Thank you for raising these points and providing an opportunity for discussion.
@Crofis said in Open Review of FAF Moderation:
...having the same people who took the first decision also take care of the appeal is just wrong
The moderator, who processed the original penalty, has no vote-right for the appeal-decision. The decision contains the vote of several moderators, who independently look at the case and share their result. This is always explained in the appeal-ticket.
@Crofis said in Open Review of FAF Moderation:
I was denied both a re-evaluation (more on this matter a bit further down) and a detailed explanation of why the mods thought i was wrong
The moderators who make the appeal-decision always explain in detail how the decision was concluded. Further discussion after the result will lead to nothing, because several people already have taken a look at the case and invested a lot of time. Stubbornness does not result in an automatically unban, even when people try really hard sometimes.
@Crofis said in Open Review of FAF Moderation:
Was i ever asked why i did what i did? No. Was my request for more details granted so we could discuss on those AND the context? No. (...) the reported player has no real chance to defend himself in any step of the process
The appeal itself is your chance to lay out your argumentation and explain the situation. If you provided it all, then your chance is complete when the moderator team reaches a decision.
@Crofis said in Open Review of FAF Moderation:
The [forum] post got locked and removed, i was basically silenced
The moderator team explained that the post contained far too many details related to the report-case, even information about the appeal-content itself. We gave you the opportunity to make the thread without those details.
@Crofis said in Open Review of FAF Moderation:
i thought that maybe some higher rated players, given their better knowledge, could maybe give an unbiased (and hopefully objective) breakdown of the situation in game
You are correct that if the entire moderation team is unable to reach a resolution due to an exceptionally high-level match, we can always consult high-level players for their expertise. However, in this case, all moderators - each with years of experience reviewing countless replays across all skill levels - unanimously reached the same conclusion.
On a personal note, I believe I remember seeing your Discord chat in the #general-chat at the time, where you tried to convince other users about your case and how unfairly you were treated. As far as I remember, you faced significant pushback from other users, before the chat died down.
@Crofis said in Open Review of FAF Moderation:
is taking quick and rushed decisions and refusing to give proper reasons for them really the solution?
The first standard greeting-message from us in the appeal ticket explains, that it can take from 1 to 3 days to come up with a result. Everyone who appeals, get the same message and a fair chance to reflect their POV. Nothing was rushed, and you got proper reasons at the end.
@Crofis said in Open Review of FAF Moderation:
I can't really understand why is it so scary to open this kind of things to the public.
Because (usually not truthfully) posts about moderation-actions have no benefit to the community, except that those banned persons are unloading their hard emotions.
I understand getting banned can be an awful experience and very frustrating, but dumping such emotions into the community will not to lead to any meaningful resolution. It just consumes energy for any reader without providing meaningful value for either side.
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RE: The State of FAF
I am very proud of the community and how FAF is still standing after so long time and after so many ups and downs.
The recent discussion about a future rule change is the best example how mature FAF got. The discussion has such great input and shared thoughts from so many members that I am honored to be a part of the association team as well.
Discord is also a very active place. I am more of a silent reader, but newcomers always receive help, and the tech support from @MostLostNoob, and the major Linux-Support from @iczero is absolutely outstanding.
Are there some memes and cat-images in the general-chat from time to time? Yes, but that is part of the online experience. It never gets out of control.
There are some quirks and hiccups, such as DDoS attacks, or ICE-Adapter-Bugs, but nothing that can not be resolved over time. If the developers were not working behind the scenes to mitigate the most malicious attacks, or fix game-breaking bugs, FAF would have gone the way of the Dodo a long time ago.
I love watching replays from other players while making dinner. It is part of my daily routine and some kind of comfort before going to bed - I would truly miss it if it no longer existed. So thanks everyone for contributing.
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RE: game crash - see log attached
Do you have any mods active, if so, does disabling those fix the issue?
Can you reproduce the error every time? -
RE: Keep losing selection after one of my units dies
Yes. Maybe the "Selection fix" mod can fix it, otherwise you need to disable all mods and find out which one is causing the issue:
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RE: Mods deleted and error occurs
Could you resolve the issue? You can change the path via the FAF client.
If you get the error message, when you click on "Choose...", then a possible solution could be to re-create your initial folder structure, and then start the FAF Client to change its path, before you move/remove the old-map-mods-folder.
C:\Users\magne\OneDrive\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance
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RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
@Brutus5000 Is there a mod size limit in place?
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RE: Dark Mode
Indeed, the default 100% zoom makes everything too small for the FAF website template, I have changed the zoom via my browser to 140% for the website. Font size can also be changed by your browser. You can change it in your settings or use CTRL+mouse wheel to zoom in.
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RE: Game crashing constantly
The first thing I saw in the log is:
XACT: Invalid arg
Head over to this thread to see every known solution about it.
@XariUK said in Game crashing constantly:
The game is unlocked via Large Address Aware, but for some reason, it was launching in 32-bit mode, hitting the 2GB limit, even though there’s plenty of RAM available.
TMK, FAF does already apply the "unlocker" patch, you do not have to do it manually.
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RE: How to play via corporate proxy server
To add further context for OP: IT departments typically monitor for VPNs or proxies on employee systems, as these can indicate unauthorized or risky activity. When they check your system and see you were bypassing the company network to play games, there will be serious consequences.
If your company is more 'relaxed' and you are allowed to play in your lunch break, you can ask the IT department to help you out and to be on the safe side to not breach any company policy. Whatever you do on your system, just assume those guys know about everything you do. Everything gets tracked and logged usually.
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RE: Wish-A-Mod Foundation
@FreadyFish said in Wish-A-Mod Foundation:
@magge Should be possible! I guess we just listen to the click events. What should it show ideally and how? Would be fun to have that in the score graph actually for all players, see where things heats up. What is this tool you use?
Thanks for considering it! I have used Desktop APM (First Random Image from Google:)
It has a lot of features, which I do not use, and I just was interested in the Live APM, and a history of APM after a game.
I am not sure if the LUA version of SC can track click- and keyboard events. If it is possible, you could start small by just adding a small LUA window that shows the current live APM.
And if you feel it deservers more developer time, you can flesh it out by adding a history event, or whatever you think seems good. Bringing it over to the score graph would of course be phenomenal, but I fear that approach would be far more complex.
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RE: Dark Mode
You have to select the design "
Darkly" "Cyborg" in your userprofilesettings and hit the save button, and you should have dark mode again: -
RE: Forum updated to 3.10.3
General FYI: You have to do a hard refresh to get the new theme and functions:
Windows/Linux: Press Ctrl + F5 or Ctrl + Shift + R
Mac: Press Cmd + Shift + R -
RE: Dark Mode
Ha! Nice catch. Thanks for pointing it out. Yeah, I somehow did not realize it, because it looked so smooth. I experience the same issue as you after deleting the cache. I believe it should be added to the announcement, not sure when the cache expires by default.
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RE: Dark Mode
I had dark mode selected prior to the update - and got still dark mode after it:
Have you tried to clean your browser cache related to the FAF forum, or maybe an ad-blocker extension is causing a side effect related to the new theme?
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RE: Forum updated to 3.10.3
Great job, thank you very much. Are there any new features or text formats in the frontend for the user, or is everything the same? E.g. I really missed spoiler text in the old forum version
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RE: Wish-A-Mod Foundation
Would it be possible that a mod shows the player APM? I use an external tool, but would prefer a mod for that.
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RE: Off Map
If you attack an enemy who is building or moving along the map edge, then it is just unavoidable. As long as you are not using move-waypoints to force units off the map, it should be fine.
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RE: Game crashin Exit code 1, access violation 0x00000014
@bbi said in Game crashin Exit code 1, access violation 0x00000014:
i believe there is something else
Citrix causes issues for other users as well. If you are not dependent on that software, I would recommend uninstalling it to see if it will resolve your problem.