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    • Topics 15
    • Posts 952
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    Posts

    Recent Best Controversial
    • RE: Main problem of Supreme Commander

      @thinker I have merged your other thread with this main one to keep the discussion organized. Let us keep the conversation respectful, please.

      posted in General Discussion
      maggeM
      magge
    • RE: Open discussion on testing and rollout of the new ice adapter

      The sooner we start to test it, the faster we can identify and resolve any bugs. Even if there are some short-term issues, it is absolutely worth in the long run when we get a more stable connection system. Count me in for helping to test it out.

      posted in General Discussion
      maggeM
      magge
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

      Thanks for the effort, appreciated. Looking forward to using the mod.

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

      I can pinpoint my issue to the state of the in-game window.

      If it is set to 'windowed' (does not matter which resolution) the bottom build panel does not show up.

      As soon I switch to full screen (again, does not matter which resolution, even 800*600 works now) the build panel shows up. I do not even have to restart SC to reproduce that.

      Is it possible to fix that behaviour?

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: games stuck on connecting screen

      Seems you have quite a few active mods - To further narrow it down, test if everything works fine without any mods; afterwards you have to find which mod or combination of mods is to blame for the crash.

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Crash game

      Contains: warning: SND: XACT3DApply failed.

      Take a look here: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

      posted in FAF support (client and account issues)
      maggeM
      magge
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'
      1. The 'advancedpriotities' entry in the Game.prefs:
                  AdvancedPriotities = {
                      windowHeight = 140,
                      posY = 500,
                      AttackConstructionLeftValue = 600,
                      AttackOrdersLeftValue = 50,
                      Preset = 'strogo1_1',
                      FactoryConstructionRightValue = 1400,
                      buttonLayoutSeparate = {
                          { },
                          { },
                          { }
                      },
                      windowWidth = 120,
                      FactoryOrdersLeftValue = 50,
                      posX = 50,
                      FactoryConstructionLeftValue = 600,
                      showSeparateWindow = false,
                      lockSeparateWindow = false,
                      hideAbilities = false,
                      AttackConstructionRightValue = 1400
                  },
      
      1. Primary monitor: 2560 x1440 I use only one monitor for gaming. SC runs only on the main screen.

      @SealingSatyr511 said in Black Screen with mod v6 'Advanced Target Priorities EVO':

      Do you use a second monitor ? if yes, left or right display ?

      1. Yes, bottom.
        1a188408-d449-42b2-a385-15f8a7f6a183-image.png

      Edit: BTW, there is a spelling mistake:

      For 'advancedpriotities' is the "r" missing; 'advancedpriorities'

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

      With v8 I do not get any black screen anymore, but unfortunately, I do not get any bottom build panel when I select any unit. (no other mods active).

      warning: Error running '/lua/ui/game/gamemain.lua:OnSelectionChanged': ...\advanced target priorities evo\modules\settings.lua(802): perform arithmetic on expected but got nil
               stack traceback:
               	...\advanced target priorities evo\modules\settings.lua(802): in function `ApplyCoordinatesToPanels'
               	...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua(1881): in function <...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua:1875>
               	...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua(1675): in function `SetAvailableOrders'
               	...aforever\1\gamedata\lua.nx2\lua\ui\game\gamemain.lua(702): in function <...aforever\1\gamedata\lua.nx2\lua\ui\game\gamemain.lua:625>
      warning: Error running '/lua/ui/game/gamemain.lua:OnSelectionChanged': ...\advanced target priorities evo\modules\settings.lua(802): perform arithmetic on expected but got nil
               stack traceback:
               	...\advanced target priorities evo\modules\settings.lua(802): in function `ApplyCoordinatesToPanels'
               	...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua(1881): in function <...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua:1875>
               	...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua(1675): in function `SetAvailableOrders'
               	...aforever\1\gamedata\lua.nx2\lua\ui\game\gamemain.lua(702): in function <...aforever\1\gamedata\lua.nx2\lua\ui\game\gamemain.lua:625>
      
      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • Black Screen with mod v6 'Advanced Target Priorities EVO'

      @SealingSatyr511

      If I activate the mod v6, I just get a black screen when I start the game. Even when I disable all other mods. Can you have a look, please?

      game_24793153.log

      Context: https://forum.faforever.com/topic/9019/mod-ui-advanced-target-priorities-evo-presets-management-new-clean-ui-graphics-enhancement-free-layout/8

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Unable to launch game from FAF client
      The requested operation requires elevation
      

      You do not have permission to run it.

      posted in FAF support (client and account issues)
      maggeM
      magge
    • RE: games stuck on connecting screen

      Share the game log, please.

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Cannot Launch Game - Windows D:\ Drive How to fix?

      Blind guess: Try to remove the underscore '_' from the path and try again

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Cannot Launch Game - Windows D:\ Drive How to fix?

      Have you created the folder "FAF_Cache" manually, or was it created automatically when you have run FAF Client?

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Error Impossible to create a game
      Caused by: java.nio.file.AccessDeniedException
      

      Your security software is blocking access, or you do not have permission to access certain files, so FAF can not update properly.

      posted in FAF support (client and account issues)
      maggeM
      magge
    • RE: Sera navy is just too Oppressive

      Can you provide the replayID and the timestamp where the crucial naval fight(s) happens, please?

      posted in Balance Discussion
      maggeM
      magge
    • RE: Game Crashing at ~30 mins in multiplayer

      Most likely related to

      warning: SND: XACT3DApply failed.
      

      head over to: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed/1?_=1701727567076

      side question: You can simply delete them from the mod folder.

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Error occurred during login

      Try to change your default browser and try to log in again. If still does not work: check if security is blocking anything.

      posted in FAF support (client and account issues)
      maggeM
      magge
    • RE: Game Crashing at ~30 mins in multiplayer

      Does it happen without any mods activated?

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: game freezes with ai

      I see nothing related to AI that could cause an error. Please enable the debugger in FAF settings, reproduce the issue and post the new log.

      However, I see:

      warning: SND: XACT3DApply failed.
      

      which will cause issues. Possible fixes: https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed/1?_=1701727567076

      posted in Game Issues and Gameplay questions
      maggeM
      magge
    • RE: Banning

      @HOSCHMOSCH If you would like more details about your ban, feel free to open a moderator ticket on Discord. The ban reason should already provide clear information, and since this was a repeated violation, you should already be aware of the issue.

      If you believe the ban was unjustified, you are welcome to submit an appeal via Discord - you are already familiar with the process.

      That said, please stop creating additional forum posts every time you get banned to draw attention to your disruptive behavior. It does not help your case and just damages your credibility.

      posted in General Discussion
      maggeM
      magge