Desert Planet II - FAF Version
Issue 1
the map is asymmetrical
Desert Planet II_scenario_preview.jpg
cbb5bae2-7224-4aed-821b-1991f9d65ad6-image.png
Fixed by using the top half and rotating it to the bottom half i also added a dry lake bed to replace the lost one
Desert_Planet_II_FAF_Version_scenario_preview.png
21e9eed2-0f5d-4268-8a40-ea568778b334-image.png
Issue 2
The map had random spots of blocking terrain type all over causing units to die on transport drops
d76bed7a-8b84-4d31-ac84-a0a20d4912de-image.png
Fixed by redoing the terrain types to be more consistent
a785ff1f-9dcb-4788-bde8-52459b022ef2-image.png
Issue 3
The map had no AI path markers
Fixed by adding path markers (only showing land markers amph and air markers are also present)
c1b5c531-2a4e-48cb-9b71-8d91983f3423-image.png
Resources
Old
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New
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Reclaim
Old
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ebb234e8-be72-4c25-ae84-743ac5d2d1a1-image.png
New
c5435a5d-3052-4021-a5ab-2079c5d4dc34-image.png
391dbe98-3ec2-4c93-bd85-01ea02a8a66b-image.png
credit to @Sheikah for proving the rotated scmap