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    Posts made by Lamdarer

    RE: Linux install script (Lutris)

    Sry if this is the wrong place for bug support but after I finally got the launcher working I thought the game would run as well, turns out it doesn't.

    When I am starting(or joining) a custom game the game starts but seems to load in the "Connecting" screen infinity and it seems that there are no errors in the console:

    2022-01-04 17:13:18.374  INFO 8373 --- [      Thread-46] c.f.client.fa.ForgedAllianceService      : Starting Forged Alliance with command: [%USER_PROFILE%/Games/forged-alliance-forever/run, %USER_PROFILE%/.faforever/bin/ForgedAlliance.exe, /init, init.lua, /nobugreport, /log, %USER_PROFILE%/.faforever/logs/game_16054279.log, /gpgnet, 127.0.0.1:63025, /mean, 1500.0, /deviation, 500.0, /savereplay, gpgnet://127.0.0.1:33381/16054279/Lamdarer.SCFAreplay, /country, DE, /numgames, 0, /numgames, 0] in directory: %USER_PROFILE%/.faforever/bin
    wineserver: using server-side synchronization.
    Setting breakpad minidump AppID = 9420
    Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198329369279 [API loaded no]
    info:  Game: ForgedAlliance.exe
    info:  DXVK: v1.7-8-g51531e4a7
    info:  Built-in extension providers:
    info:    Win32 WSI
    info:    OpenVR
    Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
    warn:  OpenVR: Failed to initialize OpenVR
    info:  Enabled instance extensions:
    info:    VK_KHR_get_surface_capabilities2
    info:    VK_KHR_surface
    info:    VK_KHR_win32_surface
    warn:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
    info:  NVIDIA GeForce GTX 1060 6GB:
    info:    Driver: 495.44.0
    info:    Vulkan: 1.2.186
    info:    Memory Heap[0]: 
    info:      Size: 6144 MiB
    info:      Flags: 0x1
    info:      Memory Type[7]: Property Flags = 0x1
    info:    Memory Heap[1]: 
    info:      Size: 11988 MiB
    info:      Flags: 0x0
    info:      Memory Type[0]: Property Flags = 0x0
    info:      Memory Type[1]: Property Flags = 0x0
    info:      Memory Type[2]: Property Flags = 0x0
    info:      Memory Type[3]: Property Flags = 0x0
    info:      Memory Type[4]: Property Flags = 0x0
    info:      Memory Type[5]: Property Flags = 0x0
    info:      Memory Type[6]: Property Flags = 0x0
    info:      Memory Type[8]: Property Flags = 0x6
    info:      Memory Type[9]: Property Flags = 0xe
    info:    Memory Heap[2]: 
    info:      Size: 246 MiB
    info:      Flags: 0x1
    info:      Memory Type[10]: Property Flags = 0x7
    info:  Process set as DPI aware
    info:  Device properties:
    info:    Device name:     : NVIDIA GeForce GTX 1060 6GB
    info:    Driver version   : 495.44.0
    info:  Enabled device extensions:
    info:    VK_EXT_depth_clip_enable
    info:    VK_EXT_full_screen_exclusive
    info:    VK_EXT_host_query_reset
    info:    VK_EXT_shader_demote_to_helper_invocation
    info:    VK_EXT_shader_viewport_index_layer
    info:    VK_EXT_transform_feedback
    info:    VK_EXT_vertex_attribute_divisor
    info:    VK_KHR_create_renderpass2
    info:    VK_KHR_depth_stencil_resolve
    info:    VK_KHR_draw_indirect_count
    info:    VK_KHR_driver_properties
    info:    VK_KHR_image_format_list
    info:    VK_KHR_sampler_mirror_clamp_to_edge
    info:    VK_KHR_swapchain
    info:  Device features:
    info:    robustBufferAccess                     : 1
    info:    fullDrawIndexUint32                    : 1
    info:    imageCubeArray                         : 1
    info:    independentBlend                       : 1
    info:    geometryShader                         : 1
    info:    tessellationShader                     : 0
    info:    sampleRateShading                      : 1
    info:    dualSrcBlend                           : 0
    info:    logicOp                                : 0
    info:    multiDrawIndirect                      : 0
    info:    drawIndirectFirstInstance              : 0
    info:    depthClamp                             : 1
    info:    depthBiasClamp                         : 1
    info:    fillModeNonSolid                       : 1
    info:    depthBounds                            : 1
    info:    multiViewport                          : 1
    info:    samplerAnisotropy                      : 1
    info:    textureCompressionBC                   : 1
    info:    occlusionQueryPrecise                  : 1
    info:    pipelineStatisticsQuery                : 1
    info:    vertexPipelineStoresAndAtomics         : 1
    info:    fragmentStoresAndAtomics               : 0
    info:    shaderImageGatherExtended              : 0
    info:    shaderStorageImageExtendedFormats      : 1
    info:    shaderStorageImageReadWithoutFormat    : 0
    info:    shaderStorageImageWriteWithoutFormat   : 1
    info:    shaderClipDistance                     : 1
    info:    shaderCullDistance                     : 1
    info:    shaderFloat64                          : 0
    info:    shaderInt64                            : 0
    info:    variableMultisampleRate                : 0
    info:  VK_EXT_conditional_rendering
    info:    conditionalRendering                   : 0
    info:  VK_EXT_custom_border_color
    info:    customBorderColors                     : 0
    info:    customBorderColorWithoutFormat         : 0
    info:  VK_EXT_depth_clip_enable
    info:    depthClipEnable                        : 1
    info:  VK_EXT_host_query_reset
    info:    hostQueryReset                         : 1
    info:  VK_EXT_memory_priority
    info:    memoryPriority                         : 0
    info:  VK_EXT_robustness2
    info:    robustBufferAccess2                    : 0
    info:    robustImageAccess2                     : 0
    info:    nullDescriptor                         : 0
    info:  VK_EXT_shader_demote_to_helper_invocation
    info:    shaderDemoteToHelperInvocation         : 1
    info:  VK_EXT_transform_feedback
    info:    transformFeedback                      : 0
    info:    geometryStreams                        : 0
    info:  VK_EXT_vertex_attribute_divisor
    info:    vertexAttributeInstanceRateDivisor     : 1
    info:    vertexAttributeInstanceRateZeroDivisor : 1
    info:  Queue families:
    info:    Graphics : 0
    info:    Transfer : 1
    Fossilize INFO: Overriding serialization path: "/home/myusername/.local/share/Steam/steamapps/shadercache/9420/fozpipelinesv6/steamapprun_pipeline_cache".
    Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping.
    Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping.
    info:  DXVK: Read 0 valid state cache entries
    info:  DXVK: Using 5 compiler threads
    info:  D3D9DeviceEx::ResetSwapChain:
    info:    Requested Presentation Parameters
    info:      - Width:              2560
    info:      - Height:             1440
    info:      - Format:             D3D9Format::A8R8G8B8
    info:      - Auto Depth Stencil: false
    info:                  ^ Format: D3D9Format::Unknown
    info:      - Windowed:           false
    info:  Presenter: Actual swap chain properties:
    info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
    info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
    info:    Buffer size:  2560x1440
    info:    Image count:  2
    info:    Exclusive FS: 0
    info:  Setting display mode: 2560x1440@60
    warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_X
    warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_Y
    warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_W
    info:  Presenter: Actual swap chain properties:
    info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
    info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
    info:    Buffer size:  2560x1440
    info:    Image count:  2
    info:    Exclusive FS: 0
    
    

    Maybe someone has an idea what I could try to get the game starting or the be able to join a game.

    posted in Contribution •
    RE: Linux install script (Lutris)

    @sereiya Thanks very much for the script I am not sure if I would have made it without it, also on Manjaro Xfce

    INSTALL4J_JAVA_HOME=/path/to/game/folder/openjdk15/ ./faf-client
    

    worked for me and I now see the launcher but I have twoone problems:

    1. this is a smaller one, can I somehow specify the INSTALL4J_JAVA_HOME=/path/to/game/folder/openjdk15 somewhere so that I can start the game through Lutris.

    2. This seems to be java related but it prevents me from logging in, java cant resolve lobby.faforever.com java.net.UnknownHostException: Failed to resolve 'lobby.faforever.com' (just while I am writing this it seems to be fixed by specifying the IP in my hosts file)

    So just 1., how can I make it so that I can run the mod through Lutris without the need to run INSTALL4J_JAVA_HOME=/path/to/game/folder/openjdk15/ ./faf-client every time I want to start the launcher?

    posted in Contribution •