We occasionally have desyncs in multiplayer games. I think it's due to brief internet hiccups. Would there be a way to pause the game on desync, and have the host resync all the players, then continue, rather than end a sometime very long game?
The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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Desync suggestion