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Mimikz (2300) + GingerbreadMan (1797) + Sealforce (1502) = 5599
Posts made by GingerbreadMan
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RE: MapGen 3v3 SHOWDOWN
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RE: RCV - AI Masters ~ 3v3 ~ $1,200
@Fearghal is it too late to sign up? rusty and just back from holiday. sign me up if possible! should be free that weekend
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RE: The Commanders of Calypso - 2v2 weekly event
@Auricocorico Myself and @Raider - are keen to play, just this sunday wasn't good for us. Im guessing nothing happened today? i still feel that rather than feeling forced to be free to play games at a specific time on sunday you give participants freedom of weekend to get game in (if they cant manage sunday) and then just cast replay on Sunday.
Anyway going forward count us in
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RE: [Format discussion] 2v2 weekly showmatch - The Commanders of Calypso
@auricocorico said in [Format discussion] 2v2 weekly showmatch - The Commanders of Calypso:
Champions used to have the right for one "joker", delaying the next match for one week. But I don't like this, because it means no content for that sunday and delays matches for all the challengers. I'm offering an alternative to that : instead of delaying for one week, we would allow the teams to play another day that is more convenient to them, and cast the replay on Sunday as scheduled. That way there is content to cast every sunday.
I think this all sounds great but my main concern/criticism is since it is not a 1 day tournament and more of a weekly league/challenger competition that having a set time is bit too restrictive. One week a team might be able to play, but next week they won't be able to or only in the evening on Sunday.
My gut feeling would be better to give bit more flexibility and freedom for the teams who are organised to play that week(end) can organise a time that suits them and just cast the game at a set time each week? If Saturday night works better for both teams involved then why shouldnt they be allowed to do that and if no one can cast it then, you just cast it on the designated cast time of sunday afternoon.
Also you had it that the challangers were picking the maps not sure if that changed? but If you wanted a joker card to exist why not just give the champions a one time card that they can chose the map instead of challangers (single use per champion)?
Just an idea!
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RE: Tournament Canceled
@Pryanichek i don't see why the tournament needs to be cancelled? There is nothing wrong with your plan so I am sure i am not the only one who would still like to see it go ahead.
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RE: Big Lenkin Megacup 150$ 3x3 5700 cap
Is it too late to sign up? thought it wasnt going ahead with such low teams
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RE: New Player Councilor Discussion + Removal Announcements
Are people who decided to rip through the applications and credibility of Morax, and the now removed applications of you know who, going to do the same for FTX? From reading through some previous comments, from an outsider it almost comes off a bit biased in this 'discussion/debate' and i am sure there are many people out there and who have participated in these threads already who know and have followed FTX's ruling so should be in a wonderful position to pick his application or credibility to continue.
TMM was a great thing but its effectively dead right now unless you want to wait a long time and possibly be matched with a grey or low rated player. For the 'top players' they do not touch it and havent for a while, and the 'active competitive' group which could class as 1300-1800 have mainly moved back to custom games. The multiple resets, and the timing of these killed the momentum it had in my opinion. Possibly there are 'stats' that say other wise but i would be surprised if they were specific to 1300+ rating.
Sure it is nice to see and hear of possible 2v2 tournaments (no idea why these havent been more of a thing) but once again mentioning 'selecting top players' to take part to promote it means essentially fuck all to players that are far more active but just miss out on this 'top elite bracket'. Oh great we get a twitch stream of a tournament that will either be poorly casted with a range of streamers who didn't seem to confident on how to even stream or set it up for good viewing... but most likely these top players, some of which only show up for tournaments will get a potential financial reward.
last point/suggestion- Since this has now become a two horse race - would there be the possibility of a live stream discussion? Both applicants are in the same timezone or at the worst not too different (not sure FTX where you are situated). I don't see the point in explaining potential benefits of such a thing, either people are willing to do it or not. But curious what others think of the idea.
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RE: Road to Glory! 1v1. 1000-1500 ladder rating. 50$ prize
sing up please, ladder rating - 1370 (1400) ; global rating - 1639 (1600)
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RE: TMM Rating Allowance Needs to Use Ladder 1v1 Matching (or close to it)
What pre-made teams will have a 0 rated and a 2k rated player? There isn't even any 2k rated players now with the reset, and when there was, i think only 2 people were arguably active out of the like 4/5 people who got to 2K tmm?
I don't see how people being close to the rating is an issue? You either round up their score like global does when showing someones rating in lobby and use that.
Im sure within the idea there is some middle ground that could be reached which at least would give more information as to whether you should even bother queuing. People have said there was something similar in python for ladder at some point?
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RE: TMM Rating Allowance Needs to Use Ladder 1v1 Matching (or close to it)
Surely a simple and basic thing to implement - not sure from a technical pov but logically for sure - would be to just offer a little more information than "4 people in queue".
A lot of issues for people are not finding a game when they see 8 people in the queue, or they find a game and realise it is stupidly balanced and the people they are with are basically playing a different game and then the salt flows through their veins.
Why is it not possible to just offer more information on who the "4 people in queue" are regarding their rating. It is already fairly well known that there is a rating bracket system. <500, <1000, 1000-1500 etc etc, and these rating brackets/groups have access to their own maps etc.
So why cant their be a simple tally system under the "4 people in queue" that just says oh btw these 4 people are in the <500 bracket. then someone who is 1600 knows they probably shouldn't queue unless they want to wait 25 minutes to maybe get a game.
I don't know alot about how difficult this is, but as an idea it just seems far to simple and helpful to neglect. Just give people that tiny bit more information of what "8 people in queue" means, and i cant think of a simpler way than just a tally mark system for each Bracket......
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RE: RCIII - Civilians ~ 3v3 ~ $1,200
The muffin man told me too.
1564 Global
1367 Ladder -
RE: Some good news about Team Matchmaking (TMM)
And what is the current view/stamce regarding 3v3: 3v3 on 20x20 is horrible for players like me so i appreciate full share helping the game remain competitive. but 3v3 10x10 I personally think fits nicely and is both enjoyable and competitive without full share. Would it be a possibility to only have full share coded for the larger map in this scenario?
EDIT - i also forgot to continue your point of larger maps as player count increases. i feel that works well especially how its done in ladder. But that still means if similar to ladder its possible to get say a 4v4 10x10 even in higher leagues or tiers? so in that case would full share still be on?
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RE: Some good news about Team Matchmaking (TMM)
I am all for full share in 2v2, those that say the team that loses a players has the advantage because they have eco just clearly don't know how to take advantage of that situation, or shot themselves in the foot with a poorly coordinated snipe where they lost their entire army or mass bar doing it.
However i cant say i am a fan of full share being for ALL team games 3v3 and beyond. Full share in a 4v4 on 10x10, sounds like it will be a slow and painful game that drag on far longer than it should. I understand pros and cons to having full share and why those are for it and against it. I do feel it is needed in a 2v2 situation, but i worry that in larger team games full share will just put people off (perhaps just speaking for myself). Even without full share - team games with current map meta (canis and hilly being the main team game maps) the games drag out because bases are so tight and morph together to form a turtle) and these games drag on and become painful. I dont even want to imagine or play a full share version of that.
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RE: 4v4 MapGen Tourney
@SYSTEM_FAILURE said in 4v4 MapGen Tourney:
Signing up with 3 plebs from GB
well guess there isnt any point signing up now