I watch under 1000 rated 3v3 TMM games. They are baaaaaaad. It's kind if amusing to watch them
Controversial posts made by FunkOff
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RE: How exactly do we expect low rated players to play the game?
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RE: I am abandoning Aeon
I agree that Aeon kinda sucks. I disagree with Sladow on some strengths. Aeon has the worst ACU now that Cybran has nano and sniper comm was nerfed. T2 land is the worst, T3 land is also the worst, although the GC is probably the best land XP, so that does help mitigate the land problems a lot.
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RE: I am abandoning Aeon
@mazornoob The obsidian is the worst T2 tank because it's expensive, but also slow and has short range. The harbinger is also the worst T3 bot. It's the best against T1 units, but the worst against other T3 bots/Othuums. Sniper bots are not very good, generally, because their HP sucks ass and it's very easy to kill them with bombers are gunships, even just 2 T1 bombers will one-pass them. Trust me on this, I kill them all the time. The factions with the heavy bots - Percival and Brick - do not have this problem, and they do not require mobile shields and careful attention to manage. Also, because Aeon only has T2 mobile shield to protect the sniper - Seraphim at least has the T3 mobile shield - their land is therefore the worst at this stage. \
I like Aeon because of their good air.... but their land suks
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Help me understand the logic in 20x20 4v4 maps in 1v1 map pool
There's no good reason for it. I just quit games that start on these maps.
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RE: How exactly do we expect low rated players to play the game?
@sladow-noob Your sarcasm is similarly appreciated.
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Request for TMM to include some mixed spawn mapgen maps?
You might be thinking now, " What is a mixed spawn map?" A mixed spawn map is a team map in which some spawns from one team are intermingled with spawns from the other team.
As an example, consider Setons. Traditionally, Setons is played in 4v4 with all 4 top positions against all 4 bottom positions. A way to play this map with mixed spawns could be Team A having top front and air slots and bottom rock and shore spots. Team B would therefore have bottom front and air as well as top rock and shore.
Mixed spawn games tend to be more fast-paced and focus more on early game T1 rush tactics, and they discourage ecoing and t3 arty spam. I think mixed spawns would provide good contrast to the exclusively unmixed spawns used in TMM now.
One note, however, is that in 3v3 mixed spawns, probably mixed spawns are better of the third man on either team (the one spawning closer to the enemy team) shouldn't be totally surrounded by the three players on the other team.
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RE: I am abandoning Aeon
@sladow-noob You are very argumentative, lol. It is possible for all fourof the following things to be true: 1- Sniper bots are bad because they have very low HP and are very slow. 2- Aeon T3 land is bad because it depends on sniper bots. 3- There are ways to mitigate these weaknesses. 4- Sladow is very argumentative and likes to write angry posts online
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RE: Lots of people rage quitting in 3v3 TMM
You say that, yet they are not banned. Also, it would be nice if a message informed them that this is bad, as well
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RE: Non-Cybran stealth
I basically agree with the OP. I think it makes sense for labs to have stealth innately. Maybe one higher tech unit per faction, too. Maybe the Titan, Loyalist, and the sniper bots.