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    Recent Best Controversial
    • RE: Total Mayhem 1.37 for all game versions

      @Uveso Alright I'll put it in the mod thanks again for the reply!

      posted in Modding & Tools
      C
      CrazySnapDragon
    • RE: Total Mayhem 1.37 for all game versions

      Hello Again @Uveso! Sorry For The Late Reply I've Downloaded The Newest Uveso AI From The Faf Launcher but when enabling it and launching the game it just crashes, so i've deleted the two lua files and the T3 Factories started producing units, Thank you so much!

      Also Out of curiosity will there be a big diffrence with ai when those 2 lua files are deleted or no?
      Thank you once again!

      posted in Modding & Tools
      C
      CrazySnapDragon
    • RE: Total Mayhem 1.37 for all game versions

      this error seems to pop up whenever a t2 factory gets upgraded to t3
      warning: Error running lua script: ...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua(566): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua(566): in function <...\gamedata\lua.scd\lua\sim\brainconditionsmonitor.lua:564> (tail call): ? ...forged alliance\gamedata\lua.scd\lua\sim\builder.lua(531): in function BuilderConditionTest'
      ...forged alliance\gamedata\lua.scd\lua\sim\builder.lua(569): in function CheckBuilderConditions' ...forged alliance\gamedata\lua.scd\lua\sim\builder.lua(483): in function GetBuilderStatus'
      ...alliance\gamedata\lua.scd\lua\sim\buildermanager.lua(484): in function GetHighestBuilder' ...e\gamedata\lua.scd\lua\sim\factorybuildermanager.lua(730): in function AssignBuildOrder'
      ...e\gamedata\lua.scd\lua\sim\factorybuildermanager.lua(636): in function <...e\gamedata\lua.scd\lua\sim\factorybuildermanager.lua:619>

      here's the full log (the game was run on Fields of Isis with just 2x resource mod and total mayhem on Sorian AI Rush):
      https://pastebin.com/CMZbEPee

      posted in Modding & Tools
      C
      CrazySnapDragon
    • RE: Total Mayhem 1.37 for all game versions

      Hello @Uveso i have problem with this mod today i've downloaded it (since i didn't even bother to check at any time if this mod was still being updated) and i've noticed that sorian ai (2.1.2 i play steam version only) once upgrades their land factory to level 3 they just stop producing units in the land factory. Air and naval factories worked fine and they were the only one producing engineers the T3 Land factories just stayed on idle and did nothing leaving the late game to just air naval or experiemental fights, so im curious if this is a known issue or if there's a fix to that. The previous version i used worked fine without issues (1.21 from mod DB). I've verified my game files just in case, there was 123mb to download but that didn't fix the issue either

      posted in Modding & Tools
      C
      CrazySnapDragon