https://www.youtube.com/watch?v=NSIxzmGBaqc this is 4vs4 both match. There is definitely a long list of what is missing but it's playable. I'll post my own game after weekend.
Posts
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RE: Supcom engine rewrite
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RE: Supcom engine rewrite
few new screenshots - UI theme




UEF building animation:
/tmp/recoil-metal-task-5-uef-beams-visible.png -
RE: Supcom engine rewrite
Yes, I'm aware and I try to not include any assets/lua code/...
Btw, if anyone needs anything from "my" (heavily LLM assistend) work and/or need different license - just ask. I just want to have compilable, modern engine working on gnu/linux, mac environment with modern network (and my name that helped a bit in credits).
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RE: Supcom engine rewrite
https://github.com/akwiatkowski/recoil-metal
compatibility with lua code - for now "no" but it will use lua AI code. When game would work I'll try to make to use lua code similar as supcom.
network - it won't be compatible with old supcom definitely. simulation - it looks like it's doable to analyze exe+dlls but I think sooner I could ship "something similar to supcom" and tweak differences while playing.please don't have high hope but if you want feel free to use everything from repo. Not 100% sure how we could licence LLM generated code.
just uploaded short movie https://www.youtube.com/watch?v=t0BG9lP4tG4 . As you can see something is working (it should use actual AI from lua code), but a lot is not working yet.
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Supcom engine rewrite
Hello guys.
I've started working* on mac engine rewrite. This is quite crazy idea so please don't have high hopes yet. It all will be (is already) open source. I'll write later when I have more to show.

- with heavy help from LLMs, original game exe+dll analysis, some ideas from Beyond all Reason