@nine2 said in Calling for nine2 to resign as Promotions Councillor:
I cast a bet that people think the way I think they do. Lets see how out of touch I am.
Yep you are out of touch. That is the most selfish attitude one could have
@nine2 said in Calling for nine2 to resign as Promotions Councillor:
I cast a bet that people think the way I think they do. Lets see how out of touch I am.
Yep you are out of touch. That is the most selfish attitude one could have
Regarding the cybran being balanced by having a weak acu: i dont agree with this and think its plain stupid. When every other faction has something to put on the board, cybran are straight up unable to compete there. That would be fine if they had something else to make up for it, and some of you think they have on paper, but in real games that is not true at all. When the enemy is pushing a choke with an army and stocked acu, your options are pretty limited: pull back and lose ground but gain defender's advantage; move your units away and push elsewhere, losing that position (which is not even available on some maps); rally all of your units from other position(s) to defend the push (leaving you open from where your units are pulled); invest into a snipe.
Neither of the options seem favorable for me, and i dont see anything else that cybran could do. To support my pov, i can put up my recent game VS Tex in ladder on Diversity (#14296539). The reason i didnt use my acu there was it being a far too dangerous investment for potential gains. I had a massive advantage in that game but still could do nothing VS uef acu and army.
What im offering wont Come close to the beast acus like uef or sera can make, it is more of a crowd control instead. Other acus are still gonna be more powerful than cybran one, but cybran can at least be not utterly fucked and helpless.
Yeah just go ahead and propose the stats. Dragun said he would help and make a mod, else I will look into it myself next week when I have time. Can have all the changes there but someone would need to test it too.
Im not saying the idea is shit but its still quite a niche thing. Sera dont have shields at t2 or as an acu upgrade, and upgraded acu is a complete rape machine. Other factions, its kinda the same too, its been an issue fighting their army+com, not an hp wall like ftx is saying. I would only use the shield disruptor vs com shield upgrade. Fighting against mobile shields is pretty situational while stun gives you great proficiency fighting against both shields and armies, which is way more useful overall. Also creates nice diversity that everyone on faf is dying for where cybran would use their acu to fight armies rather than other acus.
Yeah well, I'm going with the stun gun over shield disruptor anyway. Hopefully dragoon will make the mod as he promised so I can test and adjust it and its up to balance team to decide if its any good or not
Idk, playing cybran I dont like it that much. Sure its great if your opponent is making shields, but when people adjust to it and stop making shields vs cybran then its back to useless upgrades in the slot again.
Well I pulled the 1s stun out of my ass there tbh. I couldnt find the stats like that for com upgrades anywhere, my initial idea was to make it same as chrono but I only could find the upgrade cost stats. Also the aoe is not that big and you can save your units by running away from it or split and surround the ACU if you have the numbers to end it.
We all know that hystorically, cybran ACU has always been a meme and while other acus received buffs or had the stats tinkered, cybran ACU has stayed the same. I'm not going to write an essay and attach detailed graphs to further delve into the subject, and will just get short to the point.
I propose 2 middle tier upgrades so the ACU can stay relevant past the t1 stage in the game, which also fit nicely with the cybran theme.
Back slot:
Stealth Field Generator
This upgrade will go after the personal stealth one, hence the total cost there (so its going to be between the stealth and the cloak). I tried to balance it having UEF nano upgrade in mind which has the same base cost, gives 1500 hp and 40/s regen. The cybran one will have weaker regen but stealth field is going to supposedly make up for it with extra utility. I'm not sure about the cost though, paired with the previous upgrade it is roughly 1.5 more, so maybe it will need some adjustments.
Right Arm:
Stun Gun (will need a better name)
Here's what the radius is going to look like (taken from firebeetle which is also 6):
This is the fun one. Will make the ACU viable against t2 armies and early t3, and reward good micro (especially paired with stealth). This slot has never had any reliable upgrade unlike every other ACU in the game which could untilize all 3 slots. All there is for cybran is lazer which is a meme, and torpedo which is extremely situational on navy maps.
Ofcourse the numbers are not final, need testing and up to debate so the discussion is welcome here. I will have the modders help later to make these changes a mod so I and whoever else can test it and post some replays.
No human in faf uses mu
So wait, the 2k in the chart is not the end result 2k calculated by whatever formula faf is using? That makes no fucking sense ever. Literally everyone everywhere uses the shown rating and you expect people to know what their raw rating is? That is the most ftx thing ever lol, all you do is just creating needless complexity, and this topic is showing it.